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Mortal Kombat Multiverse - release stages (Read 152108 times)

Started by adriano gt, November 07, 2013, 08:58:49 pm
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Mortal Kombat Multiverse - release stages
#1  November 07, 2013, 08:58:49 pm
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Spoiler: Images (click to see content)
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Spoiler: Description (click to see content)

Current status:  working in stages
Last Edit: November 28, 2017, 09:26:30 pm by adriano gt
Re: Mortal Kombat Multiverse
#2  November 11, 2013, 09:17:32 pm
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Another bloodstorm game??? noooooooooooooooooo
Re: Mortal Kombat Multiverse
#3  November 11, 2013, 09:27:42 pm
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Re: Mortal Kombat Multiverse
#4  November 11, 2013, 10:33:12 pm
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Re: Mortal Kombat Multiverse
#5  November 11, 2013, 11:05:41 pm
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it doesnt look that bad, but you should not keep these street fighter or other characters that are not MK in your compilation , they just do not fit with the Mortal kombat style sprites,try to edit some new characters if you want to have more chars in your game. good luck
Re: Mortal Kombat Multiverse
#6  November 12, 2013, 12:26:59 am
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I would keep Akuma if any fighters since he WOULD kill someone. Ryu...not so much.
Re: Mortal Kombat Multiverse
#7  November 12, 2013, 12:28:25 am
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Akuma & M.Bison would fit very well in my opinion.

edit: and Vega (claw)
Re: Mortal Kombat Multiverse
#8  November 12, 2013, 12:34:41 am
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Street Fighter: The Movie Akuma ftw.

Good luck with this... wish I could help but I'm too busy at the moment.
Re: Mortal Kombat Multiverse
#9  November 12, 2013, 11:10:40 pm
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I appreciate all the comments .... thanks for the support.
Any help is very welcome.

it doesnt look that bad, but you should not keep these street fighter or other characters that are not MK in your compilation , they just do not fit with the Mortal kombat style sprites,try to edit some new characters if you want to have more chars in your game. good luck

it is solved by editing the sprites.
see:


akuma by BORG117... thanks borg
Last Edit: November 12, 2013, 11:14:22 pm by adriano gt
Re: Mortal Kombat Multiverse
#10  November 13, 2013, 12:48:56 am
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That Akuma looks awesome! Is this the gameplay you are using? Little too flashy for MK, but if every character will use it its ok.

Akumas voice sounds should be more simple, notice that MK/MK2/MK3 didnt had much voice acting besides Shao Kahn.
Re: Mortal Kombat Multiverse
#11  November 15, 2013, 10:00:49 pm
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THANK YOU FOR FEEDBACK..... PARTNERS AND COLLABORATORS ARE WELCOME

That Akuma looks awesome! Is this the gameplay you are using? Little too flashy for MK, but if every character will use it its ok.

Akumas voice sounds should be more simple, notice that MK/MK2/MK3 didnt had much voice acting besides Shao Kahn.

Yes, friend..... this is the gameplay. And changes yet to come .... everything to make the game more fun, less truncated.
Regarding voices .... well, each character will have their own voice. This will help make chars more differentiated from each other.
New stages:


      Posted: November 27, 2013, 05:06:28 pm
Last Edit: November 27, 2013, 05:08:11 pm by adriano gt
Re: Mortal Kombat Multiverse
#12  November 27, 2013, 05:08:43 pm
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New char, by Lows Lucas:

(this is W.I.P.)
Re: Mortal Kombat Multiverse
#13  November 27, 2013, 05:27:29 pm
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So this is a WIP ? Plz post here final release when it's done . Thanks :)
Re: Mortal Kombat Multiverse
#14  November 27, 2013, 05:40:31 pm
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Awesome!! You're making a great great job!!! :D!!


PS: That sand clock...er...lifebars would look better if you erase it and keep things simpler.
Re: Mortal Kombat Multiverse
#15  November 29, 2013, 06:10:37 pm
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FeLo..... yes, the lifebars are changed.
I want to know everyone's opinion on this:

PLEASE....  which sprite brutality should I use?




THANKS, GUYS
Re: Mortal Kombat Multiverse
#16  November 29, 2013, 06:35:25 pm
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Second sprite looks better.


"Frog"? Seriously? Toad or Amphibian sounds better :P So you will also add custom characters, not only taken from games.
Re: Mortal Kombat Multiverse
#17  November 29, 2013, 08:31:07 pm
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Obrigado, Adriano :). It was just my humble opinion,it's your choice leaving that or not.

Also, those "brutality" text are both awesome, can't decide! even second looks more like stone, I guess it should keep a closer look to the whole thing.

About Frog; is he a cyber version of reptile? In that case, you have sea iguanas too, but maybe it's a long name for him. Or just cut the thing: CYREP(CYber REPtile :P, as that ERMAC~ERror MACro xD!).

I have a question, if you don't mind, are you planning to add other ninjas or kunoichis? Tremor, Chameleon, Khamaelon, Tanya, Skarlet...? I think I saw some sprites of them done(don't know the % of those, though).

Thanks for your reply!

lows

Re: Mortal Kombat Multiverse
#18  December 07, 2013, 09:51:05 pm
Some Progress...

lows

Re: Mortal Kombat Multiverse
#19  December 09, 2013, 07:30:42 pm
Re: Mortal Kombat Multiverse
#20  December 13, 2013, 05:03:33 pm
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Obrigado, Adriano :). It was just my humble opinion,it's your choice leaving that or not.

Also, those "brutality" text are both awesome, can't decide! even second looks more like stone, I guess it should keep a closer look to the whole thing.

About Frog; is he a cyber version of reptile? In that case, you have sea iguanas too, but maybe it's a long name for him. Or just cut the thing: CYREP(CYber REPtile :P, as that ERMAC~ERror MACro xD!).

I have a question, if you don't mind, are you planning to add other ninjas or kunoichis? Tremor, Chameleon, Khamaelon, Tanya, Skarlet...? I think I saw some sprites of them done(don't know the % of those, though).

Thanks for your reply!

Well .. technically all chars MK universe will be present in this project.

So I seek for help. Mainly to edit sprites.

Some of the chars you mentioned are already included in the game. For example: Tremor
Tremor by behzad and Jackie Chan by temA.



Thanks to all who follow the progress of this game.

      Posted: December 22, 2013, 12:34:49 am
Last Edit: December 22, 2013, 12:35:26 am by adriano gt