Scratcher said, July 22, 2009, 02:47:21 pmI just uploaded a new short clip on youtube:http://www.youtube.com/watch?v=9pgNnTOpq4oGood movie. I liked Reptile's friendship at the end.
Another short clip:http://www.youtube.com/watch?v=9Gd_iA1F-OgI also did another upgrade of Reptile:-added Animality-stance can now be changed by pressing start, removed taunt-every round he now randomly pics sub-zeros or scorpions stance
Awesome stuff that you are doing I like the idea of having Jax as Background"helper", but he might need a shadow, cause it looks kind of strange compared to the fighting chars
Cenobite 53 said, July 25, 2009, 04:50:42 pmAwesome stuff that you are doing I like the idea of having Jax as Background"helper", but he might need a shadow, cause it looks kind of strange compared to the fighting chars Thx. Sadly I can't use shadows on Jax, since the shadow won't connect to his feet and he would look like he is floating in the air.update on Ermac:- Teleport Punch can now be done in air- Special Moveset is now complete- added AnimalityI also changed the titelscreen to something new:The charpics are moving like in the arcade and "Press Start" is blinking.
Nice title scren. Almost like the one in the Sega Genesis version.What moves does Ermac has? And will he have the Telekinetic Massacure fatality?
spikeriley said, July 25, 2009, 10:39:29 pmNice title scren. Almost like the one in the Sega Genesis version.What moves does Ermac has? And will he have the Telekinetic Massacure fatality?For now he has the ones from UMK3. I still have to do the Fatalities. The only ones I have done so far are the head decap fatality and his animality.I worked on 2 more stages:Pit BottomGoro's LairI cut the floor sprite into different pieces, so the floor and background wall now scrolls like in the original arcade game.
Scratcher said, July 25, 2009, 09:01:41 pmThx. Sadly I can't use shadows on Jax, since the shadow won't connect to his feet and he would look like he is floating in the air.I guess you could make sprites for the Shadow (if the Shadow parameters in all your stages are the same) and use explodes with lower sprpriority triggered from jax's animations. EDIT: After looking at your Screenshots I' have realized that there are different Shadow parameters in you stages, so my solution wouldn't make much sense
Cool stages. Telekinetic Massacure was a fatality in UMK3. He uses telekinetic slam on his oponents repeatedly until he/she explodes into bones and stuff.
You are doing really nice and promising work for the future.I completely support making chars competible with other mugen rosters.You also did some nicework on interactive stages so ur mk project isbecoming much different than the others.Looking forward for ur other releases,specially Goro but there are some issues though all ur chars at beta phase now so i think its right to give some constructive feedback.Spoiler, click to toggle visibilty subzero sprites seems to have some weirdly colored pixelsliukang also have some green pixels surrounding him.i am suspecting that u used ".jpeg" format for sprites..or maybe that weird pixels appears because of scaling the images.if its because of scaling this is how to fix it.its for photoshop though and quoted from "navets" but still may help u Quotenot so fast, here the ultimate solution comes from 1 decade photoshop user go to EDIT/PREFERENCES/GENERAL/Image Interpolation: nearest neighbor there are some others bugs,issues found but i think visual parts have more importance.I am fallowing ur project.keep up the good work.GL with the rest of it.
Thank you for your feedback:SuijA said, July 27, 2009, 02:10:57 pm subzero sprites seems to have some weirdly colored pixelsYeah I noticed that after I had Scorpion ready and played for the first time with Scorpion against Sub-Zero. When I started Sub-Zero, I made a mistake with the colour palettes. So I will fix his colour palettes and sprites before he goes from beta to version 1.SuijA said, July 27, 2009, 02:10:57 pmliukang also have some green pixels surrounding him.That's cause I used Mike Obrechts Liu Kang as a base. He rushed that char and never finished it. But I plan to replace all original sprites that have those green pixels with new ones.Also thank you for the photoshop tip. might come in handy Please feel free to post other bugs you have found. I may have fixed some allready, but there also might be some that I may not have seen so far.spikeriley said, July 26, 2009, 11:47:24 pmCool stages. Telekinetic Massacure was a fatality in UMK3. He uses telekinetic slam on his oponents repeatedly until he/she explodes into bones and stuff.thanks and I haven't coded that fatality yet, but it will be in for his first release.
Scratcher said, July 27, 2009, 06:42:26 pmPlease feel free to post other bugs you have found. I may have fixed some allready, but there also might be some that I may not have seen so far.Thank u for caring about feedbacks.Here they areSubzero:*after a successful airkick recovering time takes too much time.*Back+HK doesnt make opponnent fall(this maybe intentional .i dont remember mk1 mechanics carefully,but since they have updated moves )*ice clone dissappears too fast(nothing serious)*crouch LK,HK has same animation and both have no sound effect*This is not a bug that derives from u but icebolt of subzero makes juano16's MK chars to get frozen but also they shift between 2 states while frozen.u may wantto check it somehow.*U may wantto change command for sliding move to be more player friendly..like (LP+LK+back)*Subzero used to be able to freeze while there is a iceclone present.*His sweep is 2hits somehow.Liukang:I guess most of the bugs are because of using mike's work but i am just gonna mention some, so u may pay attention while making char again.*crouch LK,HK has same animation and both have no sound effect(ok the anim is because of being MK1 i get it..)*2hits sweep*his fireball has some weird frames,bicycle kick now working properly to a cornered opponent and looks weird.Spoiler, click to toggle visibiltywill check ur other chars aswell for feedback soon.And btw it would be great if u add ur new betas,releases and stuff also to ur veryfirst post at the begining by modifying it.So they will be alltogether,easier to fallow
Thanks for the bug report.The back+HK and the low kick are working like in MK1. They didn't fall after being hit by back+HK and the low kick just had 1 animation + no sound.I will look into the rest.As far as an update of my first post goes, I tried many times to update it, but I always get an error message. So I can't do anything about it for the moment.
Fixed some stuff:-sweep kick fixed on all chars (also like in MK1, you now have to wait till the opponent gets back on it's feet to sweep him/her again)-Liu Kangs Fire Dragon changed into the MK1 Fireball and fixed its animation-Bicycle Kick on cornerd opponent has been fixed-Sub-Zero's standing animation has been fixed (I made it smaller than the other sprites, that's why it got strange looking colours)
Goodnews btw i looked into mk II liukang about his projectile.(since that was his projectile at mk2)it seems the problem was,firedragon sprite was too big.like 2x bigger than it should be,and that is causing it to look weird on the frames i posted before.Spoiler, click to toggle visibiltysame screen from original game.i think it is ok to update projectiles,effects for MK1 character's while keeping their own sprites. since new projectiles looks much better.same for subzero's ice.but u are the one to decide it.its ur game.
Update:started working on BarakaStage Palace Gates:made Shang Tsung in Throne Room clap after round is over:
Hi there,I just want you to know that I am still working on this project.The reason for me not to post in a while is because I have to attend to a vocational retraining course. This means for the next 2 years, I will have little to no free time. That makes it impossible for me to do a lot of posting during that time. But I wont give up my project.Now, since the last time I postet an update, I moved to the new Mugen 1.0 engine.I also did some bugfixes on different chars, worked on some fonts, changed the lifebars a little, redid the VS screen, made a logo intro and added some moves to Raiden.I just uploaded a new clip on youtube where I play 3 matches in the Tournament Mode with Raiden:Raiden Gameplay
looks good, maybe you can add more details but is looking good you gonna add stage fatalitys or different finish him musics for each stage?
Hey thanks ,since I allready set up a system for stage interactions, one of my plans is to give every stage its own "Fatality-Time-Music". As far as stage fatalities goes, I want to do at least the Fatality for "The Pit", but I am not sure if I can pull it of as good as the guys from MKP did it.