rain said, June 07, 2008, 07:51:16 amAlright, can you do me a favor and look at (any of) warusaki3's SFF, and umm look at groups around #40-45, and just tell me what I could use for those please.Thanks.Jump anims right? I've included the anims on my 1st post, all of her jump anims were only located in SS0Mina01's 8th row 1st to 7th. As for the startup jump you could use one of her crouch sprite located in SS0Mina01 5th row 1st sprite, & for landing you could use her crouch sprite again but since she need to push down her body while landing you must use 5th row 1st to 4th then to standing again you use 7th to 10th.You better play her in SS0/SS0SP to analyze her moves, then you'll figure it out which sprites that you must use for certain moves + you'll also know her proper axis....
you should just DL ss0sp to get her entire movelist, but if you can't dont worry as she didnt get new moves except for her "near death secret", so yeah, SS0 will work...SS0 = SS5 BTW
QuoteI only have her on SS5. Is that well enough?Rednavi said, June 07, 2008, 11:52:08 amyou should just DL ss0sp to get her entire movelist, but if you can't dont worry as she didnt get new moves except for her "near death secret", so yeah, SS0 will work...SS0 = SS5 BTWI guess Rednavi has answered your question enough, SS0: Samurai Spirits Zero(Jap)/SS5: Samurai Showdown V(Eng) both are the same game.
In Samurai Showdown V, I don't see the Directional Kicks 1 & 2 in SS0Mina03, so I'm not sure of how I to use those.Please correct me if I'm wrong.Well aside from that, I guess I just need a few more of her moves, such as her Standing & Crouching kicks.However, I have set her 'Kick Attack' (which you labeled) as her Standing Heavy Kick in SS0Mina03.edit: and I'm not adding Champuru because I think that thing's annoying. I'm thinking of using her 'Champuru, kocchi-oide" sprites as her Dodge anim for S-Groove and such, but that anim might not look too much like a dodge. Well I'll try anyway.edit again: I'm gonna use her 'Bust Rage' anim as her power-charging anim in SS0Mina06
The Arcade Fire said, June 09, 2008, 12:19:56 amIn Samurai Showdown V, I don't see the Directional Kicks 1 & 2 in SS0Mina03, so I'm not sure of how I to use those.Please correct me if I'm wrong.Dir kick 01: f+c, Dir Kick 02: d+c in air, & Dir kick 03: df+c. For more info of her moves you can see her movelist in Gamefaqs.QuoteWell aside from that, I guess I just need a few more of her moves, such as her Standing & Crouching kicks.Her kick for CVS are in progress(what I've done is only knee kick for now), as for crouch lk & mk you can use crouch kick on 5th row 1st to 4th, & crouch hk you can use her dir kick 03. If you want...QuoteHowever, I have set her 'Kick Attack' (which you labeled) as her Standing Heavy Kick in SS0Mina03.That was her low kick imo since it's not deals a lot of damage... I've just wrote her "kick attack" it's because she's only got standing 1 kick anims in the games.Quoteedit: and I'm not adding Champuru because I think that thing's annoying. I'm thinking of using her 'Champuru, kocchi-oide" sprites as her Dodge anim for S-Groove and such, but that anim might not look too much like a dodge. Well I'll try anyway.Dodge are good in her 1st row(SS0Mina06), there's two version low & high.(weird) I think her Kocchi-oide is good for her winpose if you don't want to include Champuru. I agree with you that Champuru is annoying but some of her winpose involved Champuru(SS0Mina07: winpose03 & winpose 04), I'm thinking Champuru should appear during her winpose only.(after she beat her opponent)Quoteedit again: I'm gonna use her 'Bust Rage' anim as her power-charging anim in SS0Mina06Those bust rage are good for her Power Max(N-groove & EX-groove) imo, & her power charge is supposed to be sits & meditating.(SS0Mina06: 2nd row 1st to 5th)
The Arcade Fire said, June 09, 2008, 04:24:28 amalright. I guess I'll stick to whatever's supposed to be.Consider it done.Well, since you're making her that is your liberty, I've just telling what I know about her moves. Doesn't mean that you'll have to do what I've says . Btw Goodluck !
Thanks Yeah the only reason why I chose "Bust Rage" anim for her super charge is because it'll look more like she's molding ki/super (or chakra lol jk )but yeah, I observed that for most CVS characters have their Power Max anim as their power charge, the only difference is Super Charge anims have a looptype and whatnotV.F. said:That was her low kick imo since it's not deals a lot of damage... I've just wrote her "kick attack" it's because she's only got standing 1 kick anims in the games.I figured that this kick will be her Medium or Heavy, but I decided that it becomes Standing Medium. Even though it is like a light kick in SS5, it would look a bit odd if I set that kick as her standing light kick (SLK) because you could usually spam light kicks in cvs2, and it'll look weird spamming that. I believe that anim needs to suit a slower hit like medium/heavy.I've decided that for now.I can't wait to see the sprites you have next so you're going to create more basic attacks for her?If you create your own version of Standing Medium Kick, since it is for the SMK purpose, I'll set her "Kick Attack" as her Standing Near Medium Kick, or even just replace it.Another question, do you suggest using her aerial attacks in SS0Mina04 for her basic punches/kicks ?Or are you going to make some sprites for her aerial attacks as well?
QuoteI figured that this kick will be her Medium or Heavy, but I decided that it becomes Standing Medium. Even though it is like a light kick in SS5, it would look a bit odd if I set that kick as her standing light kick (SLK) because you could usually spam light kicks in cvs2, and it'll look weird spamming that. I believe that anim needs to suit a slower hit like medium/heavy.I absolutely agree with that... It's just strange why those kick were deals low damage...Quoteso you're going to create more basic attacks for her?Surely, even I want to make her own throw for CVS.(her throw in SS0 didn't deals a damage at all since she's just pushing the opponent).QuoteIf you create your own version of Standing Medium Kick, since it is for the SMK purpose, I'll set her "Kick Attack" as her Standing Near Medium Kick, or even just replace it.Her standing close mk are there but I didn't release them yet(on my previous post page 1), so yes, those "Kick Attack" could be used for her standing mk. Again it's up to you....QuoteAnother question, do you suggest using her aerial attacks in SS0Mina04 for her basic punches/kicks ?Or are you going to make some sprites for her aerial attacks as well?Hmm... I've been thinking that her aerial attacks(when shot) could works when she attack forwardly or backwardly when jumping, also eversince her weapon attack came from her punches I guess it'll be good for her punch instead of kicks.
Another Demo:CVS Throw 2(Hibiki's throw): Ikioi Ikasu NariYoukai Mina's specials(Hibiki's specials) I Wo Awasu Nari: hcf + AJump medium kickCVS Mina: Standing low kickCVS Mina: Standing heavy kickCVS Mina: Jump medium punchCVS Mina: Standing close low kickAbout the close kick(knee kick) might good for her standing close heavy punch kick....
I can't wait to add these in.You don't needa make a crouching heavy punch because I think this would suit it well.Now all I need is a crouching medium kick, then I've completed her standing and crouching hits.V.F. said:About the close kick(knee kick) might good for her standing close heavy punch....A kick used for her punch? You mean the kneekick anim you posted in the first thread?As of right now I had this as her Standing Near Heavy Punch.I was just messing around though setting that to KFM's Super.Oh btw, is there anything you have in mind for her dashes? (C,A,P,)I hope to give her the hopping-type dashes like Terry & Rock.I just came up with some cool ideas to link for the throws too.
QuoteI can't wait to add these in.Hmm... I might send you via pm, because I thought there's no flaw... But let me know if you found some mistake.QuoteYou don't needa make a crouching heavy punch because I think this would suit it well.Well, that attack involved her weapon but you're right imo.QuoteNow all I need is a crouching medium kick, then I've completed her standing and crouching hits.Hmm... On the begining I think her crouching medium kick should also use her crouching light kick since some of CVS chars attacks also got a same anims, but I agree also to you & I'll make another one later.QuoteA kick used for her punch? You mean the kneekick anim you posted in the first thread?That was misstyping I'm sorry... I didn't realize. I mean standing close heavy kick & yup the one in my previous post.QuoteAs of right now I had this as her Standing Near Heavy Punch.Well, that is absolutely good for her.QuoteOh btw, is there anything you have in mind for her dashes? (C,A,P,)I hope to give her the hopping-type dashes like Terry & Rock.Dash? Hmm... I'll see what I can do.
Updated her New Stuff, Added Youkai Mina, CVS feature, & Unused Stuff(might will useful for ideas but meh...). Now just need to arrange her weapon
Zakun said, July 16, 2008, 01:08:03 amok i got all the stuff downloaded now how do i use this on mugen?http://mugenguild.com/forumx/index.php?topic=41715.0
Beautiful work Vio.No need to worry about me waiting, I'm still working on her But seriously, thanks for your great efforts.