Metalman By: LaspachoCoded By: ExcursionVocals By: God_KingMetalman's long awaited release of Version 2. Metalman is by far by favorite Megaman Boss character. I can't even fathom how much time I have spent playing Megaman 2 over the years. I can still easily and quickly beat that game to this day.This is my first completed character. Thanks so much Excursion for coding, Acey and Fallen Angel for doing a lot of bug fixes. Thanks UltraRoboninja and Span for the two awesome stages. Enjoy!Feedback welcome. MetalmanClick HereMetalman Stage By: UltraRoboninjaClick HereWily Castle Stage By: Span (New music)Click Here
- Ugh EOH with its stupid CvS2 sparks- All of his voices play mostly on the left channel, and they are very cracky- Why the hell does he like ... almost fall asleep and fall over, but then snap back up in his stance? Did someone think this looked good?- The CLSN for his HP projectile is behind the actual saw. Could use centering.- Why does he flash only during his crouching HP and not the other 2?- His body looks extremely flat (lacking shading) in c. HK, and it could also use more transition frames from the kick to the crouch.- His throw .... um wtf. He doesn't even bring his opponent close to him (tested on KFM), and he has negative posadds during each hit, making him jerk back (A LOT) during the throw. Could also use transition frames from the end of the throw to the stand.- The saw sound for every QCF + P sounds extremely cracky and horrible- Why does the dust move in QCF + HP if the saw had already stopped in the ground?- P2's custom state for QCF + P looks horrible. They lift off the ground for a few ticks, and then have a spaz attack on the floor. This needs work.- Numerous "Ground Buzzsaw" helpers persisted in the debug after I did their move.- Why does he only have a QCF + K for his HK?- What kind of command is Hold B, HK?- What the hell kind of level 1 super does 560 damage?! (QCB + 2P)- With QCF + 2K (not pressing buttons), I can be right next to KFM in the corner and have the razor sharp blades practically gnawing at his kneecaps, but not hitting. Doesn't make much sense to me. EDIT: Oh I see why, the CLSN is, again, behind the blades. Needs centering.- The super background persists for a few seconds if any of the supers don't hit or you are hit out of any of them.- The dragon in the dragon super flaps its wings ... behind Metalman's leg, which, given his position, is physically impossible. It would make more sense if the dragon's wing overlapped Metalman's leg.- When the dragon super ends and the dragon's gone, there's a clone of Metalman riding an invisible dragon which lasts for a few ticks. Also, why does Metalman spawn nowhere near where he was riding on the dragon, but rather much much below it? This also applies to if you hit him out of the super.- If the dragon super's time runs out while you're attacking, there will be no transition (no flash, etc) between the dragon attacking and Metalman jumping off.- It's kind of cheap for Metalman to have control and be able to attack in the air after the dragon super is over Misaligned Animations (these just look plain bad):Zap in intro to Stand (...), Stand to Crouch, Crouch to Stand, s. LP, s. MP, c. LP, c. MP, c. LK, c. MK (holy crap)So yeah. This character needs a lot of work. This is all just from a quick go through his movelist in training mode. I didn't even want to check his gethits or anything in VS or Arcade. This is all stuff that could be fixed or prevented if a little more time and TLC was put into his creation. Some things even scream "this wasn't properly tested".Seriously, work on it.
inb4 "dont listen to him he's just a hater"but really we need more of this feedback and less of LULz this sucks
The spritework on this guy is admirable, and I think his country-bumpkin voice is kinda cool.With a few updates, he'll be a keeper for sure.You really should use the MVC2 sparks though, and maybe even make them hires which would be spiffy. (I'm hard gay for hires hitsparks lol)
Terry Bogard said, April 29, 2009, 05:49:21 amThe spritework on this guy is admirable, and I think his country-bumpkin voice is kinda cool.With a few updates, he'll be a keeper for sure.You really should use the MVC2 sparks though, and maybe even make them hires which would be spiffy. (I'm hard gay for hires hitsparks lol)Thanks. Sooner or later Metalman will get another release addressing some of the feedback I have gotten.I used the current hit sparks so it would match the other characters in EOH.