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Michaelangelo (TMNT) (Read 4053 times)

Started by Jango Hakamichi, December 11, 2009, 10:41:35 am
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Michaelangelo (TMNT)
#1  December 11, 2009, 10:41:35 am
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Over the last few months I've mentioned a lot of WIPs casually, but nothing formal. However, I'm breaking that habit. So for now, pretend that I never mentioned Toad/Rouga/Agito/Sanzou/Kouma/Heavy D' and let me show you something that I am shooting to have out before the year is out:

Michaelangelo



Basically there's a story of RAGE and JEALOUSY behind this one. Years ago, I was watching one of Shoshingo's combo videos, and I saw this really sweet-looking Michaelangelo in it, named "Michaelangelo+" which was arguably a trademark naming tradition for Pneophen. Later on, when Kung_Fu_Man was gathering all public Pneophen releases for hosting, I inquired about Michaelangelo, and it turned out it was a private release. As a result, now that I'm more familiar with coding, I decided that the best course of action is to make my own.

The system is going to more or less follow the Tournament Fighters one with maybe a few other bonuses (ie: I just HAD to do this). The first screenshot demonstrates the backdash, which grants Michaelangelo complete invulnerable except on startup and finish. The second screenshot is just me fucking around with gaussian blur to make his projectile look more sexy.

Suggestions on how to make this THE BEST MICHAELANGELO EVER?!

Oh yeah palettes, knock yourself out.

Re: Michaelangelo (TMNT)
#2  December 11, 2009, 01:09:24 pm
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What kind of gamepaly is he going to have?

I think the TF gameplay is nice, but need to be spiced up a bit. Like adding superpauses, more supers, maybe some counter a la Alpha series...

And to tell you the truth: I always wanted to try Pneo Michelangelo too ( and all is other private chars)...


Last Edit: December 11, 2009, 01:12:37 pm by Garuda
Re: Michaelangelo (TMNT)
#3  December 11, 2009, 01:42:55 pm
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More ground and air combo's maybe. A little CVS/MVC styled gameplay. Best example is D_Cat's TMNT Characters. Good TMNT Characters were needed. Also Tournament Fighters was really a game i enjoyed along with the TMNT beat em up games. Good luck with your Character my dear friend.  
Re: Michaelangelo (TMNT)
#4  December 11, 2009, 02:50:04 pm
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Him shooting things out of his mouth looks bloody weird and I wonder what Konami was thinking when they made him do that...
Maybe justify it by having his intro showing him finding a glowing pizza on the floor and eating it or something.
Re: Michaelangelo (TMNT)
#5  December 11, 2009, 04:58:43 pm
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yo you think you can apply your effect to a pallet like this

because the way it is right now makes it a bitch for anyone to make pallets for mikey.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Michaelangelo (TMNT)
#6  December 11, 2009, 07:15:22 pm
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WTF?!?! Why is he spiting green stuff!
Re: Michaelangelo (TMNT)
#7  December 11, 2009, 07:34:54 pm
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Because it was like this in the original game  >:( !


Re: Michaelangelo (TMNT)
#8  December 11, 2009, 07:57:10 pm
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Re: Michaelangelo (TMNT)
#9  December 11, 2009, 08:06:43 pm
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BE SURE TO GIVE HIMD DREEM CANCERS, PERRIES AND LOL MVC COMBOS LIKE PULLO DID WITH THAT ROBOT FROM FROM THE SAME GAME CVSSSTEENGAE WEEEEEEEEEEEEEEEEEEEEEEIIIIIIIIIr


seriously thoug, go for a similar style that you went with Tagaki. i think it would work really well on all your "retro" chars



Yeah, that works.

No witty quotes though.
Last Edit: December 11, 2009, 08:10:03 pm by I DONT KNOW :'C
Re: Michaelangelo (TMNT)
#10  December 11, 2009, 08:23:14 pm
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What kind of gamepaly is he going to have?

I think the TF gameplay is nice, but need to be spiced up a bit. Like adding superpauses, more supers, maybe some counter a la Alpha series...
Mostly it's going to be what he had, although supers are going to behave more like conventional supers, he'll have an extra super (the oral Makankosappo, I really can't think of a better phrase for it), and basically expect it to feel like something feel like an older Capcom fighter with minor influences from newer games. Just don't expect anything like the next quote:

More ground and air combo's maybe. A little CVS/MVC styled gameplay.
Correct me if I'm wrong but Michaelangelo isn't really built for long combos, especially aerial ones. In the original game, the most he could combo was three attacks (although some of his attacks hit multiple times). My goal is to make him more of a technical fighter than a combo-oriented one.

Him shooting things out of his mouth looks bloody weird and I wonder what Konami was thinking when they made him do that...
Maybe justify it by having his intro showing him finding a glowing pizza on the floor and eating it or something.
You are the second person to suggest something like that! I really don't want to edit an animation of him eating a pizza, but I could always reference the beat-'em-ups by having him walk over a radioactive pizza in the beginning.

yo you think you can apply your effect to a pallet like this

because the way it is right now makes it a bitch for anyone to make pallets for mikey.
Okay, I'll get to work on that in a bit. Preparing for finals is a bitch.

WTF?!?! Why is he spiting green stuff!
What Garuda said.  Hell Raphael has a DESTRUCTO DISC attack

seriously thoug, go for a similar style that you went with Tagaki. i think it would work really well on all your "retro" chars
That's my aim. Despite the jokes I get about me being "Gay for Ren," Takagi is probably the favorite of all my characters just because I basically built him from the ground up (ie: ripped all of his sprites/sounds, coded most of him from scratch, etc). Raphael follows this same pattern, so maybe he'll take over from Takagi!

Also nice to see a fan of Takagi for once (to be honest, I'm a little embarassed of Ren these days)
Re: Michaelangelo (TMNT)
#11  December 11, 2009, 08:28:35 pm
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do you need to palette share the projectiles?
Re: Michaelangelo (TMNT)
#12  December 11, 2009, 08:32:11 pm
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Re: Michaelangelo (TMNT)
#13  December 11, 2009, 08:39:24 pm
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do you need to palette share the projectiles?

The palette for Michaelangelo includes the palette for the projectiles, so you should be able to edit the fireballs without any problems.
Re: Michaelangelo (TMNT)
#14  December 11, 2009, 08:43:12 pm
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DM

Re: Michaelangelo (TMNT)
#15  December 11, 2009, 08:45:11 pm
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Would be shared.
Re: Michaelangelo (TMNT)
#16  December 11, 2009, 09:12:03 pm
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Re: Michaelangelo (TMNT)
#17  December 11, 2009, 09:14:34 pm
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Also nice to see a fan of Takagi for once (to be honest, I'm a little embarassed of Ren these days)

while(ironically) your Ren is my mugen main i gotta admit your tagaki is awesome.

i would use him more but i just happen to suck with him

plus, Osu karate bu is underrated as hell :P

also, he totally needs SF1 Adon level of UBER JAGUAR KICKING AI *awesomeface*

Yeah, that works.

No witty quotes though.
Last Edit: December 11, 2009, 09:17:44 pm by I DONT KNOW :'C

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Re: Michaelangelo (TMNT)
#18  December 11, 2009, 10:27:49 pm
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Do you want to add some edited moves?
What about a team super with all TMNTs?
Re: Michaelangelo (TMNT)
#19  December 11, 2009, 11:15:03 pm
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At the moment, I can't think of any edited moves I want to give to Mikey (save for the Makankosappo). The only "edit" I have in mind at the moment is to change the command for Dragon Breath to QCF instead of HCF, since it was way too easy to do accidentally do his Dynamite Bomber attack (Charge Back, then Forward+Punch). That being said, if you have ideas for original attacks, I'll at the very least listen to them.

Also I'm a little uncomfortable with giving him a move where he summons the other turtles, due to "TIME PARADOX" and the like, and making a move he can't perform against certain characters is not to my liking.
Re: Michaelangelo (TMNT)
#20  December 11, 2009, 11:25:49 pm
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