Nothing says Christmas like a Mortal Kombat character. Ultimate Kano plays similar to my other Ult characters in that he can combo like a MvC char, has superjump, air attacks and fire hyper with fireball +two punch/kick buttons etc... He is on top of Juano16's SoulNinja so he is compatible with them to rip each other apart on fatalities and spurt blood, but other than that he's all original. I have also made the Palace Gates stage for Kano. The stage transitions from day to night along with some other extras I tossed in there. The stage and Kano has compatible versions for Mugen 1.0, Mugen 1.1, Zoom and 720P. Just note that the 720P versions are for low res characters that are using a localcoord of 427,240.Link : http://electroslair.blogspot.com/------------------Specials------------------Headbutt : F, F, PunchKnife Toss : B, F, PunchAir Knife Toss : B, F, Punch (Must be high on the stage)Cannonball : B, F , KickAir Cannonball : B, F , Kick (Can be any height)Flailing Knives : F, D, F, PunchKnee to groin and Shin kick : Punch + KickAir Throw : F + Hard Punch when close to opponent in the air. It can be combo into from certain attacks. ----------------Hypers-----------------------Mercenary Assault : D, F, two kick buttons (level 1)Laser Eye : D, B, two Punch buttons (level 1)Classic Beat Down : B, D, F, two Punch Buttons (level 2)---------------Fatality------------------------Heart Rip : Low Punch (when close to opponent) Arm Rip : Medium punch (when close to opponent) (Can only be preformed on Juano16 chars)Pit : Hold Down, Hard Punch (When close to opponent)Mercy : Low Kick (When away from opponent)Friendship : Hard Kick (When away from opponent)Babality : Hold Down, Hard Kick (when away from opponent)
Not yet. Kano is still missing a few fatal sprites that I didn't have time to complete for Christmas. So when I finish those up I will include the IM anims and have a optional IM file in the download. So hang tight Lucky Pup.