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MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode (Read 14679 times)

Started by [ƒıЯ£-ŁØřĐ], March 07, 2014, 09:11:18 am
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Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#21  March 07, 2014, 10:26:18 pm
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mod zoom stage (mugen 1.1), will no longer be used?
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#22  March 07, 2014, 10:49:23 pm
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@ShinRei: Yes, there is. It was originally made by SyN for general MUGEN, look it up. A little laborious to install, but if you follow the instructions, you should be fine.

Nop, our interactive stage is different, it was based on the stage "meteor storm" and from there we began to form the interactive stage of course syn gave us permission.


Just wamted to say this is beyond amazing. The flash by peroxide has to be one of the craziest fun things to watch on the web but to be able to play it. MY GOD. enjoying everybit of it.

2 quick questions, well maybe 3.

How can i get ikemen control to work well with DS3TOOL, as me an my friends play with controllers

will you ever release the falling stage as a standalone, shit is so boss

an does anyone know how to install the interactive stages by syn, i cant find any info at all
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#23  March 07, 2014, 11:02:11 pm
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don't get me wrong he's great and all but if he hits you with the hellfire it knocks you back and he immediately starts up the next hellfire which is annoying...then you'll try to Tatsumaki over his spear...he'll grab you in mid-air mid kick...it feels kinda broken. I got close to beating him once and that was it... you can't really try spamming hadoukens at him since he just teleports and goes into 50 hit combos(exaggeration of course) but it pretty much negates anything you do to defend yourself. I find the best way to damage him is don't give him space if you can manage it.


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Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#24  March 07, 2014, 11:15:08 pm
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How do I make Arcade mode pop up? I checked the Story application and the various .txts but couldn't find anything.

Arcade is a separate mugen app. should be in the main folder.

mod zoom stage (mugen 1.1), will no longer be used?

It will, that's coming in .25. It's like that right now as a temporary thing.

Just wamted to say this is beyond amazing. The flash by peroxide has to be one of the craziest fun things to watch on the web but to be able to play it. MY GOD. enjoying everybit of it.

Thans man. It'll only get better.

How can i get ikemen control to work well with DS3TOOL, as me an my friends play with controllers

I'm afraid I don't know. Firelord, or someone more knowledgeable about ikemen may be able to tell you however.

will you ever release the falling stage as a standalone, shit is so boss
I'm not entirely sure. Ask Firelord? Lolol.

an does anyone know how to install the interactive stages by syn, i cant find any info at all
If i'm not mistaken, Syn usually batches a how to readme in his stages folder. Try looking through any documents present.

don't get me wrong he's great and all but if he hits you with the hellfire it knocks you back and he immediately starts up the next hellfire which is annoying...then you'll try to Tatsumaki over his spear...he'll grab you in mid-air mid kick...it feels kinda broken. I got close to beating him once and that was it... you can't really try spamming hadoukens at him since he just teleports and goes into 50 hit combos(exaggeration of course) but it pretty much negates anything you do to defend yourself. I find the best way to damage him is don't give him space if you can manage it.

Oh no, I get you man. Alright, insider tips to tide you over until I scale the ai:
If you jump against Scorpion, block more than you attack.
Spear is heavily punishable, and hellfire, while bothersome, can both be teched and punished with quick projectiles or forward moving attacks.
Wait for teleports
They can be ducked and punished, and I believe MP and HP version are punishable on block.
Use your super projectiles
He's bad about guarding them usually.
Watch his meter
Both his supers are quick, but hella punishable on block. To put it simply, you must wait for your openings and counter more than you actively attack. Hope this helps?
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#25  March 07, 2014, 11:19:47 pm
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Yeah, those super Hadokens. Espically that red one that hurts everyone.
Expect nothing, but remeber everything.+ I am tired. Future spot for Doraemon in MvC picture, the second I learn to create it. (Even further: Pepsiman for Mvc picture.) Insert random Doraemon anime .gif. (Also, Pac-Man Delta whaling on a MLP character .gif........) Now, Wipeout....... OTHER STUFF? Needs blue SSB 64 Mario in tornado .gif......... Add Super Mario Fighters 3 sprite here........ Also, now doing KFA stuff...
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#26  March 07, 2014, 11:46:56 pm
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The messatsu hadouken (HCB+HP+HK) is particularly effective if you can catch him with it. It's gonna hit him with a 5-hit-combo, and if you can hit him with it while he's standing, you can add in your own combo while he's being hit with it, dealing lots of damage to him.

I find the best way to damage him is don't give him space if you can manage it.

^Also, this. Just keep pestering him up close with combos whenever you feel the time is right.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#27  March 08, 2014, 02:32:41 am
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Just be careful not to bait yourself or get speared into it. I find I do a Shrouken alot when I try to shoot a Hadoken, too.
Expect nothing, but remeber everything.+ I am tired. Future spot for Doraemon in MvC picture, the second I learn to create it. (Even further: Pepsiman for Mvc picture.) Insert random Doraemon anime .gif. (Also, Pac-Man Delta whaling on a MLP character .gif........) Now, Wipeout....... OTHER STUFF? Needs blue SSB 64 Mario in tornado .gif......... Add Super Mario Fighters 3 sprite here........ Also, now doing KFA stuff...
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#28  March 08, 2014, 04:25:14 am
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Yeah, some of the commands are a little sensitive, so to speak.

will you ever release the falling stage as a standalone, shit is so boss

Oh are you in for a treat when we release the next version! :D

Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#29  March 08, 2014, 05:56:46 am
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an does anyone know how to install the interactive stages by syn, i cant find any info at all
If i'm not mistaken, Syn usually batches a how to readme in his stages folder. Try looking through any documents present.

everything in the stage txt files refers the reader to a forum which doesnt exist anymore. The current folder has no information on it what so ever an i'ved even PM'ed him multiple times here to no avail. Last time i tried it myself i screwed up my mugen folder an had to scrap it as everything had been corrupted

even MFG request section wont help....gotta be somebody out there
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#30  March 08, 2014, 06:05:10 am
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the crappy part is when I jump in for a combo he jumps up and throws me or teleports and combos. BUT you did a great job getting him as close to the flash movie. Very accurate. Loving Sagat btw.  I've always had a soft spot for Sagat in the alpha series as well as SF4.


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Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#31  March 08, 2014, 06:43:13 am
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I have just talked with firelord and we have decided to take some time before we release 0.2.1. I realize Chatman said the fix would be released "in a few hours" or so, but we figured it'd be better to give it some time and let more bugs reveal themselves, if there are any, so we can kill more birds with one stone.

In the meantime, knock yourselves out and thanks for your support. :) Keep reporting whatever troubles you.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Last Edit: March 08, 2014, 07:09:53 am by ESFAndy011
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#32  March 08, 2014, 07:24:20 am
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Oh, the Arcade and Online games don't show up because Avast assumes it's a virus. Sorry about that. Also, another thing. Personally the hit sound sounds a little "light" compared to the action. I mean, when you kick someone, I don't think there would be a "Smack" style sound. Could you add something a little deeper or heavier sounding?
Expect nothing, but remeber everything.+ I am tired. Future spot for Doraemon in MvC picture, the second I learn to create it. (Even further: Pepsiman for Mvc picture.) Insert random Doraemon anime .gif. (Also, Pac-Man Delta whaling on a MLP character .gif........) Now, Wipeout....... OTHER STUFF? Needs blue SSB 64 Mario in tornado .gif......... Add Super Mario Fighters 3 sprite here........ Also, now doing KFA stuff...
Last Edit: March 08, 2014, 07:28:49 am by Pocketeomon
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#33  March 08, 2014, 07:28:53 am
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Ohhhh... I feel your pain. Deactivate that piece of crap while playing, seriously. You'll be fine, don't worry. As for the hitting sound effects... idk. Those worked fine in the flash IMO.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#34  March 08, 2014, 05:40:43 pm
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playing the ARCADE mode.... Another mistake, now the "AI" press the start button and not out.

Appears above the name "PLAYER 2" does not mean I pressed the "start" of the second control and also because it does not work in ARCADE mode, it has happened several times and was not only in a "char", I think everyone is in the same problem.
Last Edit: March 08, 2014, 08:05:01 pm by multiCOLOR®
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#35  March 08, 2014, 06:05:09 pm
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Happened to me, too. Mostly Scorpion does it, though.
Expect nothing, but remeber everything.+ I am tired. Future spot for Doraemon in MvC picture, the second I learn to create it. (Even further: Pepsiman for Mvc picture.) Insert random Doraemon anime .gif. (Also, Pac-Man Delta whaling on a MLP character .gif........) Now, Wipeout....... OTHER STUFF? Needs blue SSB 64 Mario in tornado .gif......... Add Super Mario Fighters 3 sprite here........ Also, now doing KFA stuff...
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#36  March 09, 2014, 08:11:01 am
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Just wanted to let you guys know something about online mode, it might scramble the characters in the roster without you realizing (it's something weird about IKEMEN). Whenever you wanna select a character, check their names in the lower corner, that's the reliable way of doing it.

I picked SL2 Akuma against firelord last night when I wanted to pick Kung Lao... he did not appreciate that.

As for the movelist issue, it has been fixed.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."

Nny

Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#37  March 10, 2014, 06:49:38 am
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this is sICK AS FUCK AAH
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#38  March 11, 2014, 06:12:03 am
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Still would love to get a hand with installing Syn's interactive stages. Haven't heard anything about it yet.


Edit : are there character specific combos? ive tried combination after combination of inputs and cant seem to get very high despite having a level 3 bar, while the A.I is comboing me like crazy?  A list would be handy if so. Also chameleons move list doesn't say anything about you being able to punch his ice clones
Last Edit: March 11, 2014, 06:54:01 am by SubZeroMaster
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#39  March 11, 2014, 03:20:44 pm
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Still would love to get a hand with installing Syn's interactive stages. Haven't heard anything about it yet.


Edit : are there character specific combos? ive tried combination after combination of inputs and cant seem to get very high despite having a level 3 bar, while the A.I is comboing me like crazy?  A list would be handy if so. Also chameleons move list doesn't say anything about you being able to punch his ice clones

For the stage,

I'm sure you've probably gotta go editing to each character to work properly ha.

for the combos

Figure it out, the original mortal kombat games didn't have a "combo list" that told you how to do each characters combo, play more, you'll figure it out.

That's why no one is really good at fighters anymore, They all want the easy way out :P
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#40  March 11, 2014, 06:34:42 pm
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For the stage,

I'm sure you've probably gotta go editing to each character to work properly ha.

True, but SyN used a batch file that basically goes through your characters' folders and adds stuff to their cmd's, saving the original .cmd files in a backup folder inside each character's folder. Then you have to import sprites in general .sff files (fightfx.sff, I think?) in your data folder with specific group and sprite numbers, followed by copying animation codes in your fightfx.air. Oh and importing the explosion sound effect, I imagine... can't remember the .snd file's name (fightfx.snd?).
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."