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Michaelangelo (TMNT) (Read 4056 times)

Started by Jango Hakamichi, December 11, 2009, 10:41:35 am
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Re: Michaelangelo (TMNT)
#21  December 12, 2009, 10:13:09 am
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Also I'm a little uncomfortable with giving him a move where he summons the other turtles, due to "TIME PARADOX" and the like

Did you even watch Turtles Forever? It effectively shoots down that Time Paradox theory by revealing a multiverse with infinite Teenage Mutant Ninja Turtles.
Re: Michaelangelo (TMNT)
#22  December 12, 2009, 01:59:38 pm
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Yeah that's true, but it's just one of those things that would feel weird, especially since they are all in the game anyway. It would be like if I gave Ryu a Ken striker, or Clark a Ralph striker (oh wait)
Re: Michaelangelo (TMNT)
#23  March 25, 2010, 07:41:36 am
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Re: Michaelangelo (TMNT)
#24  March 25, 2010, 10:03:08 am
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for whatever reason i want you to give him an araced storyline

i have no idea why. its a weird sting in my back

Yeah, that works.

No witty quotes though.
Re: Michaelangelo (TMNT)
#25  March 25, 2010, 12:01:35 pm
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uh? you mean storyboards?
Re: Michaelangelo (TMNT)
#26  March 26, 2010, 10:42:16 am
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Fucking around with Super Finish BGs. This one is from Super Street Fighter II Turbo Revival. Yes Pneophen already used it for his Juni+ so sue me.
Re: Michaelangelo (TMNT)
#27  April 14, 2010, 11:13:30 am
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After a while, I decided to go back to his old effects instead of edited shit for a number of reasons. Mainly because after playing through the game again, I really dig the aesthetics. Granted he'll still have the Super BG but by default he'll use his normal effects. He still gets the Makankosappo super tho, I edited that into TMNT estilio beam.

However, since I already finished all the special effects, I'm going to make a special mode for that for people who want them.
Re: Michaelangelo (TMNT)
#28  April 14, 2010, 02:32:36 pm
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Yeah, that works.

No witty quotes though.
Re: Michaelangelo (TMNT)
#29  April 15, 2010, 08:30:29 pm
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He has an ending storyboard, so I guess I could use that. If you're talking about custom-making an intro that would explain why he's fighting Ryu/Super Mario/whoever, no. I usually just type those into my readme for fun.
Re: Michaelangelo (TMNT)
#30  April 15, 2010, 11:29:54 pm
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nice WIP
Re: Michaelangelo (TMNT)
#31  April 17, 2010, 04:33:46 am
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Holy shit it's Jango

Can't believe I didn't notice this earlier. Your Ren Idigawa was inspiring, so I'll be eager to see Mikey released.


Tricker, musician, golfer, artist, actor,  fitness+nutrition nut, composer, writer, student, game designer, animator, game enthusiast, DREAMER
Re: Michaelangelo (TMNT)
#32  April 28, 2010, 08:26:13 am
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Slowly but steadily making progress. Since I'll be graduating in the next two weeks, progress will probably speed up by then.
Re: Michaelangelo (TMNT)
#33  April 28, 2010, 08:29:13 am
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Small portrait is not sharing palettes ?
Re: Michaelangelo (TMNT)
#34  April 28, 2010, 08:35:34 am
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No, that's the portrait for MuayThaiMugen's SF3 Double Impact lifebars, although that's just a placeholder while I look for something better (Takagi has a similar portrait, since good artwork of him is hard to find). The normal small portrait shares colors.

EDIT:


Updated that portrait, and showing off the Makankosappo
Last Edit: April 28, 2010, 12:24:15 pm by Jango
Re: Michaelangelo (TMNT)
#35  April 29, 2010, 08:31:16 am
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and showing off the Makankosappo
YES!! Keep the Makankosappo plz :D

Great project, there're not so much TF characters over there and less of the fav4. Keep going with Mike ;)
If you want to keep in-game FX, I suggest SSF2T Super Finish BG for a classic taste instead SSF2TR one
Re: Michaelangelo (TMNT)
#36  April 29, 2010, 08:48:45 am
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That sounds like a good idea, I'll take a look into it.
Re: Michaelangelo (TMNT)
#37  May 18, 2010, 12:02:35 pm
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Woohoo, made some progress!


- Got some preliminary coding on Rolling Attack.
- Yes, that is a Hakan palette with colors that I blatantly stole from the animated gif Rolento made.
- Changed the Super BG to the one in Super Street Fighter II Turbo. Just take my word for it, I'm tired of screencapping the MAKANKOSAPPO since it's the only super I coded so far.

Pending Aesthetic Decisions
- Will be removing the SFIV sparks since they really don't match with the retro vibe I'm trying to do. Might go with SF2 ones or... Heaven forbid, the ACTUAL GAME'S HITSPARKS :o
- A lot of the sounds are from SFIV, courtesy of P.o.t.S. and Drex. Debating onto whether I should change them since the sounds that I picked for Dragon Breath and Makankosappo sound quite sexy, and consistency is always important.

Pending Gameplay Decisions
- While I'm being an SSFIV whore, I've decided to make the original super in the game be a super, and make the Makankosappo as well as a third move (no I'm not telling you what it is, but I've already given some hints to it) I'm planning be Ultras. I'm too lazy to recreate the Revenge system in SSFIV (plus that destroys the simplicity aspect), so just know that they'll take up all of your power to use. Also like SSFIV, I'm going to only have one be available at a time. Currently debating between:

A) config.txt
B) Groove select prior to match. As much as I hate groove selects, this would probably be the most adaptable.
C) Good ol' fashioned "Choose Palette 1-6 for Ultra 1, Choose Palette 7-12 for Ultra 2"



Discuss.
Re: Michaelangelo (TMNT)
#38  May 18, 2010, 12:41:20 pm
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If the groove select appears just during pre-intro/intro so that you can choose which Ultra you want, and then disappears to never appear again, then I prefer this method.
Re: Michaelangelo (TMNT)
#39  May 19, 2010, 09:20:01 pm
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You mean like once per arcade mode run? Shouldn't be too hard to implement.
Re: Michaelangelo (TMNT)
#40  May 19, 2010, 09:55:00 pm
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I think he meant for each battle.
Thank ya Mr.CrazyKoopa