YesNoOk
avatar

MORTAL KOMBAT 4 2D (Read 37630 times)

Started by ThaRealest, November 12, 2009, 01:44:45 pm
Share this topic:
Re: MORTAL KOMBAT 4 2D
#61  November 22, 2009, 12:06:10 am
  • avatar
  • **
So Real good to see the project is still alive.
I already thought it was abandoned like other.

In the past we talked about a Random Fatality Engine.
Anything news about this?

Ah yes the RFE(Random Fatality Engine)

Ok how this works is say cage does his decap fatal right,well now i made it a way that the game has say 4 random sets of animation for the body to fall,so you do the fatal and the game pics random from the sets of animation so you never see the same fatal twice sorta,the more variables i add to this the more random the body will fall,by doing this it keeps the gameplay fresher,since this game doesnt have 50 chars or something i can add details like this to the game Every fatal should have this in the game.Another innovation this game has over other projects.



I like that already Real. Now i heard in other places markoss is working with you.
But it was just a rumor what's the truth about.

no.
Last Edit: November 22, 2009, 06:39:39 pm by ThaRealest
Re: MORTAL KOMBAT 4 2D
#62  November 23, 2009, 08:56:51 am
  • ***
  • MFG's resident Cookie Monster
I like the roster, but can you add Cyrax, Sektor, Kung Lao, Kitana, Mileena, and Bark in, since they were in the Dreamcast update to MK4?


I ate Ed Boon's peabody.
Re: MORTAL KOMBAT 4 2D
#63  November 23, 2009, 06:27:23 pm
  • avatar
  • **
I like the roster, but can you add Cyrax, Sektor, Kung Lao, Kitana, Mileena, and Bark in, since they were in the Dreamcast update to MK4?

Im making mk4 not mk gold,the gold update might come after everything else gets done,but until then i have to say im not sorry dude.


MKM SZ has fujin sprites,but the problem is they are not arcade quality so they look shity compared to the rest of the char sprites,well i did a lil work and this is what i came up with.

Spoiler, click to toggle visibilty

Granted in mk 4 he doesnt look like that exactly so i redid him with his mk4 look as well

Spoiler, click to toggle visibilty

now before you say his hair is off,i know i made it,there a few tweaks i need to do to this to get it perfect,this is just a concept sprite.

This is the kinda gore i want to incorporate into this game

http://www.youtube.com/watch?v=Dmr5r8WF1Qc
*Warning not for the squeamish lol




Last Edit: November 24, 2009, 11:27:56 pm by ThaRealest
Re: MORTAL KOMBAT 4 2D
#64  November 23, 2009, 07:19:58 pm
  • avatar
  • ******
    • USA
I was playing MK4 at a laundrymat so I'm curious to see what you guys can come up with.
Re: MORTAL KOMBAT 4 2D
#65  November 24, 2009, 07:17:48 pm
  • avatar
  • **
Here is an edit of kai,now im not sure if this is the best direction i should be going with this char so i would appreciate a weigh in on this char.I want him to look right


Spoiler, click to toggle visibilty
Any changes to this or would you all be good playin with a char that looks this way?
Last Edit: November 24, 2009, 07:21:16 pm by ThaRealest
Re: MORTAL KOMBAT 4 2D
#66  November 24, 2009, 11:06:58 pm
  • **
  • I like absurdist comedies and epic things.
He looks good enough. Nice job on him. :2thumbsup:
KudosForce, scavenger/packrat of games and anime that are the cream of the cream!

card sagas wars is gonna own put this in your signature if you agree
Re: MORTAL KOMBAT 4 2D
#67  November 25, 2009, 10:32:50 pm
  • avatar
  • **
ok then ill go with that i guess,what about this 1. :-\


Spoiler, click to toggle visibilty
Re: MORTAL KOMBAT 4 2D
#68  November 25, 2009, 11:29:40 pm
  • **
  • I like absurdist comedies and epic things.
Looks decent. :thumbsup:

I seem to be the only one who commented on the last sprite you posted, though. --;

KudosForce, scavenger/packrat of games and anime that are the cream of the cream!

card sagas wars is gonna own put this in your signature if you agree
Re: MORTAL KOMBAT 4 2D
#69  November 26, 2009, 07:51:20 pm
  • **
    • www.MugenKombat.MyFunForum.org
Keep up the good work pimpin!
Re: MORTAL KOMBAT 4 2D
#70  December 18, 2009, 04:20:15 am
  • **
This proyect is dead??


Ilove this proyect :P

Good luck guys
http://mugenguild.com/forumx/index.php?topic=62286
Spoiler, click to toggle visibilty
Re: MORTAL KOMBAT 4 2D
#71  December 18, 2009, 05:18:08 am
  • avatar
  • **
This proyect is dead??


Ilove this proyect :P

Good luck guys

Nope she still alive,just working on making some stages atm.

the wind    :complete
the tomb   :wip.....

more to come..
Re: MORTAL KOMBAT 4 2D
#72  January 24, 2010, 02:19:33 pm
  • avatar
  • *
Haha this project will never die.
Just when I see the Meat Avatar i am really interested in what are you going to plan for him.
The Baraka face as base is a good idea. He looks kinda creepy.
Re: MORTAL KOMBAT 4 2D
#73  January 27, 2010, 08:28:39 pm
  • avatar
  • **
Its time to update what i have been up 2.


I have been busy making tons of edits to various areas of the game,i haven't been able to get them all installed just yet but rest assured it is coming together nicely.


cage

breaker
pop up kick
new flying high kick


jax

breaker
new projectile effect
pop up kick
new flying high kick

as well a fixed other areas of sprites 4 example,cage can now fall backwards mk3 style,as well as alot of other things such as new stage props,fonts,etc...

here is a concept 4 scorpions alt costume
Spoiler, click to toggle visibilty


and here is the 1st official screen shot of gameplay,this is running currently on the 4.1 engine,i am considering changing engines to the new 1.0 possibly..


Spoiler, click to toggle visibilty



Re: MORTAL KOMBAT 4 2D
#74  February 13, 2010, 06:49:47 am
  • avatar
Hi, I'm new, need to tell you the truth I love the project, and I like to see more news, I'm dying to see the alt costumes and so on.
I wonder how much is the game and characters, thank you very much
excuse my English is poor, Because I'm argentine

Lucky!
Re: MORTAL KOMBAT 4 2D
#75  February 13, 2010, 03:24:48 pm
  • ***
  • MFG's resident Cookie Monster
You're doing a good job. Are the alternate costumes going to work like pallete swapping?


I ate Ed Boon's peabody.
Re: MORTAL KOMBAT 4 2D
#76  May 02, 2010, 06:27:09 pm
  • avatar
  • *
Is the project still going? I think so.  Since the last update is a while back please let us know the standing of the project.
Re: MORTAL KOMBAT 4 2D
#77  May 29, 2010, 07:53:10 am
  • avatar
  • **
what have i been up 2 huh...

Spoiler, click to toggle visibilty

well alot ive done over 1000 sprites so far on this sucker and now my coders pc crashed so im stuck in limbo just making sprites,i have made alot of stuff so 4 now ill give yall a lil sample of whats new with mk4

note* stages are from mkp 5.0 i have the ok from markos to use in testing,and i also am allowed to use the 5.0 engine to make this game if i chose to.


Spoiler, click to toggle visibilty

note* did you know the spike ball was in the snake levels early version of the mk4 arcade game.(thanks 2 tetravega 4 the spike ball an info on it)

i made a new stand 4 jax now check it out

Spoiler, click to toggle visibilty


here is something else im adding

Spoiler, click to toggle visibilty

more to come soon hopefully,anyone who is interested in helping me with this holla at me in a pm,

coming soon..
Spoiler, click to toggle visibilty
Last Edit: May 29, 2010, 08:25:52 am by ThaRealest
Re: MORTAL KOMBAT 4 2D
#78  June 01, 2010, 12:51:29 am
  • ***
    • kratos-kreations.webs.com/
Looks pretty good man, keep it up!
Re: MORTAL KOMBAT 4 2D
#79  June 02, 2010, 09:25:34 am
  • avatar
  • **
ah i figured i give supporters some eye candy even tho it looks crappy.


Spoiler, click to toggle visibilty

note* not gameplay......yet

Spoiler, click to toggle visibilty

cage concept









Last Edit: June 02, 2010, 09:34:31 am by ThaRealest
Re: MORTAL KOMBAT 4 2D
#80  June 04, 2010, 08:53:42 pm
  • ***
  • 8-Bit Objectivism
I'm diggin' that cage concept.

"The Question aka Mr. A"
Co-Leader of the MvsSF project