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MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode (Read 14679 times)

Started by [ƒıЯ£-ŁØřĐ], March 07, 2014, 09:11:18 am
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MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#1  March 07, 2014, 09:11:18 am
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MK vs. SF - Fight for the Universe
[BETA V0.2]

Info:

This version includes three game modes: Arcade and the new Story and Online Mode.


The Arcade Mode is used to play against friends, practice (movelist included by pressing the start button) and configure the game (here is where you'll want to configure your binds and such for story mode as well).

Story mode features the MK vs. SF story with cut scenes, which is in demo stages (and don't freak out, this will not bring forth awkward parenthood angles).

Online Mode is featured as well, using IKEMEN, and is a work in progress. It might present a few bugs here and there, but it's nothing gamebreaking and it's still very well worth the fun.


Content and Updates:

General:

-Movelist-
-Story Mode-
-Online Mode (IKEMEN)-
-MAX Combo Limit (Basic Moves)

MAX Combo Limit:

Depending on a character's current level, there will be a maximum combo counter on the bottom part of the screen for each player. This number indicates the number of standing/crouching basic hits you can perform in a single combo (aerial, special and super moves are not included). The more power you gain, the longer are your combo strings.


Updates:
-Updated Lifebar-
-Fixed some issues with the Interactive Stage-
-Added a better AI-
-Added Movelist-
-Fixed and balanced damage-
-Added 4 New Characters-
-Added 2 New Stages-
-Added Wall Bounce-

[GAME CONTENT]

Mortal Kombat:
-Chameleon-
-Scorpion-
-Kung Lao-

Street Fighter:

-Shin LVL2 Akuma-
-Ryu-
-Sagat- (Chatman Sprites)

STAGES:
-The Street-
-The Riverside-
-The Dark Temple (Interactive Stage)-

Screenshots:









IKEMEN Online Mode:

For those who are unaware, here's how you setup an online match:

-Make sure your router's gateway is open if you're creating the game.

-If you're creating the game, simply select "Connect" and hit OK without typing in an IP adress. Remember the Port number you're using

-If you're joining, select "Connect", type in the IP adress and use the port the host is using.

IKEMEN Bind Setup:

-The binds are located in the SSZ folder. Open it and edit config.ssz with notepad. Find a piece of text that looks like this:

 
Spoiler, click to toggle visibilty

Simply edit every character you see after "(int)k_t::". The directions are self-explanatory, and the rest of the binds go in the following order: a, b, c, x, y, z, start.


Download
PASS: erifdrol

Please we need feedbacks.[/center]
MK vs. SF - Fight for the Universe
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#2  March 07, 2014, 10:30:32 am
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FINALLY YOU MADE SOMETHING!!!!!!!
No? really! You haven't any progress for long time!
Looks great, but i can't download it now.
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#3  March 07, 2014, 10:44:45 am
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ok here's the rundown on why this game needs a BIG overhaul storymode wise....

Scorpion plays a huge keepaway game with his flamethrower(hellfire) spamming it constantly...teleports out of your attacks making Ryu's zoning game useless. he avoids or blocks EVERYTHING you do. It's nearly impossible to beat him. Another thing...why the fuck does Scorpion Slide like Sub-Zero? I don't remember him ever doing that plus the move underminds all your low attacks.

fix it by making scorpion use his flame attack less....

remove the sliding.

lessen his teleports. he spams almost as much as the hellfire. make it punishable if you block it by making him bounce off the player resulting in an opening for an aerial attack or shoryuken.

make the hellfire(anti-air) be an anti air...with his hellfire you can't even get close without being pushed back.



Join at...    http://stormex.webs.com/
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#4  March 07, 2014, 11:06:30 am
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OMG is there anyway to use the interactive stage outside of this game??
I AM A GREAT MAGICIAN!! RED CLOTHES!!!


http://www.hulu.com/watch/59538
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#5  March 07, 2014, 05:28:48 pm
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@SlenderMan: The hellfire can be annoying, I agree, but it takes a while for him to start it up. You shouldn't have too much trouble dashing away, blocking or even parrying it. Crouching also works well against the teleport punches, though I agree, he should be punished with an opening if you guard them. As for the sliding, perhaps you're right; maybe it doesn't go with him as much as we had hoped.

Just keep in mind though, AI difficulty options do affect the AI.

Thanks for the feedback, we'll look into this.

@ShinRei: Yes, there is. It was originally made by SyN for general MUGEN, look it up. A little laborious to install, but if you follow the instructions, you should be fine.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#6  March 07, 2014, 06:28:40 pm
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This is actually pretty rad, aside from the annoying AI that's already been pointed out I haven't really found anything.

also

do these possibly work outside of the full game or nah?

just noticed they're moleboxed haha nevermind ;D
Last Edit: March 07, 2014, 06:55:47 pm by Taybear
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#7  March 07, 2014, 07:31:00 pm
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GOOD!
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#8  March 07, 2014, 07:57:49 pm
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@ShinRei: Yes, there is. It was originally made by SyN for general MUGEN, look it up. A little laborious to install, but if you follow the instructions, you should be fine.

Nop, our interactive stage is different, it was based on the stage "meteor storm" and from there we began to form the interactive stage of course syn gave us permission.
MK vs. SF - Fight for the Universe
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#9  March 07, 2014, 08:01:01 pm
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My apologies for the ai shenanigans guys, I still have to do some ailevel stuff, and I'm trying to find the right balance of attacks. Bear with me please. :p
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#10  March 07, 2014, 08:06:43 pm
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kung lao jumped and he didn't come down.
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#11  March 07, 2014, 08:11:43 pm
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Okay, that's... weird... I'll look into it.

And by "jump" do you mean just a regular jump or his teleport jump?

@ShinRei: Yes, there is. It was originally made by SyN for general MUGEN, look it up. A little laborious to install, but if you follow the instructions, you should be fine.

Nop, our interactive stage is different, it was based on the stage "meteor storm" and from there we began to form the interactive stage of course syn gave us permission.

Well derp on my ass, then.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#12  March 07, 2014, 08:12:30 pm
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regular jump
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#13  March 07, 2014, 08:26:52 pm
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I know for sure I fixed that through ai limiters in Kung Lao's cns. Are we sure the most recent version of him got patched in?

Edit: Same question for Sagat, and Ryu for that matter. It seems the AI changes and some fixes may not have made it in...
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#14  March 07, 2014, 08:42:36 pm
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tested kung lao again its happens when the Ai uses teleport jump
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#15  March 07, 2014, 09:47:27 pm
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Well, I downloaded this and only got the Story game, so I tried that. It was AWESOME! Don't really like how Sakura was Ryu's lover(SPO Ryu?) or the end. But Scorpion kicked my butt all over the place. It doesn't give me controls, either. Seriously, those up and down spears NEED TO GO. I needed to use debug keys to beat him.
Expect nothing, but remeber everything.+ I am tired. Future spot for Doraemon in MvC picture, the second I learn to create it. (Even further: Pepsiman for Mvc picture.) Insert random Doraemon anime .gif. (Also, Pac-Man Delta whaling on a MLP character .gif........) Now, Wipeout....... OTHER STUFF? Needs blue SSB 64 Mario in tornado .gif......... Add Super Mario Fighters 3 sprite here........ Also, now doing KFA stuff...
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#16  March 07, 2014, 09:51:10 pm
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Well, I downloaded this and only got the Story game, so I tried that. It was AWESOME! Don't really like how Sakura was Ryu's lover(SPO Ryu?) or the end. But Scorpion kicked my butt all over the place. It doesn't give me controls, either. Seriously, those up and down spears NEED TO GO. I needed to use debug keys to beat him.

Im sorry, I'm dying laughing. I feel your pain. The spears are staying but don't worry, there will be ai levels come .25. I make really challenging (cheap?) ai, but im going to make the other levels more user friendly and less likely to induce tears of blood. Lol.
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#17  March 07, 2014, 09:54:09 pm
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Well, I downloaded this and only got the Story game, so I tried that. It was AWESOME! Don't really like how Sakura was Ryu's lover(SPO Ryu?) or the end. But Scorpion kicked my butt all over the place. It doesn't give me controls, either. Seriously, those up and down spears NEED TO GO. I needed to use debug keys to beat him.

There are 2 other .exe's in the game, "Arcade" and "Online". Go to Arcade to setup the binds and whatnot.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#18  March 07, 2014, 10:00:47 pm
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Scorpion is very hard to beat, very annoying, always use teleport to attack. But the game is very good, congratulations to the creators, while the errors of the characters, ask all of you patience because the characters are totally new, it is very difficult to create something 100% perfect at first, but in a future version, it will be fixed I'm sure.

-translator
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#19  March 07, 2014, 10:13:40 pm
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Im actually looking into getting it fixed tonight. The ai will probably still be a bit of a pain, but the floating bug as well as a few other big things will most definitely be taken care of. Give me just a couple of hours please. Just some small things got overlooked, my apologies for the troubles.
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#20  March 07, 2014, 10:20:13 pm
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How do I make Arcade mode pop up? I checked the Story application and the various .txts but couldn't find anything.
Expect nothing, but remeber everything.+ I am tired. Future spot for Doraemon in MvC picture, the second I learn to create it. (Even further: Pepsiman for Mvc picture.) Insert random Doraemon anime .gif. (Also, Pac-Man Delta whaling on a MLP character .gif........) Now, Wipeout....... OTHER STUFF? Needs blue SSB 64 Mario in tornado .gif......... Add Super Mario Fighters 3 sprite here........ Also, now doing KFA stuff...