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Mortal Kombat D.A. Project (Read 67513 times)

Started by gabesz911, October 26, 2014, 07:46:10 pm
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Mortal Kombat D.A. Project
#1  October 26, 2014, 07:46:10 pm
  • **
  • Creator: MK D.A. Project
    • Hungary
    • mortalkombatdaproject.blog.hu/
Fighting Sense Technology in Mortal Kombat D.A. Mugen Project.

Creator Gabor Szilagyi programmer who is highly successful Mortal Kombat Trilogy 2D fighting

game was a new guise. The core of the adaptation was to play the game and experience the atmosphere is maintained, such as the MK II and MK usual games.

In the third episode of the game, we meet different colors of blood and more funny things.

The character table, however, did not disappoint, it was good to see new faces, such as Stryker, Sheeva.

Mortal Kombat D. A. Project can be found a couple of new options, such as the endurance and the tag team options.

They provide new gameplay solo or in pairs.

The program can be found in all versions of MK characters. This involves the appearance of characters, abilities.

The game features 44 characters, selected by default, and you can cheat in the hidden characters, which number 12

A total of 56 characters to talk about.

Nearly 167 arena in the game, which is another MUGEN Project in we have seen. Most of the background music has been carefully selected so far can be found in all parts MK. Also gone through the selection of the sound effects in the game. They settled on the usual sound effects, and new ones have been included.

Time to talk about the program's style of struggle, the mechanism of which increase the index of experience fighting games.

The development is that when we are fighting against the machine, it does not follow a pre-written lines of code,

when delivering a punch or kick, or even if allowed to close ourselves.

The goal was not to have a scenario like the fight, can not be calculated in the next step of the CPU.

Access to the machine, moved by opponent "assess the situation" and act in the future.



Fighting Sense Technology in practice

Application

The Scorpion cmd sample forms.
We have to do, just substitute, to override the default data and creates the character.

- [Special Motions]
- [Finishers]
- [Fatality]
- [Special moves]
- [Stage Fatality]
- [Regular moves]
  (;[State -1, 2]
;type = ChangeState
;value = 24
;triggerall = p2life  > 1
;triggerall = p2bodydist X <= 30
;triggerall = p2bodydist X >= -30
;triggerall = p2bodydist Y <= 5
;triggerall = command = "blok"
;trigger1 = stateno = 50
;triggerall = p2statetype = A
;trigger2 = stateno = [600,621]
;triggerall = p2name != "shao kahn,"
;triggerall = p2name != "kintaro"
;triggerall = p2name != "goro"
;triggerall = p2name != "motaro")
- [Combo]
- [A.I. Combo]

It is important that anything else, do not write reviews, or change the location of the structural construction. Do not Cover the cmd file data sequence of!
In addition, all the characters in this project must include substituting this cmd file, overwriting the character features.
Cmd files, this is an interaction effect of the Fighting Sense Technology. Quick response and higher levels of AI, better gameplay.
A specific number of characters multiplied by AI var Activators.
In the case of Project MK DA: 56x30 = 1680 variant / fight.

I suppose it goes without saying that the character of the other files folder it should be accurate. (def, air, st, CNS).

I want to do a good job application, I hope I helped some to the exciting gameplay.

Structure of Fighting Sense Technology:

http://mugenguild.com/forum/msg.2194695

Details of the latest game:

http://mugenguild.com/forum/msg.2225808

I would like to take this opportunity to thank you for couple
great authors, who would not have been without the Project.

M.K.P Team - the basic idea.
Moreover - Le @ n, Markos, Rugal2, RatonMalo, Atheist.
Binho, Juano16, TheXD3ath, Teros, Armand, Doorhenge,
Mature4evr, Tomaz, Fireboy, Sub-Zera - has the sprite rips and beautiful arenas!
gabesz911
Last Edit: May 14, 2016, 07:24:35 pm by gabesz911
Re: Mortal Kombat D.A. Project
#2  October 26, 2014, 07:53:01 pm
  • ****
  • Dante for Smash
    • vadapega.akawah.net/motorroach/
Some screenshots and a gameplay video would be nice.

Dante for Smash
Re: Mortal Kombat D.A. Project
#3  October 26, 2014, 08:07:00 pm
  • **
  • Creator: MK D.A. Project
    • Hungary
    • mortalkombatdaproject.blog.hu/
HI MotorRoach!

Of course there is a video links at the bottom of the topic
gabesz911
Re: Mortal Kombat D.A. Project
#4  October 27, 2014, 04:47:25 pm
  • ****
    • Brazil
    • www.youtube.com/user/MacaulynGameLover
Is this game made with normal MUGEN or MKP?
Re: Mortal Kombat D.A. Project
#5  October 27, 2014, 04:51:36 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Is this game made with normal MUGEN or MKP?

From my understanding, MKP is running off of Mugen, and this looks like an extension of MKP. Which isn't a bad thing. The videos look pretty cool, and I like the inclusion of new moves, like Scorpion's aerial spear.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Mortal Kombat D.A. Project
#6  October 27, 2014, 05:14:12 pm
  • **
  • Creator: MK D.A. Project
    • Hungary
    • mortalkombatdaproject.blog.hu/
Winmugen engine, not M.K.P. I do not owe the M.K.P. team.
The game's own idea, their own screenpack.
I made ​​the intros, endings and sound effects.
Of course I used the good properties of the original games.
I showed the game to the M.K.P forums, many people liked it.
The M.K.P. members immediately wanted to set ownership.

But I work alone.
Many players liked better than the M.K.P. games.
And I am very happy with this, because that's why I made a lot of work into it.

I tried to perfection.
I wanted a serious atmosphere of the game.

Mortal Kombat, the way I like it!
gabesz911
Re: Mortal Kombat D.A. Project
#7  October 27, 2014, 06:32:50 pm
  • **
  • Creator: MK D.A. Project
    • Hungary
    • mortalkombatdaproject.blog.hu/
Nice story from the past. Share with you!

I remember when I was a kid, one of my best friends told
me that there is a new fighting game to come over and play with him after school. Fever burned throughout the day, because during the intervals reported on the details. For example, how true to life the characters in it are very good soundtrack music, groovy sound effects and the chillingly.
It was the Mortal Kombat II.
At that time 10 years old. And when I started the game on the computer, just staring. I could not believe my eyes that
how perfect.
And then the magic began. Fight against each other, and in the end it was possible to carry out an opponent. At that time, I have never seen anything like it. From the moment it became my favorite game, and then I tried the first part is the games room. I also loved.
Practiced executions, and almost every day of the year I went to him and just played with the Mortal Kombat II.
For me it was not my computer, or any other console shows and all I wanted was to me they have in Mortal games.
_________________

I am now 30 years old, but today I sit down to play with the Mortal I, II, because the atmosphere was so good the gameplay and the story.
I think to this day that they could not step up to other fighting games.
I'm glad you found my neighborhood in 2004 Mugen framework and I could prepare my game. First, for my own entertainment,
then I thought I'd share with you, if you feels that you have felt at the age of 10. But I think many of you are also so years.
gabesz911
Re: Mortal Kombat D.A. Project
#8  October 27, 2014, 06:34:38 pm
  • **
  • Creator: MK D.A. Project
    • Hungary
    • mortalkombatdaproject.blog.hu/
Here's a small crumb Fatality. We'll soon provide the full list of special motion in HTML format.

All Scorpion / characters 3-4 distance: D, D, D
ScorpionMK2 / HP range: B, B, HP
All Liu Kang / characters 3-4 distance: D, D, D
Sektor / characters 3-4 distance: D, D, D
All Sonya / characters 3-4 distance: D, D, D
All Masked Sub Zero / close: F, F, HP
All Raiden / anywhere: F, F, HP
Nightwolf / anywhere: D, D, D
All Kano / close: F, F, HP
Baraka / HP range: B, B, HP
All Kitana / HP range: B, B, HP
MileenaMK2 / close: F, F, HP
Unmasked Sub-Zero / close: F, F, HP
Unmasked Sub Zero / characters 3-4 distance: D, D, D

Have FUN! :)
gabesz911
Re: Mortal Kombat D.A. Project
#9  October 27, 2014, 06:59:47 pm
  • ****
  • dang ol' spirit sword man.
    • USA
    • twitch.tv/xtayisblackx
SO, you're saying the characters would work outside of this full game?
Re: Mortal Kombat D.A. Project
#10  October 27, 2014, 07:09:59 pm
  • **
  • Creator: MK D.A. Project
    • Hungary
    • mortalkombatdaproject.blog.hu/
The appropriate modifications so, just use common 2.cns

However, due to the combat system and the fatalitys would be better to use MK game.
gabesz911
Last Edit: October 27, 2014, 07:13:25 pm by gabesz911
Re: Mortal Kombat D.A. Project
#11  October 27, 2014, 08:28:29 pm
  • **
  • Creator: MK D.A. Project
    • Hungary
    • mortalkombatdaproject.blog.hu/
I look forward to the game Opinions!
gabesz911
Re: Mortal Kombat D.A. Project
#12  October 27, 2014, 08:38:00 pm
  • ****
  • Dante for Smash
    • vadapega.akawah.net/motorroach/
Winmugen engine, not M.K.P. I do not owe the M.K.P. team.
The game's own idea, their own screenpack.
I made ​​the intros, endings and sound effects.
Of course I used the good properties of the original games.
I showed the game to the M.K.P forums, many people liked it.
The M.K.P. members immediately wanted to set ownership.

But I work alone.
Many players liked better than the M.K.P. games.
And I am very happy with this, because that's why I made a lot of work into it.

I tried to perfection.
I wanted a serious atmosphere of the game.

Yeah, well, no. It doesn't plays any better than MKP because it plays exactly like MKP. I just downloaded your game, and there aren't any new move alterations at all, it's all the same. I could tell just from that video this was made using MKP. The pre-animated blood that goes transparent is the same as in MKP, Scorpion's Air Spear is the same, and I can say the same to some of the fatalities (I'm not certain about all of them). And let's not forget the overdone screen shaking, that's unforgettable from MKP 4.1.

Honestly, all this looks like to me is MKP with a nice looking screenpack slapped on and with the portraits made by Random_MK (link for those not familiar with it). From what I could tell, you didn't really bother to credit him either.

I see characters and stages in there that I've seen around like every MKP compilation ever. I lost the count of how many times I've seen that radioactive green MK1 Ermac, and the same includes to all the misaligned sprite swaps of the characters. The stages included in the game, I've certainly seen them all before, either in MKP itself or in MKP fan compilations. That being said, I can't say any of the characters nor the stages in the game are any new nor even made by you.

Anyway, I tried to play through Arcade mode, and fought against like nearly all of the 28 ninjas (yes, half of the cast of the game is just ninjas), until the game ended up freezing on me. I couldn't get to the end, but dear god, it felt so repetitive, because not only some characters were just sprite swaps, but it is stupidly long. What's the point of even making that long? I don't want to fight against the entire cast of sprite swaps, specially when I have one fatality to use most of the time.

The main thing I don't get is why it's even called MK Deadly Alliance Project. I see you using the MKDA logo here and there, but that's about it. The game features nothing from MKDA, aside stages that were already in MKP. It almost seems as if you were in a lack of better names for your project. One thing that also really bothers me is some of the sounds you added. It feels weird to punch the enemy to a sound effect that makes it seem like I made a blood rain yet some times there isn't even blood coming out, because the sound is too exaggerated and unfitting. And that spear sound... is simply annoying.

Overall, the screenpack is good looking, but the way this is all sorted isn't decent at all. I would recommend calling it something else other than MKDA if the only thing you are going to use would be it's logo. Next time also learn how to credit other people's work, because you are giving yourself a bit too much credit for this compilation.

Dante for Smash
Re: Mortal Kombat D.A. Project
#13  October 27, 2014, 08:38:47 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
While I admire your enthusiasm and updates to this project (I grew up on MK), please watch with your double and triple postings GabesZ. Since you post frequently, I'd recommend just editing your already submitted entries or merging subsequent posts. Thank you.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Last Edit: October 27, 2014, 08:45:06 pm by Saikoro
Re: Mortal Kombat D.A. Project
#14  October 27, 2014, 09:08:23 pm
  • **
  • Creator: MK D.A. Project
    • Hungary
    • mortalkombatdaproject.blog.hu/
The game is based m.k.p 3.0c
Obviously, you should know that all the available characters, arena
m.k.p source.

Deadly Alliance was because of all the original character can be found in it.
the only reason why this is the name that simply.

Anyway the whole game had to re-encode it to work.

The game was made primarily for my own amusement.
And yes my favorite ninjas !! :)

152 people have already downloaded the game, and everyone liked it.
Thank you to them!

The game, however, the main goal was to promote the making of Mugen in my country.
Unfortunately, there are not as common.

------------------------------------------------

Motorroach good at drawing!
So like dinosaurs?
gabesz911
Last Edit: October 27, 2014, 09:51:15 pm by gabesz911
Re: Mortal Kombat D.A. Project
#15  October 27, 2014, 09:59:29 pm
  • ****
  • Dante for Smash
    • vadapega.akawah.net/motorroach/
Oh, sorry, I had not know about MKP 3.0c. The earliest version I had found for download was pretty much 4.1.

By the way, thank you for your compliment, and yes, dinosaurs are one of my favorite creatures.

Dante for Smash
Re: Mortal Kombat D.A. Project
#16  November 01, 2014, 09:18:27 pm
  • *****
  • You came to defeat me!? Hmph. In your dreams, bud!
  • RoK Member & MUGEN Lover & Editor
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
Nice update so far! Thanks man!

EDIT: Also, i convert to 1.0 and works well.
Last Edit: November 01, 2014, 09:47:49 pm by 【MFG】gui0007
Re: Mortal Kombat D.A. Project
#17  November 01, 2014, 11:08:43 pm
  • **
  • Creator: MK D.A. Project
    • Hungary
    • mortalkombatdaproject.blog.hu/
There is nothing to thank! :)
I made this game for you! And I'm really glad you like it!
In the future, I'm going to MUGEN 1.0 is a Mortal Kombat game.
gabesz911
Re: Mortal Kombat D.A. Project
#18  November 02, 2014, 03:09:25 am
  • *****
  • You came to defeat me!? Hmph. In your dreams, bud!
  • RoK Member & MUGEN Lover & Editor
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
Re: Mortal Kombat D.A. Project
#19  November 02, 2014, 05:15:35 pm
  • ***
    • Portugal
Gives me this error =(

Library (built in) message: Can't change video mode
Error message: Error Can't change video mode to 1152x864x32 bits
I like cats...
Re: Mortal Kombat D.A. Project
#20  November 02, 2014, 06:37:03 pm
  • **
  • Creator: MK D.A. Project
    • Hungary
    • mortalkombatdaproject.blog.hu/
set the resolution within the mugen.cfg.
for example, 1024x768, 800x600 or 640x480
gabesz911