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Missingno, and other interesting glitches. (Read 1936 times)

Started by Siebzehn, December 14, 2008, 11:11:49 pm
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Missingno, and other interesting glitches.
#1  December 14, 2008, 11:11:49 pm
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I don't mean random game crashes, or glitches like FF7's W-item glitch or one of the Megaman Battle Network games' 11th chip glitch.

I mean funny, weird, and/or interesting glitches you've come across.

In Syphon Filter, near the end of the museum level before capturing Mara, there's a dinosaur exhibit. If you shoot out all the lights in the room, you can make part of the floor dissappear and fall through, dying.

And let's not forget Super Metroid 3's "Murder Beam" glitch, allowing you to select all 5 beams at once and... In most cases crash the game, but can be used as an actual weapon.
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Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
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Re: Missingno, and other interesting glitches.
#2  December 14, 2008, 11:14:06 pm
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In Duke Nukem 3D, if you shrink the enemies and then freeze them as they unshrink, they'll be midgets forever.
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Re: Missingno, and other interesting glitches.
#3  December 14, 2008, 11:16:41 pm
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Re: Missingno, and other interesting glitches.
#4  December 14, 2008, 11:17:17 pm
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pokemon silver/gold computer glitch(duplicates the pokemon and item it was holding)
in half life,  leave the arena glitch, point the lazer(forgot its name) and charge it up for a good minute, then look down on the floor and shoot it, make your way past the arena and ull be stuck in a empty black area, the only way to get out is if u have enough ammo to shoot the gun again.
 its also a good maneuver to avoid being hit by a nuke blast.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Missingno, and other interesting glitches.
#5  December 14, 2008, 11:23:53 pm
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Watching a hacked Donkey Kong Country level on Nicovideo I learned about a strange glitch. If you roll onto a stationary tire of the type that doesn't let you do a high jump, you gain invulnerability against certain enemies (Millstones and Krushas, at the least) until you perform some other action that cancels the effect (such as picking up a barrel).

The mysterious death on the corner of the roof of the castle in Mario 64 always makes me laugh. Mostly the fact that it makes Mario's hat disappear for no apparent reason.
Re: Missingno, and other interesting glitches.
#6  December 14, 2008, 11:38:09 pm
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I found bugs in Dragon Ball Z on Genesis/Megadrive that no beta-tester ever spotted. :P

Basically, char2 is dizzy because he doesn't have any power. Char1 goes far and launches a super attack such as kamehameha. You smash buttons with char2 while the attack comes through, and you regain control just before the attack reaches you, and you perform the teleportation command. Your character disappears ... and never comes back. :sugoi:
Re: Missingno, and other interesting glitches.
#7  December 15, 2008, 03:28:42 am
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The No-Face glitch from the GC Animal Crossing is one of my favorites.  You need two memory cards, each with a different town on it.  Starting from one of them, go to the train station and go to visit the other town.  Then, after the train appears on screen, but before it actually stops, hit the reset button.  Back at the main menu, load up your character and your inventory will be emptied and your face will be gone. 

OZ

Re: Missingno, and other interesting glitches.
#8  December 15, 2008, 04:25:58 am
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I've found a couple glitches in Fable 2 through using fully charged Slow Time.
Slow Time level 5 is already probably to powerful for it's own good.
When used correctly, you can fire a bullet at someone, walk over to them, and fire another bullet in to the back of their head before the first bullet hits.

Bullets in the game are very fast and seem to hit instantly under normal circumstances.
Making time move so slowly can have odd effects when dealing with time based events.

I've used Slow time level 5 and ran across a room and through a door that I later found out is supposed to close well before you can get to it. While I was allowed to go a little farther through the cave, I eventually hit a roadblock, because apparently one of the triggers that continued the event was killing the zombies that appear after you become trapped in the room that I escaped from.
I had to reset.

The game doesn't see a possibility of someone beating the various time limits in the game. (Even though it is quite possible.)

This leads to many fun game moments that don't make any sense.
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Re: Missingno, and other interesting glitches.
#9  December 15, 2008, 08:11:03 am
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Re: Missingno, and other interesting glitches.
#10  December 17, 2008, 04:56:54 pm
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Re: Missingno, and other interesting glitches.
#11  December 17, 2008, 05:15:59 pm
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That shit isn't possible.

And the Choi thing (0:08) isn't even a glitch, it's a special win pose.

blunted

Re: Missingno, and other interesting glitches.
#12  December 17, 2008, 06:26:16 pm
Infinite bottles on Zelda 64 was a cool one. Switch items as you snatch a fish up with a bottle and the item you're switching to turns into a bottle.

One i found out myself was in Donkey Kong Country. In the super frustrating mine kart levels, when you get hit out of the kart once just mash a+y and your character with double jump his way through the level. Another was turning your rhino into an ostrich on one level by going into a certain bonus level. Looking back, i played that game way too much.  :S

Also, the neverending underwater World -1 on the original NES Mario.
Re: Missingno, and other interesting glitches.
#13  December 17, 2008, 08:38:47 pm
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Also, the neverending underwater World -1 on the original NES Mario.
You can actually access a whole bunch of glitch worlds in SMB through a bizarre process (might only work on original Japanese Famicom, not sure). It involves using both SMB and Tennis. You put in SMB, then eject the cart, but leave the system on. Then, stick in Tennis and hit reset. Start a game, and once the Game Start music ends, take a few steps. Then remove the Tennis cart, again without powering off the system. Put in SMB and hit Reset. Apparently the RAM value that keeps count of how many steps you've taken in Tennis determines World number in SMB, and through this method of swapping games without powering down the Famicom you can make SMB try to access any world from 0-255.
Re: Missingno, and other interesting glitches.
#14  December 17, 2008, 10:45:36 pm
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I'm not sure if it was just the faulty rom I had, but after beating the game and going on the second quest can't you press b at the start screen and go beyond the eighth world that way?
Re: Missingno, and other interesting glitches.
#15  December 17, 2008, 11:50:42 pm
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I remember managing to jump out of the water in World 2-2 in the original NES Mario.

Super gravity tries to pull you back in again.

Spoiler, click to toggle visibilty
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Re: Missingno, and other interesting glitches.
#16  December 18, 2008, 12:41:53 am
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I remember getting stuck in some random wall in Sonic 2's Mystic Cave. After trying to spin dash I started moving ridiculously fast before mysteriously dying.
Re: Missingno, and other interesting glitches.
#17  December 18, 2008, 07:15:42 am
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OH YES!

I remember a creepy glitch for the Woody the Woodpecker game for GBC (European Version).  It was on one of the later stages that had a rock rolling down from behind you.  If you jump over it and follow it, chances are it will crash the game, displaying a debug error or something.  I need to replay this game to truly show you.

I also remember in Turok 2, I used the invulnerability cheat, and fell off a cliff.  Some times, the game will pause, which in turn doesn't display Joshua (the Hero) falling to his doom.  What happens instead, is you restart at the last portal you've used with 0 health, and are completely invulnerable.  If you fall anyway, you won't die, it will just continuously loop, starting from the top of the stage falling back down, and again and again.  The effect wears off if you collect any health crosses.
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Re: Missingno, and other interesting glitches.
#18  December 18, 2008, 02:50:05 pm
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Getting stuck under the World in SMB for no reason.

And hit Shion while she tried to get her spear back,the spear was stuck on the ground and didnt went away.
Re: Missingno, and other interesting glitches.
#19  December 19, 2008, 04:33:40 pm
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super mario sunshine: once I was fooling around in that light house beach level. I got the rocket thing and went up to the highest wire. I jumped as high as I can and used the rocket thing. I tried to dive twords the ocean but I hit an invisable wall and started falling. Instead of falling on the hill below me, I fell THROUGH the hill and instantly died.  :P

sonic adventure 2 battle: in the nutral chao garden, If you did the homing attack at a certain place you'll go out of bounce. If yah pass through the clouds background. all your chao in the garden will get "grounded" litteraly.
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And "Reality" is unveiled.
What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .
Re: Missingno, and other interesting glitches.
#20  December 19, 2008, 06:05:48 pm
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Oh, I also noticed one, but it's more of a minor graphical glitch:  In Wario Land 3 (GBC), when you are on the map, press B to expose the arrows which show you which way you can go.  This requires perfect timing, so let go of B, then press Start to show you your "menu".  The red dot (which showed where Wario is) will become misaligned.
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