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Metal Gear [ Rex | Ray ] (Read 3543 times)

Started by Bastard Walt, October 29, 2014, 07:00:04 pm
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Re: Metal Gear [ Rex | Ray ]
#21  November 21, 2014, 12:57:21 pm
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How on Earth I missed this? It looks awesome, Walt!!

Also, I tried stick&whatever in the past and the result was TERRIBLE...I could not say something better, though :/

Re: Metal Gear [ Rex | Ray ]
#22  November 21, 2014, 08:22:28 pm
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Will take that into consideration. Gotta try out that program to figure out how it works. Thanks for the suggestion man.

In the meantime, I did this mock up as a form of self-pleasure and hype



With the HD Collection, it should be possible to get higher quality images of the Arsenal Gear - Rectum. Maybe a quick youtube search will.....https://www.youtube.com/watch?v=z9GwJt3pHl4 there we go.

For Rex....https://www.youtube.com/watch?v=9Kqqvht65wU

Maybe someone with knowledge of after effects would be able to make some animations for rex and ray. :)
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Metal Gear [ Rex | Ray ]
#23  November 22, 2014, 12:44:25 am
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Re: Metal Gear [ Rex | Ray ]
#24  November 22, 2014, 09:45:19 am
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If I didn't have a couple of other projects going on, plus classes, plus maybe-new job, I'd take a whack at it.

Certainly interesting to say the least.
Re: Metal Gear [ Rex | Ray ]
#25  November 23, 2014, 08:40:10 pm
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Will take that into consideration. Gotta try out that program to figure out how it works. Thanks for the suggestion man.

In the meantime, I did this mock up as a form of self-pleasure and hype



Please inform me when this is finished.
NO MORE CPS2;

I only use it for project-specific purposes.
Re: Metal Gear [ Rex | Ray ]
#26  November 26, 2014, 05:48:31 pm
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This could be the beginning of Desperado Ray, maybe
 
"We live in a world of perpetual outrage"
Re: Metal Gear [ Rex | Ray ]
#27  November 26, 2014, 05:59:19 pm
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It better come with a giant pulse blade.lol
Re: Metal Gear [ Rex | Ray ]
#28  November 26, 2014, 10:20:29 pm
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Damn that's bad ass!
Re: Metal Gear [ Rex | Ray ]
#29  December 20, 2014, 04:19:06 pm
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I made a skeleton for it actually, Its just a test animation but it works well
Last Edit: December 20, 2014, 07:38:00 pm by RamzaNeko
Re: Metal Gear [ Rex | Ray ]
#30  December 22, 2014, 05:46:35 am
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We shall have a gear some one day, i hope. Pretty neat to see, even for being a test movement.
Re: Metal Gear [ Rex | Ray ]
#31  December 22, 2014, 10:05:16 pm
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Wow, I hadn't caught this update yet. Looks great!

Although, I assume that this is because of the test environment, but the rotated parts are coming out with anti-aliasing, not pixel perfect.

They can come out pixel perfect, right?
"We live in a world of perpetual outrage"
Re: Metal Gear [ Rex | Ray ]
#32  December 22, 2014, 10:17:22 pm
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Wow, I hadn't caught this update yet. Looks great!

Although, I assume that this is because of the test environment, but the rotated parts are coming out with anti-aliasing, not pixel perfect.

They can come out pixel perfect, right?

Maybe in the next update of spriter.

Theres gonna be new rotation algorithm so it should look a bit better straight out from spriter

Oh and the second anim looks good.
Re: Metal Gear [ Rex | Ray ]
#33  December 22, 2014, 10:22:03 pm
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Oh, by the way, here are some better sepparated pieces

"We live in a world of perpetual outrage"
Re: Metal Gear [ Rex | Ray ]
#34  December 22, 2014, 10:30:51 pm
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Wow, I hadn't caught this update yet. Looks great!

Although, I assume that this is because of the test environment, but the rotated parts are coming out with anti-aliasing, not pixel perfect.

They can come out pixel perfect, right?
it's an educated guess, but the professional method uses high contrasta palettes; I said this based on the blaz blue rips, as well as the otehr anime fighter - recent stuff like uniel.