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Mortal Kombat Multiverse - release stages (Read 152890 times)

Started by adriano gt, November 07, 2013, 08:58:49 pm
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Mortal Kombat Multiverse - release stages
#1  November 07, 2013, 08:58:49 pm
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Spoiler: Images (click to see content)
Spoiler: Videos (click to see content)
Spoiler: Description (click to see content)

Current status:  working in stages
Last Edit: November 28, 2017, 09:26:30 pm by adriano gt
Re: Mortal Kombat Multiverse
#2  November 11, 2013, 09:17:32 pm
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Another bloodstorm game??? noooooooooooooooooo
Re: Mortal Kombat Multiverse
#3  November 11, 2013, 09:27:42 pm
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Re: Mortal Kombat Multiverse
#4  November 11, 2013, 10:33:12 pm
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Re: Mortal Kombat Multiverse
#5  November 11, 2013, 11:05:41 pm
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it doesnt look that bad, but you should not keep these street fighter or other characters that are not MK in your compilation , they just do not fit with the Mortal kombat style sprites,try to edit some new characters if you want to have more chars in your game. good luck
Re: Mortal Kombat Multiverse
#6  November 12, 2013, 12:26:59 am
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I would keep Akuma if any fighters since he WOULD kill someone. Ryu...not so much.
Re: Mortal Kombat Multiverse
#7  November 12, 2013, 12:28:25 am
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Akuma & M.Bison would fit very well in my opinion.

edit: and Vega (claw)
Re: Mortal Kombat Multiverse
#8  November 12, 2013, 12:34:41 am
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Street Fighter: The Movie Akuma ftw.

Good luck with this... wish I could help but I'm too busy at the moment.
Re: Mortal Kombat Multiverse
#9  November 12, 2013, 11:10:40 pm
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I appreciate all the comments .... thanks for the support.
Any help is very welcome.

it doesnt look that bad, but you should not keep these street fighter or other characters that are not MK in your compilation , they just do not fit with the Mortal kombat style sprites,try to edit some new characters if you want to have more chars in your game. good luck

it is solved by editing the sprites.
see:


akuma by BORG117... thanks borg
Last Edit: November 12, 2013, 11:14:22 pm by adriano gt
Re: Mortal Kombat Multiverse
#10  November 13, 2013, 12:48:56 am
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That Akuma looks awesome! Is this the gameplay you are using? Little too flashy for MK, but if every character will use it its ok.

Akumas voice sounds should be more simple, notice that MK/MK2/MK3 didnt had much voice acting besides Shao Kahn.
Re: Mortal Kombat Multiverse
#11  November 15, 2013, 10:00:49 pm
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THANK YOU FOR FEEDBACK..... PARTNERS AND COLLABORATORS ARE WELCOME

That Akuma looks awesome! Is this the gameplay you are using? Little too flashy for MK, but if every character will use it its ok.

Akumas voice sounds should be more simple, notice that MK/MK2/MK3 didnt had much voice acting besides Shao Kahn.

Yes, friend..... this is the gameplay. And changes yet to come .... everything to make the game more fun, less truncated.
Regarding voices .... well, each character will have their own voice. This will help make chars more differentiated from each other.
New stages:


      Posted: November 27, 2013, 05:06:28 pm
Last Edit: November 27, 2013, 05:08:11 pm by adriano gt
Re: Mortal Kombat Multiverse
#12  November 27, 2013, 05:08:43 pm
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New char, by Lows Lucas:

(this is W.I.P.)
Re: Mortal Kombat Multiverse
#13  November 27, 2013, 05:27:29 pm
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So this is a WIP ? Plz post here final release when it's done . Thanks :)
Re: Mortal Kombat Multiverse
#14  November 27, 2013, 05:40:31 pm
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Awesome!! You're making a great great job!!! :D!!


PS: That sand clock...er...lifebars would look better if you erase it and keep things simpler.
Re: Mortal Kombat Multiverse
#15  November 29, 2013, 06:10:37 pm
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FeLo..... yes, the lifebars are changed.
I want to know everyone's opinion on this:

PLEASE....  which sprite brutality should I use?




THANKS, GUYS
Re: Mortal Kombat Multiverse
#16  November 29, 2013, 06:35:25 pm
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Second sprite looks better.


"Frog"? Seriously? Toad or Amphibian sounds better :P So you will also add custom characters, not only taken from games.
Re: Mortal Kombat Multiverse
#17  November 29, 2013, 08:31:07 pm
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Obrigado, Adriano :). It was just my humble opinion,it's your choice leaving that or not.

Also, those "brutality" text are both awesome, can't decide! even second looks more like stone, I guess it should keep a closer look to the whole thing.

About Frog; is he a cyber version of reptile? In that case, you have sea iguanas too, but maybe it's a long name for him. Or just cut the thing: CYREP(CYber REPtile :P, as that ERMAC~ERror MACro xD!).

I have a question, if you don't mind, are you planning to add other ninjas or kunoichis? Tremor, Chameleon, Khamaelon, Tanya, Skarlet...? I think I saw some sprites of them done(don't know the % of those, though).

Thanks for your reply!

lows

Re: Mortal Kombat Multiverse
#18  December 07, 2013, 09:51:05 pm
Some Progress...

lows

Re: Mortal Kombat Multiverse
#19  December 09, 2013, 07:30:42 pm
Re: Mortal Kombat Multiverse
#20  December 13, 2013, 05:03:33 pm
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Obrigado, Adriano :). It was just my humble opinion,it's your choice leaving that or not.

Also, those "brutality" text are both awesome, can't decide! even second looks more like stone, I guess it should keep a closer look to the whole thing.

About Frog; is he a cyber version of reptile? In that case, you have sea iguanas too, but maybe it's a long name for him. Or just cut the thing: CYREP(CYber REPtile :P, as that ERMAC~ERror MACro xD!).

I have a question, if you don't mind, are you planning to add other ninjas or kunoichis? Tremor, Chameleon, Khamaelon, Tanya, Skarlet...? I think I saw some sprites of them done(don't know the % of those, though).

Thanks for your reply!

Well .. technically all chars MK universe will be present in this project.

So I seek for help. Mainly to edit sprites.

Some of the chars you mentioned are already included in the game. For example: Tremor
Tremor by behzad and Jackie Chan by temA.



Thanks to all who follow the progress of this game.

      Posted: December 22, 2013, 12:34:49 am
Last Edit: December 22, 2013, 12:35:26 am by adriano gt
Re: Mortal Kombat Multiverse
#21  December 22, 2013, 12:35:58 am
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Testing new font

Re: Mortal Kombat Multiverse
#22  December 26, 2013, 05:42:57 pm
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other new font:
stage corpse chamber
Re: Mortal Kombat Multiverse
#23  December 31, 2013, 02:59:54 pm
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Re: Mortal Kombat Multiverse
#24  January 13, 2014, 08:05:35 pm
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tio iluuu..... XD
I already have your stuff in this game ... thanx, friend


now, I need some feedback ... what people think of the font of round 1?

Re: Mortal Kombat Multiverse
#25  January 19, 2014, 01:29:19 pm
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combo announcer killer instinct style:


Last Edit: January 19, 2014, 01:32:42 pm by adriano gt
Re: Mortal Kombat Multiverse
#26  November 03, 2014, 10:50:16 pm
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Last Edit: November 03, 2014, 10:56:15 pm by adriano gt
Re: Mortal Kombat Multiverse
#27  November 03, 2014, 11:16:28 pm
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So you continue working in MK Multiverse? That's great! :D
Re: Mortal Kombat Multiverse
#28  November 05, 2014, 05:32:06 am
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Oh, nice stage!
Re: Mortal Kombat Multiverse
#29  November 13, 2014, 04:44:17 pm
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Re: Mortal Kombat Multiverse (released stages)
#30  November 18, 2014, 05:34:12 pm
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Re: Mortal Kombat Multiverse (released stages)
#31  November 25, 2014, 05:42:45 pm
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Re: Mortal Kombat Multiverse (released stages)
#32  November 25, 2014, 08:11:17 pm
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These two stages, i like the concept of them. Nice work Adriano! :D
Re: Mortal Kombat Multiverse (released stages)
#33  December 25, 2014, 02:49:10 pm
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I really liked Kabal demo.... the pausetime and envskake from the  combos are ALMOST looking like the original and it's great! MKP has a lot of errors...

I really enjoyed the first Kabal's fatality...


keep going! Hope your project can be finished!
Re: Mortal Kombat Multiverse (released stages)
#34  December 25, 2014, 10:46:36 pm
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Yours last stages released are really good.
Re: Mortal Kombat Multiverse (released stages)
#35  December 27, 2014, 05:23:47 pm
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Re: Mortal Kombat Multiverse (released stages)
#36  January 12, 2015, 11:44:55 pm
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Re: Mortal Kombat Multiverse (released stages)
#37  February 25, 2015, 11:23:46 pm
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One question Adriano, are you planning to re-release your old stages?
Re: Mortal Kombat Multiverse (released stages)
#38  February 27, 2015, 05:43:04 pm
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Re: Mortal Kombat Multiverse (released stages)
#39  February 27, 2015, 07:18:24 pm
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Re: Mortal Kombat Multiverse (released stages)
#40  March 07, 2015, 06:53:13 pm
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Glad to see this is still moving along.
Some of the stages look like they could use a bit more shadows in general.  For example, a shadow of the stargate portal on the wall behind it.  Same for the machine next to the portal.  Also a shadow of cindel on the thrown behind her legs and below and behind her in general seems like it would fit.  Lookin really good all together tho.  Downloaded almost all of these.
Re: Mortal Kombat Multiverse (released stages)
#41  May 06, 2015, 10:26:37 pm
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Glad to see this is still moving along.
Some of the stages look like they could use a bit more shadows in general.  For example, a shadow of the stargate portal on the wall behind it.  Same for the machine next to the portal.  Also a shadow of cindel on the thrown behind her legs and below and behind her in general seems like it would fit.  Lookin really good all together tho.  Downloaded almost all of these.

yes, you is right.... but do not intend to update (are ancient works)

returning to work:
Last Edit: May 08, 2015, 10:31:33 pm by adriano gt
Re: Mortal Kombat Multiverse (released stages)
#42  May 06, 2015, 11:02:34 pm
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The lifebar font is actually pretty decent, and the whole layout seems nicely sorted. What are those potions meant for, though? A special bar?
Re: Mortal Kombat Multiverse
#43  May 08, 2015, 10:30:03 pm
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The lifebar font is actually pretty decent, and the whole layout seems nicely sorted. What are those potions meant for, though? A special bar?

that's right ... is a type of item for hyperkombo

more one, new stage:
Re: Mortal Kombat Multiverse
#44  June 01, 2015, 12:28:24 am
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more stages:

Re: Mortal Kombat Multiverse
#45  June 01, 2015, 03:32:35 pm
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That Throne Room looks nice Adriano. :)
Re: Mortal Kombat Multiverse
#46  June 04, 2015, 08:49:34 pm
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Indeed they are. I really like original MK stages.
And if you need any of my custom MK stages, just credit me :)
Re: Mortal Kombat Multiverse
#47  June 07, 2015, 05:43:19 pm
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Re: Mortal Kombat Multiverse
#48  June 07, 2015, 08:08:37 pm
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Those are some pretty nice stages, but I'm particularly unsure about this one:



Given that the fight in this stage happens in a sunset, it would be much more fitting if you made the sand on the floor and on the background into different tones. Something more red looking like this:

Re: Mortal Kombat Multiverse
#49  June 09, 2015, 07:14:38 pm
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Re: Mortal Kombat Multiverse
#50  June 14, 2015, 05:33:09 pm
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Outstanding! Thanks a lot.
Re: Mortal Kombat Multiverse
#51  June 26, 2015, 10:17:49 pm
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Re: Mortal Kombat Multiverse
#52  June 26, 2015, 10:43:04 pm
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That's a good looking stage, but... why is Jade white?
Re: Mortal Kombat Multiverse
#53  June 27, 2015, 11:14:35 pm
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Jade was originally asian. (See the movie: mortal kombat annihilation)
Re: Mortal Kombat Multiverse
#54  June 27, 2015, 11:47:10 pm
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"Originally"



Jade first appeared in Mortal Kombat 2, and remained black in UMK3, MKD, and so on in the rest of all the MK games. The MK movies do not count as canon at all, and treating them as if they did is a big no.
Re: Mortal Kombat Multiverse
#55  June 28, 2015, 12:21:19 am
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She's white in the sega saturn version of mk2, tho.



Video here.

but it's just a palette, dude. :l
Re: Mortal Kombat Multiverse
#56  June 28, 2015, 12:50:32 am
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yes... It is one of the palettes
Re: Mortal Kombat Multiverse
#57  July 12, 2015, 04:20:12 am
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The project looks great so far!

Do you want me to ask saiZero for the props to her other stages (the throne room and the centaur desert)?

Glad to see our fake pictures are inspiring your MK projects and it's cool to see our stuff come to life in these games! Keep up the good work.
Last Edit: July 12, 2015, 04:21:56 am by blacksaibot
Re: Mortal Kombat Multiverse
#58  July 13, 2015, 08:20:12 pm
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hi, blacksaibot... welcome here and enjoy


Do you want me to ask saiZero for the props to her other stages (the throne room and the centaur desert)?


well... this work are already done (I ripped the sprites from the image)
Thank you for contributing to this project.
thanks also to fedegita, saiZero and and many others - [the credits will be in the .DEF file of each item of the game]
Re: Mortal Kombat Multiverse
#59  August 29, 2015, 11:16:16 pm
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new stage - (SUGGESTION FOR NAME, PLEASE)
thanks to blacksaibot for concept and permission
Re: Mortal Kombat Multiverse
#60  August 30, 2015, 12:38:41 am
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the bridge + waterfront = the waterbridge
Re: Mortal Kombat Multiverse
#61  August 31, 2015, 03:17:02 am
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Re: Mortal Kombat Multiverse
#62  September 23, 2015, 11:08:20 pm
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dbzfreak, gui... thanks

a new stage: abandoned church
Re: Mortal Kombat Multiverse
#63  December 01, 2015, 11:17:14 am
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these look nice. i'm looking forward to this game
"toga no gotoku moetsukiro!"
Re: Mortal Kombat Multiverse
#64  May 19, 2016, 08:11:43 pm
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Last Edit: May 20, 2016, 10:07:17 pm by adriano gt
Re: Mortal Kombat Multiverse
#65  May 19, 2016, 08:28:57 pm
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 ;D Lo Pan!!
Re: Mortal Kombat Multiverse
#66  June 17, 2016, 07:41:35 pm
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Last Edit: June 20, 2016, 01:33:55 pm by adriano gt
Re: Mortal Kombat Multiverse
#67  June 27, 2016, 03:22:32 am
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This looks awesome. Nice concept.
Re: Mortal Kombat Multiverse
#68  June 27, 2016, 06:11:31 am
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That's a pretty decent looking stage. I would just make the wall on the background darker, to give the stage a bit of more depth.
Re: Mortal Kombat Multiverse
#69  July 18, 2016, 01:19:09 pm
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These screens look really cool... but one of these days I'd really like to see a video of gameplay
Re: Mortal Kombat Multiverse
#70  July 19, 2016, 02:29:40 am
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BTW - I am trying to email you my MKX Quan Chi's Fortress, but I get an e-mail back saying it's undeliverable. You got a new one? If so, message me on deviantart or email me from your new address.
Re: Mortal Kombat Multiverse
#71  July 21, 2016, 03:50:21 pm
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MatreroG ... hi, thanks
MotorRoach ... thanks for tip

blacksaibot ... I finally managed to record a video ... others will come.
^^^^ this guy is a true artist.
thank a lot, for following and collaborate with this project
you are the greatest contributor to this point

MKX Quan Chi's Fortress - concept and props/sprites by blacksaibot


Re: Mortal Kombat Multiverse
#72  July 21, 2016, 04:03:41 pm
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Top notch stage!

Re: Mortal Kombat Multiverse
#73  July 21, 2016, 06:41:39 pm
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Indeed, awesome work, Bro!
Re: Mortal Kombat Multiverse
#74  July 22, 2016, 02:06:00 am
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Thanks so much for the video! You did a fantastic job putting it together!

I am going to make an updated version this weekend. I am going to try and make the floor match the look in MKX, as well as put the gargoyles at the end of the stairs.

I might make some of those "experiment" test tube thingies as well as a bookshelf next to Kahn's armor.

I am going to try to make that pool looking thing with the zombie coming out of it.

I look forward to more videos man!
Re: Mortal Kombat Multiverse
#75  July 27, 2016, 05:45:05 pm
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altoiddealer ... thanks, man
Bullfrog ... thanks, amigo
blacksaibot ... thank you so much - I'm waiting for you to send the rest of the props

other mkx arena/stage

special thanks to blacksaibot for concept and props/sprites



sorry for not music
Re: Mortal Kombat Multiverse
#76  July 29, 2016, 10:53:03 am
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I just posted an updated version of deviantart. I'm going to try and finish the other props later today. I won't bother e-mailing you until I have the arena completely done (or I give up, which ever comes first).

The amount of props and detail this arena requires is ridiculous.... and the space I have to do it is limited.
I'm going to try and make a couple of test tube things, Kahn's Hammer stand, finish that "sorcerer's pool" in the middle, that table with candles, and then I'm friggin calling it quits for now.

Yes, the backdrop (sky with spikes) is stretched out. I did that so it wouldn't just be a plain color. Obviously, since arenas scroll left and right, it wouldn't be like this at all in an actual game.


UPDATED:
Last Edit: July 30, 2016, 12:26:53 am by blacksaibot
Re: Mortal Kombat Multiverse
#77  July 30, 2016, 06:41:18 pm
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ok ... I will wait
I sent an email to you ... meanwhile, I can go working on other things.
the image did not show up here in mfg
Re: Mortal Kombat Multiverse
#78  August 07, 2016, 05:59:53 pm
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well ... it took a long time
my time and time blacksaibot
I think it was cool

update Quan Chi Fortress MKX


other fake by blacksaibot converted to mugen
credits in description
Re: Mortal Kombat Multiverse
#79  August 07, 2016, 06:10:43 pm
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The Quan Chi fortress looks pretty nice.
Re: Mortal Kombat Multiverse - stage Dead Woods release
#80  August 10, 2016, 10:44:35 pm
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hi MotorRoach ... thank you for following this project ... I like your feedback and suggestions

stage Dead Woods release - link and credits in description


.
.
.
and now, testing
other 2 fakes by blacksaibot converted to mugen
credits in description


Re: Mortal Kombat Multiverse - stage Dead Woods release
#81  August 11, 2016, 12:13:25 am
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Awesome stuff bruh! Downloading the Dead Woods stage for sure. :)
Re: Mortal Kombat Multiverse - stage Dead Woods release
#82  August 23, 2016, 10:57:24 pm
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hellooo gui .... you is a big partner ... your comments stimulates me XD

new version of Dead Woods by "BlackSaibot" - more info in description



other wip
by BlackSaibot too

Re: Mortal Kombat Multiverse - stage Dead Woods release
#83  August 23, 2016, 11:16:02 pm
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Re: Mortal Kombat Multiverse - stage Dead Woods release
#84  August 27, 2016, 07:49:39 pm
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OldGamer ... thanks, man
good to see you here ...
I like your stages with digitized sprites ... I can always take some sprite for my work

a new stage to download - credits and link in description

Re: Mortal Kombat Multiverse - stage Abandoned Street release
#85  August 27, 2016, 08:44:46 pm
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Thats a very nice stage edit. Its rare to see edits of the city stage from MK3. Also' id like to offer my assitance if you ever need help with ideas in producing some of the stages as well as gathering materials to do so.
Re: Mortal Kombat Multiverse
#86  September 27, 2016, 08:53:07 pm
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yes Magic Toaster, sure ... if you, or anyone here have an idea or concept stage, let me know .... if it's a good idea, I'll reproduce.

ideas, concepts, pics fake .... anything is welcome
XD

hi, people
well... other stage wip
credits in description



other fake by BlackSaibot converted to mugen



one more wip stage - concept by "saiZero"

Re: Mortal Kombat Multiverse
#87  October 08, 2016, 02:37:09 pm
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hi mates .... someone downloaded these stages?

I lost .... and want to make new editions on them
if anyone has, please send me


and other video:



Re: Mortal Kombat Multiverse - I need a favor.
#88  October 21, 2016, 02:57:35 pm
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Hey Adriano... sorry I've been so inactive lately. School and my new job has kept me very busy.
I'd like to try and get you the MK9 dead pool some time before the end of the year.

It's going to do a remake and combine the two concepts I made:



Re: Mortal Kombat Multiverse - I need a favor.
#89  November 04, 2016, 06:52:38 pm
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hi BS ... a merger will be interesting ... although, I like the old version
.
.
.

other wip.... sincerelly, what do you think? ;-/


Re: Mortal Kombat Multiverse - I need a favor.
#90  November 16, 2016, 01:40:03 am
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Hi Adriano, I've seen you are a brazilian creator. Would you like to join a brazilian group on facebook for mugen creators? I guess it would help you to share your works, also, it looks like you know a lot about mugen so you could share your knowledge too.

If you decide to join us, just add me on facebook or look for the group "M.U.G.E.N Conhecimento"

You have a great project, I will be looking for news.
Re: Mortal Kombat Multiverse - I need a favor.
#91  November 18, 2016, 09:46:58 pm
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Very good project man, i love me some MK
Re: Mortal Kombat Multiverse
#92  March 18, 2017, 02:41:52 pm
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Leandro, Drahedron, RandomLake.... guys, thanks

From now on, the project follows on the engine MKP4.1 fixed by Borg117.
New stage:
Special thanks to "BlackSaibot"(concept/sprites) and "Tema Fakov"(animated lava)
Please, read description for more information...


One more stage...
Special thanks to Felix-WA... more info, in the description.


Kung Lao download.
Please, more info in description
Re: Mortal Kombat Multiverse
#93  March 21, 2017, 03:46:30 pm
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Another BlackSaibot arena
Thanks to JAPA for the animated portal
Please read the description in the video for more credits and information

Re: Mortal Kombat Multiverse
#94  March 24, 2017, 02:33:24 pm
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Nice show.
Awesome as always.
Re: Mortal Kombat Multiverse
#95  March 27, 2017, 03:33:21 pm
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Yes. Very awesome.
Re: Mortal Kombat Multiverse
#96  March 30, 2017, 09:18:05 pm
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hey guys, it's good to know that you are here around this site

Kuatan Palace by "BlackSaibot"
more info in description...



Can someone help me to encode this intro?
idea and work - BlackSaibot

Re: Mortal Kombat Multiverse - I need some help with code of intro, please
#97  April 07, 2017, 05:48:16 pm
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Falling Cliffs by BlackSaibot...
Credits and links in description XD

Re: Mortal Kombat Multiverse - I need some help with code of intro, please
#98  April 07, 2017, 08:12:38 pm
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If Goro is always sitting there (looks like it), then to do this intro for Goro you would need to immediately detect the stage (State 5900 Round Initialization state), and spawn an Explod on sprpriority = -5 (lowest priority) to cover up Goro who will still be sitting there on the stage.  The Explod would be a square, with the chair, some of the bg, and a bit of the floor (enough to cover up Goro).
Something like:

Code:
[State 5900, Hide Goro on Kuatan Palace]
type = Explod
trigger1 = StageVar(info.name) = "KuatanPalace"
trigger1 = !numexplod(9999)
postype = left
pos = Floor(GameWidth/2),150 ;adjust y value
sprpriority = -5
id = 9999

I think the Explod will also get cleared when the Intro is over, so another one must immediately be spawned.  I recommend doing it in State 0 like such:

Code:
[State 0, Hide Goro on Kuatan Palace]
type = Explod
trigger1 = StageVar(info.name) = "KuatanPalace"
trigger1 = !numexplod(9999)
postype = left
pos = Floor(GameWidth/2),150 ;adjust y value
sprpriority = -5
id = 9999

So what's left after that is using the same StageVar trigger to play the correct Intro.

Code:
[State 190, Kuatan Palace]
type = ChangeState
trigger1 = StageVar(info.name) = "KuatanPalace"
value = 195

Then move Goro into mid-air and either use a tiny Goro anim, or using AngleDraw scaling to make him smaller.  You will want Physics = N for the first part.

Code:
[Statedef 195]
type = I
physics = N
velset = 0,0
anim = 180 ;win anim
ctrl = 0
sprpriority = -4 ;back, but not behind the mask layer.

[State 195, Position Goro]
type = PosSet
trigger1 = !Time
x = 0
y = -Screenpos Y+100 ;you'll have to adjust the "100"

[State 195, Tiny Goro]
type = AngleDraw
trigger1 = Time < 200
scale = .3,.3

[State 195, Goro Starts Jumping]
type = ChanegAnim
trigger1 = Anim = 180 && animtime = 0 ;win anim ended
anim = 40
persistent = 0

[State 195, Goro Jumps forward
type = ChanegAnim
trigger1 = Anim = 40 && animtime = 0 ;start jump anim ended
anim = 42
persistent = 0
Ehhh you should be able to fill in the blanks from here.

StateTypeSet, change physics to Air, Ground as appropriate.

Jump out (Velset)...

Position offscreen Y = 0 (posset)...

Jump back in (velset)...

Last Edit: April 07, 2017, 08:16:21 pm by altoiddealer
Re: Mortal Kombat Multiverse
#99  April 15, 2017, 09:13:16 pm
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altoiddealer,
certainly it helped me... I learned
Thank you for your time in this.

Here, doing a test with sprites Cage and stage
credits in description

Re: Mortal Kombat Multiverse
#100  April 21, 2017, 02:59:38 pm
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Stage by "-illusion-" - info & link in description

Re: Mortal Kombat Multiverse - one stage released
#101  May 03, 2017, 04:22:36 pm
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Please, read the description for credits and more info...

Re: Mortal Kombat Multiverse - one stage released
#102  May 06, 2017, 02:52:58 am
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Stage based on the concepts of "9NoobSybot7"
Info, credits, link download in description...

Re: Mortal Kombat Multiverse - one stage released
#103  May 14, 2017, 08:17:26 pm
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I've never made a MK style map before and was wanting to make one for this project. Are there any requirements for stages? Like is zoom allowed or not? Are RGB stages allowed?
Re: Mortal Kombat Multiverse - one stage released
#104  May 16, 2017, 05:16:45 pm
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hi vgames
You can download any stage in this topic and use it as a template
Feel free to do any stage .... as long as the theme is MK
Thank you for visiting and following up on the project.
Re: Mortal Kombat Multiverse - one stage released
#105  May 16, 2017, 05:55:45 pm
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Awesome. I'll see what I can "Frankenstein" up.
Re: Mortal Kombat Multiverse - one stage released
#106  May 20, 2017, 02:54:12 am
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Please, read the description for credits and more info...

[youtube]https://www.youtube.com/watch?v=JigJ3Da0G74[/youtube]

Simple and well done. Looks pro.
Great work Adriano, but I think the soundtrack it's not looped correctly. Anyway thanks for sharing
Re: Mortal Kombat Multiverse - one stage released
#107  May 31, 2017, 04:18:05 pm
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vgames and MatreroG, thank you guys, for following the topic...
I need a favor:
Does anyone here handle making special effects? Or do you know a friend who knows?
I need a steam effect, like this one from the image:



how in this video:

Last Edit: May 31, 2017, 04:31:20 pm by adriano gt
Re: Mortal Kombat Multiverse - one stage released
#108  June 03, 2017, 05:39:56 pm
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Since there is a better version being made, I will release the old one.
Information, credits and download link in the description of video.

Re: Mortal Kombat Multiverse - one stage released
#109  June 10, 2017, 09:24:48 pm
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still working in stages
info in description...

Re: Mortal Kombat Multiverse - one stage released
#110  June 14, 2017, 09:58:29 pm
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Stage released - link and info in description

Re: Mortal Kombat Multiverse - one stage released
#111  June 18, 2017, 04:15:06 pm
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Thanks. The Warehouse looks awesome.
Re: Mortal Kombat Multiverse
#112  November 28, 2017, 09:25:36 pm
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Re: Mortal Kombat Multiverse - release stages
#113  December 06, 2017, 07:31:34 pm
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Re: Mortal Kombat Multiverse - release stages
#114  December 09, 2017, 08:27:22 pm
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Re: Mortal Kombat Multiverse - release stages
#115  December 11, 2017, 01:25:18 pm
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Link in description

Re: Mortal Kombat Multiverse - release stages
#116  December 13, 2017, 12:36:53 pm
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Warehouse stage release... link in description

Re: Mortal Kombat Multiverse - release stages
#117  December 15, 2017, 03:24:45 pm
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Link in description

Re: Mortal Kombat Multiverse - release stages
#118  December 15, 2017, 08:03:30 pm
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Awesome work Adriano! And thanks for share.
Re: Mortal Kombat Multiverse - release stages
#119  December 18, 2017, 04:39:55 pm
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thank you a lot, matrero

now, other release
link in description