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Memo's Full game W.I.P. LifeBars (Read 1009 times)

Started by Memo, March 12, 2014, 08:38:06 pm
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Memo's Full game W.I.P. LifeBars
#1  March 12, 2014, 08:38:06 pm
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Whats good M.F.G.
Im thinking of recycling the lifebars i made for CvTW
for my full game.  There incomplete i never went
and finished them.  Life bar creation is hell, i personally
found it harder than working on chars!
By the way these bars were an edit of Red Navi's bars
for his unreleased KOF:NC full game.

What do you guys think? should i use them?
I really dont want to go back to making some
Lifebars.  I would really like if some one experienced
in lifebars to help me out since im not creative!
i dont know what to do for the animations either.

PICS OF THE DIFFERENT VARIATIONS I HAVE
Spoiler, click to toggle visibilty
Re: Memo's Full game W.I.P. LifeBars
#2  March 12, 2014, 08:47:03 pm
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  • The Visionary
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    • https://sites.google.com/site/demonkaimugen/
hmm...some cool selections there...

Hopefully some lifebar pros step in with some helpful tips and insight on this....

I like when power bars have that electrical surge or  slight glowing from it when its at full power....
Re: Memo's Full game W.I.P. LifeBars
#3  March 12, 2014, 08:50:36 pm
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I got the power meter on top.
And I could use the bottom bars
as a limit for the assist chars I guess.
Re: Memo's Full game W.I.P. LifeBars
#4  March 12, 2014, 08:59:18 pm
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  • The Visionary
    • USA
    • https://sites.google.com/site/demonkaimugen/
Good. I was hoping that was the idea for the assist chars with the bottom bars....i saw other bars too and i was wondering if that would be guard crush bars?
Re: Memo's Full game W.I.P. LifeBars
#5  March 12, 2014, 09:15:30 pm
  • ****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • pv2matos@gmail.com