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Mortal Kombat X (Last update on 02.10.14) (Read 61793 times)

Started by Bad News GBK, June 01, 2014, 08:19:49 pm
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Re: Mortal Kombat X (Last update on 02.06.14)
#101  June 03, 2014, 08:34:00 am
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They need characters like baphomet in
Re: Mortal Kombat X (Last update on 02.06.14)
#102  June 03, 2014, 09:15:42 am
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the style doesn't look all that different from mk9??
J-Grug has already established he knows nothing about MK, remember he is the guy that wants MK to have flashy lights coz the games mood is too depressing.


Re: Mortal Kombat X (Last update on 02.06.14)
#103  June 03, 2014, 09:45:22 am
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They need characters like baphomet in

Baphomet..Zebron..and yes..Belokk of course.

Seriously, i bet that Tremor could be the "Skarlet" of MKX (Long time rumored character, now finally a real playable character)

And it would be weird if Skarlet would not be back
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Re: Mortal Kombat X (Last update on 02.06.14)
#104  June 03, 2014, 09:47:40 am
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Fuck that we need Hornbuckle and Pedro!
Re: Mortal Kombat X (Last update on 02.06.14)
#105  June 03, 2014, 09:51:36 am
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If you go old-skool bring on Nimbus Terrafaux already!
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Re: Mortal Kombat X (Last update on 02.06.14)
#106  June 03, 2014, 10:01:00 am
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I think I'm the only person who liked the song, I think it fit the action perfectly, but yeah for Mortal Kombat it is pretty out of place. Had it been something like Street Fighter maybe then sure but a fantasy game like MK needs something else because it does clash hard and I can see why people are hating it.
Re: Mortal Kombat X (Last update on 02.06.14)
#107  June 03, 2014, 10:10:15 am
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Seriously, i bet that Tremor could be the "Skarlet" of MKX (Long time rumored character, now finally a real playable character)

And it would be weird if Skarlet would not be back

tremor is an already established char he was in special forces but he was a boss char

he's actually a pc in mk9 vita in the challenge tower one mission tho
i cant count the reasons i should stay

one by one they all just fade away...


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Re: Mortal Kombat X (Last update on 02.06.14)
#108  June 03, 2014, 11:01:43 am
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From the youtube comments to even here so much hate on the music. Honestly if you listen to the lyrics is fits the trailer rather well and the drop right before the real action of the trailer also fits perfect. Sure it's not the Mortal Kombat that we're all used to but I doubt that's what Ed Boon was going for in the first place. I guess people are just too used to the usual outlandish or metal tracks that come with an MK game. That's fine, everyone has their own opinions and I can respect that but I for one think the music is perfectly fine. Will we see it in the actual game? I highly doubt it, maybe in the ending credits to the story mode some where but that's it.

As for characters, I really just hope that they don't make Kenshi a fucking zoning character again. I hated his play style in MK 9 so I hardly touched him.
Re: Mortal Kombat X (Last update on 02.06.14)
#109  June 03, 2014, 11:06:46 am
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I hope Smoke and Sektor are both playable in their human forms.
Re: Mortal Kombat X (Last update on 02.06.14)
#110  June 03, 2014, 11:13:14 am
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Idk.. As good as the music is (and honestly, it's actually growing in me rather quick), I just thought it doesn't fit the mood of what this trailer is (which is pretty much Sub Zero and Scorpion fighting to the death.. Again).

Though for how it's used, it is quite nice for how they use it (the "buildup" being the intro part, "Fight!" being when the music kicks in, and the part where Scorpion got kick to a tree is where the vocals came in).

...Actually, looking back at the trailer, I noticed that Sub Zero's mask broke off after Scorpion slammed him to the ground. As obvious as that is, something tells me that we're going to see some kind of "armor damage" in-game (in akin to.. I guess Soul Calibur). However, it may just be me over-speculating things.
Re: Mortal Kombat X (Last update on 02.06.14)
#111  June 03, 2014, 11:18:56 am
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I hope Smoke and Sektor are both playable in their human forms.

Human Sektor is playable in MK9... As an Alt. Costume for Sektor (Could be obtained by either beating arcade mode, or a section of Story mode where you have to play as Sektor.. I think).

Edit: I apologise for double-posting in advance. Seems like the auto-merge is not active at this time.. Unless there's a "manual" merge.
Re: Mortal Kombat X (Last update on 02.06.14)
#112  June 03, 2014, 11:20:16 am
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I love how Scorpion looks there and how the graphic is ultra realistic, however that is very huge distant between combatants in the beginning of the round, dunno if the run is auto executed as the round starts, otherwise it would take a long time to get into fighting distance if both players are careful or none take initiative to close the distance, or probably get into prolonged projectiles battle. 
Re: Mortal Kombat X (Last update on 02.06.14)
#113  June 03, 2014, 11:21:44 am
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...Actually, looking back at the trailer, I noticed that Sub Zero's mask broke off after Scorpion slammed him to the ground. As obvious as that is, something tells me that we're going to see some kind of "armor damage" in-game (in akin to.. I guess Soul Calibur). However, it may just be me over-speculating things.

MK9 did that. As a character loses health and gets hit mid-battle, armor and clothing would be damaged and torn. Then chunks of flesh and eyeballs would be lost and bones would be exposed.
Re: Mortal Kombat X (Last update on 02.06.14)
#114  June 03, 2014, 11:25:13 am
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I love how Scorpion looks there and how the graphic is ultra realistic, however that is very huge distant between combatants in the beginning of the round, dunno if the run is auto executed as the round starts, otherwise it would take a long time to get into fighting distance if both players are careful or none take initiative to close the distance, or probably get into prolonged projectiles battle. 

They could just put in a dash like most 3D fighters by either double tapping then holding the stick forward or a triple tap. Just depends on how Boon wants it to be.
Last Edit: June 03, 2014, 12:01:51 pm by Da Hat Man

SNT

Re: Mortal Kombat X (Last update on 02.06.14)
#115  June 03, 2014, 11:54:46 am
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Hibernating.
Re: Mortal Kombat X (Last update on 02.06.14)
#116  June 03, 2014, 11:57:16 am
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I love how Scorpion looks there and how the graphic is ultra realistic, however that is very huge distant between combatants in the beginning of the round, dunno if the run is auto executed as the round starts, otherwise it would take a long time to get into fighting distance if both players are careful or none take initiative to close the distance, or probably get into prolonged projectiles battle. 

They could just put in a dash like most 3DS fighters by either double tapping then holding the stick forward or a triple tap. Just depends on how Boon wants it to be.

yeah sure about the dash/ run, what I meant who would run wild into the opponent by the start of the round like in the demo where both players ran into each other and then clashed, so I guess if that was actual gameplay, probably the run was mandatory, like auto executed for both parties at the beginning of the round, where we can choose to clash with what moves to get a first hit.

btw quoted from wiki
Quote
The game will allow players to choose between multiple versions of each character, with each version providing differences in gameplay from its counterparts

probably applied to masked, unmasked, cyberized sub-zeroes, human & cyberized smoke, who else with multiple move sets of the same charater?

SNT

Re: Mortal Kombat X (Last update on 02.06.14)
#117  June 03, 2014, 12:02:50 pm
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Quote
The game will allow players to choose between multiple versions of each character, with each version providing differences in gameplay from its counterparts

probably applied to masked, unmasked, cyberized sub-zeroes, human & cyberized smoke, who else with multiple move sets of the same charater?
That's a possibility, but I think it'll be more universal than that. 

In the trailer, while Scorpion had the sword at his hip, he never made use of it, but extensively abused joint-snapping counters, the X-Ray attack and the neck-snapping OTG harpoon at the end.  At the same time, Sub Zero avoided the bone breaking and focused on stage interactions, swinging from the trees, pulling weapons from the environment.  I'm tipping that's indicative of a Counter/Bonebreaker version, and a Stage Interactor/Weapon User version, or something along those lines.
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Last Edit: June 03, 2014, 12:12:35 pm by SNT
Re: Mortal Kombat X (Last update on 02.06.14)
#118  June 03, 2014, 12:27:12 pm
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yeah.. more universal..probably just different weapons with different range+ damage + weapon specific moves on each costumes, I don't think they do each costume into independent characters, probably just different in damage vs speed vs ease in comboability when using that weapons like Soul Edge
probably that.
Re: Mortal Kombat X (Last update on 02.06.14)
#119  June 03, 2014, 01:58:05 pm
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some journalist said:
The trailer didn't impress me so I'm going to bitch and complain about modern day gaming.

Nice read.

I anticipate something like Trilogy (only more varied).
Would also be interested in NRS bringing back on the fly hand-combat/weapon switching, but I don't think they'd pull it off with success. Still worth a shot.
Re: Mortal Kombat X (Last update on 02.06.14)
#120  June 03, 2014, 01:59:05 pm
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I just viewed the trailer.

Looks very nice. However, I will not hold my breath for the final product to match the trailer in graphical quality.

But if it does match, then, holy smokes, has video game graphic technology come this far.
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