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Merry Christmas, everyone! New character pack release! (Read 1542 times)

Started by Sheng Long, December 25, 2014, 07:03:40 am
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Merry Christmas, everyone! New character pack release!
#1  December 25, 2014, 07:03:40 am
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MERRY CHRISTMAS!

I think you know what's coming: The RELEASE!



DOWNLOAD:
- http://gcnmario.free.fr/mugen/sf2ww.html


- Notes: -
* Because of the size of the SFF and SND, the files have been split up into sections. There is a cropped, and an uncropped version of the SFF available. There is also download for Sound + Music, and Sound NO music. The sound file with music is for the character select screen, VS. screen, and win quote screen.
* Despite only 6 characters playable, all the characters sprites are indeed available in the SFF sprite pack. All that's left is to code them. :)
You are free to help and code the other characters as they are there. Or do whatever you want with them, but I assume I'll be doing the rest of the work.

Enjoy! And......

HAPPY HOLIDAYS! :D


"You must defeat my flaming
dragon punch to stand a chance."
Re: Merry Christmas, everyone! New character pack release!
#2  December 25, 2014, 08:40:38 am
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What a great new toy to play with over the holidays! I'll be downloading this and playing with my brother when he gets here tomorrow.
Re: Merry Christmas, everyone! New character pack release!
#3  December 25, 2014, 08:47:38 am
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Nice package!! Very nice christmas present.
I like SF2WW very well because my first fighting game.
Thanks for sharing!! :thumbsup:
Re: Merry Christmas, everyone! New character pack release!
#4  December 25, 2014, 07:23:38 pm
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YES! and thank you for the sprite pack. i may have to code blanka!
SKYPE: DJHANNIBALROYCEUSA
TWITTER: https://twitter.com/DJHANNIBALROYCE
SOUNDCLOUD:https://soundcloud.com/djhannibalroyce
Re: Merry Christmas, everyone! New character pack release!
#5  December 25, 2014, 11:25:30 pm
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Quote from an E-Mail said:
On Turns mode, it seems like it defaults to Ryu. Even though it would slow things down, it'd be nice if you could select a character each time. I don't know a whole lot about MUGEN but I'd hope it'd be possible to do that in Turns only without it having to come up in each Round in normal.

A slight update in the CNS for sf2ww.def to add randomizations during turns mode.
Otherwise, use the specific character .def files for no randomizations for turns mode. :)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Merry Christmas, everyone! New character pack release!
#6  December 26, 2014, 03:42:52 pm
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OH YES!!! :D :D :D Dude, this is awesome! Brings back memories... Great job sir, I can't wait to see the rest of the cast added in, hopefully with your Sheng Long included as well. :)

Also, M.U.G.E.N's lifebars show up on the SF2 select screen.

Re: Merry Christmas, everyone! New character pack release!
#7  December 26, 2014, 09:56:57 pm
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OH YES!!! :D :D :D Dude, this is awesome! Brings back memories... Great job sir, I can't wait to see the rest of the cast added in, hopefully with your Sheng Long included as well. :)

Also, M.U.G.E.N's lifebars show up on the SF2 select screen.

I doesn't happen with mine. Are your life bars set to always on top? If that's the case then I can possibly disable life bar display for that.

EDIT: Updated override.cns to include NoBarDisplay AssertSpecial to disable life bars during select and VS screens. Hopefully that should take care of it. :)

Spoiler, click to toggle visibilty

EDIT2: Another update, which adds an air.animtype = Back controller to ALL character hitdefs to use their correct hit frames when hit in the air.  :)

"You must defeat my flaming
dragon punch to stand a chance."
Last Edit: December 26, 2014, 11:24:28 pm by Sheng Long
Re: Merry Christmas, everyone! New character pack release!
#8  December 28, 2014, 04:12:33 am
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I doesn't happen with mine. Are your life bars set to always on top? If that's the case then I can possibly disable life bar display for that.

EDIT: Updated override.cns to include NoBarDisplay AssertSpecial to disable life bars during select and VS screens. Hopefully that should take care of it. :)

Spoiler, click to toggle visibilty

EDIT2: Another update, which adds an air.animtype = Back controller to ALL character hitdefs to use their correct hit frames when hit in the air.  :)


Yeah, the lifebar problem is fixed now.

With the rest of the cast, are you gonna release each character seperately and if so, which character is going to be released next? Or are you going to release them all at once?
Re: Merry Christmas, everyone! New character pack release!
#9  December 28, 2014, 06:11:12 am
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It 'MIGHT' be separately. Considering all the character sprites are there now, all that's really needed to do is possible more sound ripping for the rest of the crew, and to animate everything. So if someone gets finished, it would probably make a new thread depending how long it takes. Even though it's still part of this pack. We'll have to see how things go. :)

Also, as I've mentioned in an earlier WIP topic, I have actually released the completely optional sprite pack that fixes the cosmetics of Chun Li's and M.Bison's World Warrior Portraits. :)

Download for the sprite pack is available on site.

"You must defeat my flaming
dragon punch to stand a chance."