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MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode (Read 14680 times)

Started by [ƒıЯ£-ŁØřĐ], March 07, 2014, 09:11:18 am
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Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#41  March 11, 2014, 07:36:57 pm
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Correct ^ The sprites and sounds go into the fightfx.sff and fightfx.snd so you don't have to add them to each character, that would be awful.

also, I sent you a PM a few days ago, did you ever get it?
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#42  March 11, 2014, 08:17:04 pm
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Still would love to get a hand with installing Syn's interactive stages. Haven't heard anything about it yet.


Edit : are there character specific combos? ive tried combination after combination of inputs and cant seem to get very high despite having a level 3 bar, while the A.I is comboing me like crazy?  A list would be handy if so. Also chameleons move list doesn't say anything about you being able to punch his ice clones

For the stage,

I'm sure you've probably gotta go editing to each character to work properly ha.

for the combos

Figure it out, the original mortal kombat games didn't have a "combo list" that told you how to do each characters combo, play more, you'll figure it out.

That's why no one is really good at fighters anymore, They all want the easy way out :P

Yessir, I'd love the "easy way".
Expect nothing, but remeber everything.+ I am tired. Future spot for Doraemon in MvC picture, the second I learn to create it. (Even further: Pepsiman for Mvc picture.) Insert random Doraemon anime .gif. (Also, Pac-Man Delta whaling on a MLP character .gif........) Now, Wipeout....... OTHER STUFF? Needs blue SSB 64 Mario in tornado .gif......... Add Super Mario Fighters 3 sprite here........ Also, now doing KFA stuff...
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#43  March 11, 2014, 08:18:37 pm
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Still would love to get a hand with installing Syn's interactive stages. Haven't heard anything about it yet.


Edit : are there character specific combos? ive tried combination after combination of inputs and cant seem to get very high despite having a level 3 bar, while the A.I is comboing me like crazy?  A list would be handy if so. Also chameleons move list doesn't say anything about you being able to punch his ice clones

For the stage,

I'm sure you've probably gotta go editing to each character to work properly ha.

for the combos

Figure it out, the original mortal kombat games didn't have a "combo list" that told you how to do each characters combo, play more, you'll figure it out.

That's why no one is really good at fighters anymore, They all want the easy way out :P

Yessir, I'd love the "easy way".

ditto..been trying for 2 days
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#44  March 11, 2014, 08:32:03 pm
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Well... I actually think that if you can already chain 3 to 5 normal hits, it should be enough because of the fact that most (heck, if not all in some cases) specials in a character can be cancelled into from normals, dealing considerable damage.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#45  March 13, 2014, 10:34:45 pm
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Still waiting on that combo list. Also move list is missing specials commands
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#46  March 14, 2014, 02:44:15 am
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Regarding your movelist question, they're there, you just have to press left or right to switch between supers and specials.

As for the combos, come on, if they're so complicated, how come multicolor®, taybear, nny, ryuhoshi or slenderman aren't asking for them? :P

I mean, I can PM the combos to you and pocketeomon, but what then? Should I also PM the ones for next version with 2 more characters? And the next one? And the one after that?

Part of the enjoyment of video games is figuring stuff out on your own. Give it time and patience, man.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#47  March 14, 2014, 05:14:21 am
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Regarding your movelist question, they're there, you just have to press left or right to switch between supers and specials.

As for the combos, come on, if they're so complicated, how come multicolor®, taybear, nny, ryuhoshi or slenderman aren't asking for them? :P

I mean, I can PM the combos to you and pocketeomon, but what then? Should I also PM the ones for next version with 2 more characters? And the next one? And the one after that?

Part of the enjoyment of video games is figuring stuff out on your own. Give it time and patience, man.

No, i understand that. If not i'd feel horridly stupid. for instance. Grabs commands arnt in there. Two specials are in the move list for some chars but have 3 (kung lao/chamelon/scorp) No mention chameleon cant punch his clones towards his enemies. Did some running slide dash with Lao i didn't see on the list. etc. There are more moves than whats listed on the specials or details concerning them.

I cant comment on what others ask for. I'm my own person bro. However i can tell you that after playing this non stop since i downloaded it that its frustrating as I've considerable time to figure out your "combo scheme".  Oh an one more thing...when subzero is in here (HE BETTER BE!!) YEA, ima need that list pm'ed
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#48  March 14, 2014, 04:38:29 pm
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Lol, I see. Sorry for misunderstanding your question. :P We'll get to it.

Hahaha... alright, I'll think about it. I might be generous by the time Sub Zero gets in there. ;)

Just something to consider though (although you probably assumed as much), Scorpion and Chameleon (and by the next version Reptile) have very simillar combo strings, as well as Ryu and Akuma. So if you figure it out for one character, chances are you figured most of it out for the other 1 or 2. Kung Lao is a tad different from his kompanions, though, and Sagat mostly has basic left-to-right comboabillity, though he makes up for that with his strength.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#49  March 15, 2014, 12:28:19 am
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I don't know if anyone's pointed this out, but Crouching Heavy Punch -> Super Jump -> Air Light Punch -> Air Medium-> Air Medium Teleport with Scorpion loops into itself. There could be variations to this loop, but you get the geist.
Last Edit: March 15, 2014, 12:33:01 am by Bakururu
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#50  March 15, 2014, 05:18:57 am
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Ah damn it. Yup, just tested, that's a huge one. I'll look into fixing it, thanks for the find.
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#51  March 15, 2014, 06:12:24 am
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The infinite already works with Chameleon, but I guess that can be assumed. :D;;
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#52  March 15, 2014, 06:20:08 am
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I just play again and ... It's just a matter of getting used to the chars, I'm winning Arcade mode with "Ryu" (which in my opinion is the weakest after "Kung Lao") chars are very well balanced, "IA", you will realize this after they get the hang of the movements of each. I also realized that it is impossible to beat Kung Lao, without having to press "F4" to start again, always giving error while jumping. is missing only the "Ken" is well tin the game without him (LoL)
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#53  March 18, 2014, 12:34:27 am
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c'mon guys MK vs. SF isn't an easy game, just practice, if you want something more easiest play in Arcade Mode Shin LVL2 Akuma and Chameleon are more hardest than Scorpion this is only the begining.

Well I want to explain more about the next release of the game... we know a lot of bugs in AI and bla bla, we gonna do this: Fix all those bugs, add 2 Characters more a Stage... and improve more the online mode, guys the online mode is really great I recommend test it with friends..

We are preparing a big update for v0.3, I don't want tell you more about this because is a surprise.
MK vs. SF - Fight for the Universe
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#54  March 20, 2014, 07:56:38 pm
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v0.3? I can not wait, thankss fire
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#55  March 20, 2014, 09:22:56 pm
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Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#56  March 21, 2014, 02:47:40 am
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Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#57  March 21, 2014, 05:13:50 am
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We'd rather not set up release dates, we like to be sure we cover up what we can, whenever we can.
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#58  March 23, 2014, 01:52:04 am
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I do not know if it's just here, but the "Riverside" phase has a slight drop in fps(lag). Do not tell which is my PC, because it runs games like GTA IV, Resident Evil 6, etc...
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#59  March 24, 2014, 06:04:23 pm
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Lol... understandable statement. Don't worry, it won't take that long. :P
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode
#60  April 27, 2014, 06:49:05 am
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so i tried to play this and the arcade exe was picked up by avast as a virus. is it supposed to do that?