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Modern Mugen Select Screen (Read 2477 times)

Started by Merciless, January 09, 2008, 06:37:18 am
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Modern Mugen Select Screen
#1  January 09, 2008, 06:37:18 am
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So i was trying to increase the amount of character slots so i changed it and it looks fine only one problem.
Whenever i try it the character portrait still takes up the same amount of room and i cant move my cursor.
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How can i fix this?

Re: Modern Mugen Select Screen
#2  January 10, 2008, 11:03:10 am
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Change the scale parameter for the portrait.
The cursor is porbably placed outisde of the right zone, and that's why you can't move it. Try changing its starting place.
Re: Modern Mugen Select Screen
#3  January 10, 2008, 05:30:42 pm
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Thank you very much. I have one other question. My cursor is still the same size (holds 2x2) how do I change the size of the cursor?

[Select Info]
fadein.time = 60
fadeout.time = 60
rows = 16
columns = 40
wrapping = 1              ;1 to let cursor wrap around
pos = 37,212                ;Position to draw to
showEmptyBoxes = 1
moveOverEmptyBoxes = 1
cell.size = 12,12         ;x,y size of each cell (in pixels)
cell.spacing = 2          ;space between each cell
cell.bg.spr = 150,0       ;Note: Don't use animation for cells
cell.random.spr = 151,0   ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
p1.cursor.startcell = 0,0
;p1.cursor.active.spr = 160,0
p1.cursor.active.anim = 38
p1.cursor.done.spr = 38,0
p1.cursor.move.snd = 100,14
p1.cursor.done.snd = 100,5
p1.random.move.snd = 100,14
p2.cursor.startcell = 0,1
;p2.cursor.active.spr = 170,0
p2.cursor.active.anim = 39
p2.cursor.done.spr = 170,0
p2.cursor.blink = 1       ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,6
p2.cursor.done.snd = 100,7
p2.random.move.snd = 100,6
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,3
cancel.snd = 100,8
portrait.offset = 0,0
portrait.scale = .5,.5
title.offset = 319,13     ;Position of title (Arcade Mode, etc)
title.font = 3,0,0        ;Font of title (-1 for none)
;Big portraits
p1.face.offset =  25, 45   ;Position to put big portrait
p1.face.scale = 1,1
p1.face.facing = 1
p2.face.offset = 614,45
p2.face.scale = 1,1
p2.face.facing = -1
;Name
p1.name.offset = 152,56  ;Position to put name
p1.name.font = 1,0,1     ;Set to -1 for no display
p2.name.offset = 440,56
p2.name.font = 1,0,2
;Stage select
stage.pos = 320,185
stage.active.font = 1,0,0
stage.active2.font = 1,2,0  ;Second font color for blinking
stage.done.font = 1,0


and is there a way to delete the predrawn lines on the select screen. It kinda makes my eyes hut since it looks like a shadow now for the lines.

Last Edit: January 10, 2008, 05:41:56 pm by Merciless
Re: Modern Mugen Select Screen
#4  January 11, 2008, 04:57:17 am
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I think it would be somewhere in here; Im not exactly sure im not fond of screenpacks but i suppose it might be this[Its in bold]; one of those i guess.

cell.size = 12,12         ;x,y size of each cell (in pixels)
cell.spacing = 2          ;space between each cell
cell.bg.spr = 150,0       ;Note: Don't use animation for cells

cell.random.spr = 151,0   ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
p1.cursor.startcell = 0,0
;p1.cursor.active.spr = 160,0
p1.cursor.active.anim = 38
p1.cursor.done.spr = 38,0
p1.cursor.move.snd = 100,14
p1.cursor.done.snd = 100,5
p1.random.move.snd = 100,14
p2.cursor.startcell = 0,1
;p2.cursor.active.spr = 170,0
p2.cursor.active.anim = 39
p2.cursor.done.spr = 170,0
p2.cursor.blink = 1       ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,6
p2.cursor.done.snd = 100,7
p2.random.move.snd = 100,6
Interactive Stage W.I.P Click Below


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Re: Modern Mugen Select Screen
#5  January 11, 2008, 09:31:47 am
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Nope, that will only change the size of the cells.

If you want to change the size of the cursor, I believe the only solution is to extract the cursor sprite from the system.sff, to resize it manually (or redo it, as you wish), and to reinsert it in the SFF, before saving.
Re: Modern Mugen Select Screen
#6  January 11, 2008, 04:23:17 pm
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What program do I need to do that. I have Photoshop and Fighter Factory. Is there any program I need to download so I can alter it.

Re: Modern Mugen Select Screen
#7  January 11, 2008, 04:41:29 pm
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Nope, that's all you need.

- Extract PCX with fighter factory.
- Open the PCX with photoshop
- Resize and save
- Replace the old sprite with the new one, using the same alignment I suppose.
- Save the SFF, you're done.