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mighty no. 9 kickstarter (Read 30242 times)

Started by Titiln, September 01, 2013, 04:49:44 am
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Re: mighty no. 9 kickstarter
#41  September 01, 2013, 10:00:23 pm
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I'd like to know what, according to your definition, the difference is between Classic and X style or even Zero style, and what in this project description let you know it wouldn't have those differences.

What, have you never played anything other than Classic? X series introduced Dashing and Wall climbing, two simple moves that completely changed the way one would play Megaman. With those two moves, you now had a lot more mobility and could go through the stages quicker. Because of that, the level design also had to change to incorporate them into account. Those two moves are a BIG deal to me to the point that playing the Rosen games made me skip straight to their respective Zero moves.

As for your second question

Quote
Inafune mentioned he was going for a classic style sidescroller game in the project video which means he wants to go back to Classic Megaman jumping and shooting.
He's going to use fan feedback to help develop the game. A great idea, but the fans will manipulate him as much as they can to have the game play....like Classic Megaman.

Uh... they kinda are. No cod for quiet a while has bought an significant evolution to the series.

Yea, just like pretty much every other series out there with sequels.

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Last Edit: September 01, 2013, 10:04:02 pm by Darkflare
Re: mighty no. 9 kickstarter
#42  September 01, 2013, 10:04:53 pm
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What, have you never played anything other than Classic?
I've never even played Classic Megaman. Great stupid assumption there just because I contradicted you, you're a real winner, aren't you.
X series introduced Dashing and Wall climbing
Yeah, and Inafune totally said in this project description "that was dumb, we're scrapping that shit, no wall climbing and dash".
As for your second question
Quote
Inafune mentioned he was going for a classic style sidescroller game in the project video which means he wants to go back to Classic Megaman jumping and shooting.
He's going to use fan feedback to help develop the game. A great idea, but the fans will manipulate him as much as they can to have the game play....like Classic Megaman.
Read Titiln's and Nero's posts. You're completely misunderstanding the term "classic sidescroller", and you're instantly blocking out all the information printed right in the project description that directly contradict your understanding of it. Have the short version here : "classic style sidescroller doesn't mean Classic Megaman, you're an idiot".
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: mighty no. 9 kickstarter
#43  September 01, 2013, 10:08:59 pm
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Yea, just like pretty much every other series out there with sequels.
Not really. Plenty of series have the sequels change the workings of the gameplay or at least build off of what the previous games introduced. Cod has been using the same exact mechanics with only very slight updates ever since MW.

Yeah, that works.

No witty quotes though.
Re: mighty no. 9 kickstarter
#44  September 01, 2013, 10:14:37 pm
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Just for fun, a few game series which changed a lot from time to time

Mortal Kombat
Mario
Final Fantasy
Secret of Mana
Tekken
Ridge Racer
Jak & Daxter
Sonic
Saints Row
Persona
Castlevania
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Re: mighty no. 9 kickstarter
#45  September 01, 2013, 10:20:35 pm
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lol he said obsolete

this is literally one of the most important versions of "megaman" ever because its both the brainchild of and created directly by the creator of megaman himself

also when he says classic he means not megaman x7 or x8 aka the 3d ones that deviated away from the classic sidescrolling elements, as in, anything before those two (sans the legends series of course) were classic sidescrollers, as in, it can go the direction of any megaman series (again sans legends) because they are all classic sidescrollers (see also: the new strider a classic sidescroller)

X7 was the only one with 3D movement, X8 sticks to the previous X games' formula and it's also a great and underrated game and it actually added cool new tweaks, details and mechanics to the series. I still prefer the Zero series though.

HURR DURR CALL OF DUTY IS A COPY AND PASTE JOB EVERY YEAR EVEN THOUGH I'VE NEVER TOUCHED A CALL OF DUTY GAME.

Oh pls, you'll forever be the COD guy to me :)
pls
Re: mighty no. 9 kickstarter
#46  September 01, 2013, 10:31:10 pm
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Re: mighty no. 9 kickstarter
#47  September 01, 2013, 10:55:41 pm
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X7 was the only one with 3D movement, X8 sticks to the previous X games' formula and it's also a great and underrated game and it actually added cool new tweaks, details and mechanics to the series. I still prefer the Zero series though.

i agree with that

i only count 8 because of gigavolt man-o-war and avalanche yeti mainly
i cant count the reasons i should stay

one by one they all just fade away...


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Re: mighty no. 9 kickstarter
#48  September 01, 2013, 10:56:43 pm
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What, have you never played anything other than Classic?
I've never even played Classic Megaman. Great stupid assumption there just because I contradicted you, you're a real winner, aren't you.

So, you've played X series then? Or any of the later ones?

Yeah, and Inafune totally said in this project description "that was dumb, we're scrapping that shit, no wall climbing and dash".

Oh, I must have missed the part where he said that he was adding wall climbing and dash.

OH WAIT

Read Titiln's and Nero's posts. You're completely misunderstanding the term "classic sidescroller", and you're instantly blocking out all the information printed right in the project description that directly contradict your understanding of it. Have the short version here : "classic style sidescroller doesn't mean Classic Megaman, you're an idiot".

All right, let's say I am. That still leaves the fan feedback he plans to get. And as it turns out, the fans want classic Megaman style.

Yea, just like pretty much every other series out there with sequels.
Not really. Plenty of series have the sequels change the workings of the gameplay or at least build off of what the previous games introduced. Cod has been using the same exact mechanics with only very slight updates ever since MW.

Yea, because Black Ops II still has the same linear campaign that doesn't let you change the ending and Killstreak rewards are still at 3, 5 and 7 kills.

.....wait a minute.

Oh pls, you'll forever be the COD guy to me :)

And now I'm glad I plan to skip over Ghosts.

Just for fun, a few game series which changed a lot from time to time

Mortal Kombat
Mario
Final Fantasy
Secret of Mana
Tekken
Ridge Racer
Jak & Daxter
Sonic
Saints Row
Persona
Castlevania

On the flip side, we have:
Pokémon
Halo
Gears of war
Every sports game out there
Mario Kart
Megaman (Surprise!)
King of Fighters

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Re: mighty no. 9 kickstarter
#49  September 01, 2013, 11:08:17 pm
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KOF as one of the games series without significant evolution?
Really?

And counting Sports games? Come on, if you want to be taken seriously you should have mentioned game series where a significant evolution  with every new title makes sense.

And beside that, sports series are changing often enough every time when there is a technology jump.

Compare PGA Tour / Tiger Woods Golf games from the 16 or 32 bit era or even the Fifa's and Madden's with the games today and you see a giant evolution if you don't count every year.

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Re: mighty no. 9 kickstarter
#50  September 01, 2013, 11:08:37 pm
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To be fair the most vocal megaman fans pretty much want ANYTHING related to megaman from classics up to ZX and Legends to come back. I really doubt many of them just like the classic series alone. If I would've to give feedback I would totally go for a Zero/X route with fast movement mechanics.

In fact I don't think I know anybody who prefers the classic games over X and Zero at this point so many of the people backing this project are bound to be fans of X/Zero more than classic megaman and the gameplay description from the kickstarter page pretty much hints at a game with varied skill/abilities with all the stuff related to transformations (Sounds like something close to the A-trans from ZXA) and being able to use enemies as weapons or get specific powerups from them (Zero 4's Zero Knuckle).
pls
Re: mighty no. 9 kickstarter
#51  September 01, 2013, 11:08:43 pm
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Yea, because Black Ops II still has the same linear campaign that doesn't let you change the ending and Killstreak rewards are still at 3, 5 and 7 kills.

.....wait a minute.
Well, i'l give you the black ops campaign I guess, but that killstreak thing is extremely minor. If that's the kind of a thing you consider a big change then no wonder you don't have terribly high standards in terms of sequels.

Yeah, that works.

No witty quotes though.
Re: mighty no. 9 kickstarter
#52  September 01, 2013, 11:10:14 pm
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So, you've played X series then? Or any of the later ones?
Yes, starting with the first X on SNES, and the Zero, Legend, and ZX series. I tried the EXE series but dumped it pretty fast, and I played the beginning of Command Mission. Like, the first 15 minutes. I never liked the Classic series because it was too limited, slow and "Nintendo hard" (hard for no reason other than by design), and I loved the first X (I played like 3 or 4 different versions of it).

Oh, I must have missed the part where he said that he was adding wall climbing and dash.

OH WAIT
You totally did. Again, see Titiln's post for the quote :
Quote
For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields... Or maybe extendible spring-loaded hands would allow him to activate far-away switches or work as a grappling hook... Or he could have a tank-like body, easily crossing over spikes and pushing objects around the levels... These are just a few possibilities we’re considering (the game is still in the design phase), but you get the idea!

And it’s not only killing bosses that gets Beck new powers. Taking out other enemies with a certain weapon, or hitting them in their weak spot, can expose one of three types of “xel” (pronounced “cell”) energy Beck can sap (if he’s quick enough), store, and unleash later via his own Mighty Skills! Give yourself a double-jump and speed boost for a limited time, unleash a concentrated flurry of powerful punches directly ahead, or set off a blast that hurts everything on the screen!
What, you think he'll put all that but NOT THE DASH AND WALL CLIMB ? Not those specific two because they're poop and they smell and he hates them, maybe ? You actually need him to say he'll put them in, or even if they weren't in, all the above systems wouldn't be enough to make it more like X and less like Classic ?

All right, let's say I am. That still leaves the fan feedback he plans to get. And as it turns out, the fans want classic Megaman style.
Complete speculation, also completely disregarding that he's doing the thing he likes in the first place, and the thing he wants to do is the next step from the X series. It's also ridiculous to claim that the Internet will bully him to the point of retracting over that.
Also, consider that he wanted to make Zero as the hero in X but he was forced to create X instead and push Zero to the back, and it's because of things like that (boss saying no to his repeated attempts at overhauls to the series) that he eventually ended up quitting Capcom and then restarted this Kickstarter here.

Quote
Megaman (Surprise!)
Oh, you mean Classic Megaman, Megaman X, Megaman Zero, Megaman Legend, Megaman Command Mission, Megaman Battle Network, Megaman Starforce, Megaman ZX ? Even by accepting that all the games in each series was a copy-paste (which is wrong already), the sheer number of very different series is enough to call bullshit on that.
Quote
King of Fighters
Okay now you've never played any fighting games, have you ?
edit -
Quote
Mario Kart
Yeah you've never played Mario Kart either then.
And Halo, GoW and every sport game are also seen in the same bag as CoD (copy paste with no real change compared to "real" games), so they're terrible examples for your argument.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: September 01, 2013, 11:28:57 pm by DKDC

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Re: mighty no. 9 kickstarter
#53  September 01, 2013, 11:17:06 pm
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Darkflare said:
Pokemon
Yes, ignore the new types and moves and held items and just focus on the formula their battles have, which have also changed with the addition of Double, Triple, Rotation, and Multi battles. That's also not counting the extra stuff like the Battle Frontier and other post-story options.
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Re: mighty no. 9 kickstarter
#54  September 01, 2013, 11:34:10 pm
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Yes, ignore the new types and moves and held items and just focus on the formula their battles have, which have also changed with the addition of Double, Triple, Rotation, and Multi battles. That's also not counting the extra stuff like the Battle Frontier and other post-story options.
And lets not forget the overall balancing.

Compare Gen 1, to now... Even though the balance is still off. It's a lot better then Gen 1's mess of a battle system. Where the most powerful bug type move was Pin Missile. The most powerful Ghost type move was lick, and the only Ghost Pokemon was also part poison, making it weak to the very type it was meant to counter...
Re: mighty no. 9 kickstarter
#55  September 01, 2013, 11:34:39 pm
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Pokémon
Halo
King of Fighters
What.  I don't even play King of Fighters games, and I all hear about from friends is how they can't stick to one playstyle.

Personally, I could never get into Megaman.  That was my sister's thing.  He just was the blue Astro Boy to me.  So this thing....doesn't really appeal to me either.  Not that I could play it on PC anyways if it isn't ported.  But hey, best of luck to him to make it great.
Re: mighty no. 9 kickstarter
#56  September 01, 2013, 11:36:24 pm
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KOF as one of the games series without significant evolution?

Quote
King of Fighters
Okay now you've never played any fighting games, have you ?

Let's be like really fucking honest here. KOF didn't change much through the years. At most the only thing they did besides roster changes and balancing.
- Change meters to be more like traditional meters in 97 and onward
- Strikers for NESTS saga(Which got removed on 2k2)
- Tag mechanics for Ash Saga (Gone in XII)
- Max mode/HD mode for 2k2/XIII

For the most part, they stuck to the same thing every 3 or 4 games. This is probably the reason why SNK ditched the annual thing, so they can focus on actually improving/changing their gameplay significantly.

To be fair the most vocal megaman fans pretty much want ANYTHING related to megaman from classics up to ZX and Legends to come back. I really doubt many of them just like the classic series alone. If I would've to give feedback I would totally go for a Zero/X route with fast movement mechanics.

In fact I don't think I know anybody who prefers the classic games over X and Zero at this point so many of the people backing this project are bound to be fans of X/Zero more than classic megaman and the gameplay description from the kickstarter page pretty much hints at a game with varied skill/abilities with all the stuff related to transformations (Sounds like something close to the A-trans from ZXA) and being able to use enemies as weapons or get specific powerups from them (Zero 4's Zero Knuckle).

Honestly hoping this is more correct, but there's just a lot of evidence pointing to Classic Megaman being the preffered one.

Yea, because Black Ops II still has the same linear campaign that doesn't let you change the ending and Killstreak rewards are still at 3, 5 and 7 kills.

.....wait a minute.
Well, i'l give you the black ops campaign I guess, but that killstreak thing is extremely minor. If that's the kind of a thing you consider a big change then no wonder you don't have terribly high standards in terms of sequels.

Don't even give me the campaign. It was actually just as linear and the choices you made were forced on you anyway.
But I wouldn't brush off the killstreak system changes as minor since they actually change a bit more than just "extra choices"

Oh, I must have missed the part where he said that he was adding wall climbing and dash.

OH WAIT
You totally did. Again, see Titiln's post for the quote :
Quote
For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields... Or maybe extendible spring-loaded hands would allow him to activate far-away switches or work as a grappling hook... Or he could have a tank-like body, easily crossing over spikes and pushing objects around the levels... These are just a few possibilities we’re considering (the game is still in the design phase), but you get the idea!

And it’s not only killing bosses that gets Beck new powers. Taking out other enemies with a certain weapon, or hitting them in their weak spot, can expose one of three types of “xel” (pronounced “cell”) energy Beck can sap (if he’s quick enough), store, and unleash later via his own Mighty Skills! Give yourself a double-jump and speed boost for a limited time, unleash a concentrated flurry of powerful punches directly ahead, or set off a blast that hurts everything on the screen!
What, you think he'll put all that but NOT THE DASH AND WALL CLIMB ? Not those specific two because they're poop and they smell and he hates them, maybe ?

All right, so maybe he'll add those abilities? As what? Temporary abilities? Abilities you have to earn and then switch to when you want them?
Maybe he will add them from the start and have the levels designed around them like X series.
Maybe they ARE earned abilities and levels will have certain sections you can use them on.
To be honest, we're both speculating at this point.

All right, let's say I am. That still leaves the fan feedback he plans to get. And as it turns out, the fans want classic Megaman style.
Complete speculation, also completely disregarding that he's doing the thing he likes in the first place, and the thing he wants to do is the next step from the X series. It's also ridiculous to claim that the Internet will bully him to the point of retracting over that.

Yea, I'll admit that it is pure speculation. But this is what I see as the more probable thing happening. As for bullying...eh....that was a poor choice of words.

Quote
Megaman (Surprise!)
Oh, you mean Classic Megaman, Megaman X, Megaman Zero, Megaman Legend, Megaman Command Mission, Megaman Battle Network, Megaman Starforce, Megaman ZX ? Even by accepting that all the games in each series was a copy-paste (which is wrong already), the sheer number of very different series is enough to call bullshit on that.

And how is it wrong? Just with Classic Megaman alone, I can see the same game eleven times with some minor changes.
What? Different bosses and weapons is suddenly a major change now? Only thing they added were slide, charge shots, Rush abilities and occasional shop feature.

As much as I like X series, it's even MORE guilty of the same thing as the only significant changes in it were being able to play as Zero in later games and 3D movement for MMX7.

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Re: mighty no. 9 kickstarter
#57  September 01, 2013, 11:36:28 pm
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And lets not forget the overall balancing.

Compare Gen 1, to now... Even though the balance is still off. It's a lot better then Gen 1's mess of a battle system. Where the most powerful bug type move was Pin Missile. The most powerful Ghost type move was lick, and the only Ghost Pokemon was also part poison, making it weak to the very type it was meant to counter...

And how Psychic was immune to Ghost for some reason.
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: mighty no. 9 kickstarter
#58  September 01, 2013, 11:45:48 pm
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All right, I'll give Pokémon changes from Gen 1 to Gen 2 on remembering how horrible Gen 1 is compared to later.

But that's it.

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Re: mighty no. 9 kickstarter
#59  September 01, 2013, 11:50:25 pm
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Let's be like really fucking honest here. KOF didn't change much through the years. At most the only thing they did besides roster changes and balancing.
- Change meters to be more like traditional meters in 97 and onward
- Strikers for NESTS saga(Which got removed on 2k2)
- Tag mechanics for Ash Saga (Gone in XII)
- Max mode/HD mode for 2k2/XIII

For the most part, they stuck to the same thing every 3 or 4 games. This is probably the reason why SNK ditched the annual thing, so they can focus on actually improving/changing their gameplay significantly.

holy shit wrong lol
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Re: mighty no. 9 kickstarter
#60  September 01, 2013, 11:54:24 pm
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All right, if I'm so wrong how about proving it to me then?

Show me how am I wrong.

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.