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MissingNo. and Chilli & Pepper (plus a Fangore update) (Read 7465 times)

Started by The_None, August 31, 2013, 05:28:09 pm
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MissingNo. and Chilli & Pepper (plus a Fangore update)
#1  August 31, 2013, 05:28:09 pm
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And thus today I finally release the two characters I wanted to be ready for this year's April Fools. Better late than ever, eh?

First of which is a take on a(n in)famous glitch pokemon, intended to be a boss char because of few of it's unique properties.

The second being another Battle Monsters conversion, this time being the tribal twins. Alongside them I also took the time to update Fangore a bit.

Fangore changelist:
-Hitboxwise decreased the priority of few of his basics
-Crouching Hard Punch stops hitting when the head is about to return
-Hitting limbs from Crouching Hard Punch and Crouching Hard Kick also affects Fangore himself
-Rib Ring Down now bounces off the ground
-Slowed down a bit of few of his basics
-Sped up his breaking (and bookended it with single frames that are not invincible)
-Fixed an oversight of forgetting to give a counter hit system to the winMugen version
-Standing hard kick launches the opponent higher upon counter hit
-Counter hits actually do more damage now
-Made a .def file for Mugen 1.1, so the Rib Rings can behave properly on 1.1's zoomed out stages


Logical Bends
Re: MissingNo. and Chilli & Pepper (plus a Fangore update)
#2  August 31, 2013, 06:09:13 pm
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* This error appeared while I was fighting Missingno. I don't know what causes this because I never saw the message "Modulus by Zero" before.





* Another error message. I lost the 1st round and then won the second, then this message popped up:

Player _______ (56) in state 1950: Changed to Invalid Action 5101.

5101 isn't a required animation, as http://www.elecbyte.com/mugendocs/air.html point out. You can't expect from your opponent to necessarily have it.



* You can create an extra animation with the number 196, using the same sprites and timings of his action 195, but mirrored:

;---------------------------
; Taunt
[Begin Action 196]
Clsn2Default: 1
  Clsn2[0] = -38, -208, 46, -15
195,0, 0,0, 6, H
195,1, 0,0, 6, H
195,2, 0,0, 6, H
195,3, 0,0, 6, H
195,4, 0,0, 6, H
195,5, 0,0, 6, H
195,6, 0,0, 6, H
195,7, 0,0, 6, H

Then, instead of using the anim 195 for his taunt, use

[Statedef 195]
type = S
ctrl = 0
anim = 195 + (facing = -1)
velset = 0,0
movetype = I
physics = S
sprpriority = 2

so that the letters face the right direction regadless of what side of the screen Missingno. is.





[partypooper nerd]

* the sound 0,12 isn't Howie Long, but the Wilhelm scream instead.

* I missed a reference to Conway's Game of Life in him  ::)[/partypooper nerd]
Last Edit: August 31, 2013, 06:52:58 pm by Zzyzzyxx
Re: MissingNo. and Chilli & Pepper (plus a Fangore update)
#3  August 31, 2013, 10:35:17 pm
  • ******
  • i stole this from ding
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no offense but it IS a character based off of a glitch so all that is pretty much intentional i'd assume

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: MissingNo. and Chilli & Pepper (plus a Fangore update)
#4  August 31, 2013, 10:39:15 pm
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And besides, the 0,28 IS that scream.
Re: MissingNo. and Chilli & Pepper (plus a Fangore update)
#5  August 31, 2013, 10:48:07 pm
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Indeed. I actually didn't notice when I heard it the first time because of the noise ;D
Re: MissingNo. and Chilli & Pepper (plus a Fangore update)
#6  August 31, 2013, 11:35:33 pm
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Is this MissingNo at all related to Mike's MissingNo character?
Re: MissingNo. and Chilli & Pepper (plus a Fangore update)
#7  September 01, 2013, 12:15:47 am
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No, not at all. I like THIS MissingNo better than Mikes TBH. :)

"You must defeat my flaming
dragon punch to stand a chance."
Re: MissingNo. and Chilli & Pepper (plus a Fangore update)
#8  September 01, 2013, 05:18:13 pm
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MissingNo comes from the Gods in terms of creativity and all. I love everything you did with him.
He's ear raping, but so much fun. :)

About Chili & Pepper, are these accurate to Battle Monsters ? I've never played the game, but if it truly plays like that, I may download it because it's really fun and creative.

Great job, as usual.
Re: MissingNo. and Chilli & Pepper (plus a Fangore update)
#9  September 01, 2013, 07:34:45 pm
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About Chili & Pepper, are these accurate to Battle Monsters ? I've never played the game, but if it truly plays like that, I may download it because it's really fun and creative.
Battle Monsters doesn't really play like that. Its nowhere near as combo crazy, Chilli and Pepper are pretty underpowered in the original game, and no there is no Dantel cameos and Micheal Bolton references.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: MissingNo. and Chilli & Pepper (plus a Fangore update)
#10  September 01, 2013, 11:42:02 pm
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u got my vote for COTM august....missingno is fking glitchy & fun as fuck! Know i have someone to fight my ditto! XD
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