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Mortal Kombat NEW 2D Shinnok & Others (Read 588684 times)

Started by CoopNPB, September 26, 2015, 06:40:15 am
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Re: Mortal Kombat 2D Shinnok
#61  October 05, 2015, 06:02:48 am
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I should at least make him bend his knees more in added sprites and frames. I'll add more stomping sprite to that one in the sprite sheet. that was just an example throw. thanks for the hint man. I gotta put down a list of sprites to change up. I'll just browse thru these pages & others

Re: Mortal Kombat 2D Shinnok
#62  October 05, 2015, 12:42:08 pm
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so i've noticed, are you animating the 3d models you get, shrinking them, then editing them to fix the issues and clean em so that they look legit?

DUDE, YOU'RE A FUCKING GENIUS. IMAGINE WHAT YOU CAN DO WITH THE MKX CHARACTERS :O
Re: Mortal Kombat 2D Shinnok
#63  October 05, 2015, 11:34:07 pm
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Yeah I am. It's not as easy as people think. Found the light source for now. I'll just put the re-sprited Shinnok in the sprite sheet. the animations was just showing an idea of how he moves and shit.
Re: Mortal Kombat 2D Shinnok
#64  October 06, 2015, 12:21:32 am
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I personally find it to be a very nice detail that even the belt cloth waves up a bit when he goes back. Also, did Borg say anything about that new lightsource in there? The contrast does seems rather strong, but it could probably be easily fixed with some palette editing, so I say it looks pretty decent.
Re: Mortal Kombat 2D Shinnok
#65  October 06, 2015, 12:28:28 am
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That's a nice animation. Only thing that could be better is when he jumps upon Johnny, given that there doesn't seems to be much of an impact on it. Rather than stepping painfully upon his opponent, it feels more like he's just merely standing upon him, so you might want to change his pose to make it feel more like he's trying to cause pain when stepping upon his opponent's chest.

I agree with this. You can possibly make it look more painful by having Cage's legs and torso move up/bend forward. You can also have Shinnok's knes bend a bit more.

This is looking fantastic so far though.
These palettes better make me cum rainbows when I see them.
Re: Mortal Kombat 2D Shinnok
#66  October 06, 2015, 01:31:58 am
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I got the confirmation from Max, Le@N, and the rest of the other guys in the MKMW forum. This is what I'm going to stick to for now. It looks good enough for someone to code. I'm getting use to moving his cloth now. The sprite sheet is going to look soo much better.
Re: Mortal Kombat 2D Shinnok
#67  October 06, 2015, 02:58:13 am
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Re: Mortal Kombat 2D Shinnok
#68  October 06, 2015, 03:35:16 am
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These palettes better make me cum rainbows when I see them.
Re: Mortal Kombat 2D Shinnok
#69  October 06, 2015, 05:15:31 am
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This looks damn good now, and really legit looking. I'm loving every bit of progress you're making.
Re: Mortal Kombat 2D Shinnok
#70  October 06, 2015, 06:10:46 am
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Thank you my friend. Now time for Shinnok to sleep :P
Re: Mortal Kombat 2D Shinnok
#71  October 06, 2015, 11:30:50 pm
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changing pixels and making corrections now
Re: Mortal Kombat 2D Shinnok
#72  October 06, 2015, 11:50:46 pm
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"Time for Shinnok to sleep" made me ROFL, hahaha.

Good work man, not to be pushy, but how many animations have you done and how many do you need to finish him?
Re: Mortal Kombat 2D Shinnok
#73  October 07, 2015, 12:41:03 am
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probably about 8 or 10 more. I'm re-pixeling and making him taller. look Shouldn't take that long
Re: Mortal Kombat 2D Shinnok
#74  October 07, 2015, 08:27:28 am
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Re-pixel and re-sizing

 
Last Edit: October 07, 2015, 01:35:58 pm by CoopNPB
Re: Mortal Kombat 2D Shinnok
#75  October 07, 2015, 09:46:43 pm
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Whoa! those portraits are cool man!
Re: Mortal Kombat 2D Shinnok
#76  October 07, 2015, 10:25:16 pm
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God dammit this is going hell out of fast
Spoiler, click to toggle visibilty
Re: Mortal Kombat 2D Shinnok
#77  October 08, 2015, 12:34:18 am
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Yeah I'm almost done with re-doing the old animations and sprites. after that, moving on to finishing up all his falls and Fatality reactions.

Last Edit: October 08, 2015, 06:49:32 am by CoopNPB
Re: Mortal Kombat 2D Shinnok
#78  October 08, 2015, 07:40:15 am
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MY BALLS! (re-done)
Re: Mortal Kombat 2D Shinnok
#79  October 08, 2015, 11:57:31 am
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I'm really loving all the things you have done so far!
Yeah I'm almost done with re-doing the old animations and sprites. after that, moving on to finishing up all his falls and Fatality reactions.
Does he have fatalities? or just fatality reactions?
Re: Mortal Kombat 2D Shinnok
#80  October 08, 2015, 01:23:17 pm
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He will have both. I'm trying to get all his basics in then I'll focus on special moves and fatalies. I think I figured out his special moves so far