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Most Innovative Creations  (Read 3323 times)

Started by Generic Main Character, October 12, 2014, 08:09:02 am
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Most Innovative Creations
#1  October 12, 2014, 08:09:02 am
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Hello, Guild. I remember a really long time ago when Randomselect was actually populated with people, they ran these award themed threads, much like this website's CoTM section. My favorite part is seeing that year's most innovative work, it's very interesting to see how some creative minds work with this engine.

Since the CoTM structure is mostly what people consider to be the general best of the year, rather than a specific category (really glad we don't have a "worst character of the year" award. Always just seemed like a tool to put people down) I would like to see what people view as the most innovative creations to have come out in recent years?

I'll go ahead and get the most obvious out of the way, OmegaPsycho's boss levels are pretty darn innovative.
Last Edit: October 12, 2014, 08:23:01 am by Generic Main Character
Re: Most Innovative Creations (Modern)
#2  October 12, 2014, 08:22:55 am
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Mine's would be Segare by Touiken, and Teppei. (Forgot creator)
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Last Edit: October 13, 2014, 03:58:03 am by メインキャラクター
Re: Most Innovative Creations
#3  October 12, 2014, 10:05:55 am
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Hahaha the Randomselect Awards. Good lord does that stir up some bad memories BUT LET'S NOT TALK ABOUT THAT.

Probably the most innovative in my opinion was felineki's Akuma because the attention to detail is so great that it makes me think felineki is crazier than users that actually do have mental illnesses. I could also say the same for Rajaa's Urien but I'm a little mad at him now because my secret char that I pooped out in an hour can't damage him at all due to how his hitstates are coded. Also a lot of the originally sprited chars of late are automatically incredible.

Also I just realized that your username is "Generic Main Character" and the katakana in Dorae's name sounds out "Main Character." /me chants "Fight! Fight! Fight! Fight!"
Re: Most Innovative Creations
#4  October 12, 2014, 10:16:10 am
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ahuron's mukuro, because a friend and i have a theory that he coded one striker a day, and that results what we have here. a lot of insane and fun ideas there

3ha's shadow sumou, a 'what if' hidden-mvc-character-version of e. honda that also comes with an alt hakan mode...that he can also switch to in-game

adamlexus's nostalgic ballz, because find me another character that implements savestates in mugen

brown's gene, for many many reasons, but i like the customizable move set-up at the beginning of the fight

juano16's soul ninja(s), because really, packaging the separate characters into individual palette triggers is a pretty neat idea. makes arcade mode a total gamble too lol. but most of all saves a LOT of space on your roster, should you want them

hanyu-maru, managed to make the ane-san characters in a fighting game format (one even comes with the scary face challenge minigame), made bootleg-sprite lee chaolan play like full-blown tekken 2, etc

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Re: Most Innovative Creations
#5  October 12, 2014, 05:11:55 pm
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Fantastic replies thus far. What I would consider innovative would be:

Aiduzzi's Ella, Ubu, Kuando and Giano. They're completely original and everything is done from scratch. And they're also a lot of fun to play as. The same can be said for Reu's DragonClaw and the Black Heart fullgame.

Sean Altly's Shades of Manhattan deserves honorable mention due to being 100% original and also from scratch, sprites and style wise. I also love his Resident Evil 2 Mr.X Character. Innovation here is more for originality sprite wise as Sean used plenty of existing material for a base of his work.

I've always had a soft spot for MASA's SF2 recreations. Not only are they very accurate, but those sub-menus to adjust and tweak playability are pretty clever.

I also think everyone knows and appreciates P.o.t.S. "best of style" that everyone is still harkening back to these days.

Lastly, my personal favorite Mugen characters are all of Dcat's TMNT entries. His mixture of custom sprites, scads of voice clips/sound effects and charm through custom intros and rock solid playability make these releases very innovative in my book.
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Re: Most Innovative Creations
#6  October 13, 2014, 03:34:21 am
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It's weird no one mentioned Reika by Taruse I mean this char is old, it comes from 2000 year so it's 14 years old char and back then this char really was really really something. It have original sprites, & gameplay, cutscenes during supers, can pick up weapon from the ground and her LV3 Super have Zoom + own background. Even today stuff like these is rarely present in character. It still amaze me how Taruse was manage to pull all that off on such old version of Mugen. Anyone who doesn't know Reika should immediately try her out.

Another thing come to mind is Babel Sword game by TATsu. I mean he turned Mugen into space shooter. How cool is that ? Even Elecbyte was impressed at his creation and that itself tells a lot.

And there is Dragon Claw by Reu which turned to be some sort icon of Mugen. I'm suprised no one mentioned him before me.
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Re: Most Innovative Creations
#7  October 13, 2014, 03:37:03 am
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I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Most Innovative Creations
#8  October 13, 2014, 04:42:05 am
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the obligatory choice here is training by stupa, cant get more innovative than that

ukege's rockman minigames
shinpan by cannon musume (bg character that cheers you on)
angledrawsphere by pkrs (aka the jesus ball)
dhalsim with clones by NRF for all the crazy combos and shit you can do plus the super that transforms the opponent into dhalsim.
the custom model characters from baki the grappler by tokage
also going with nostalgia ballz by the_none for savestates/achievements
e. honda by theedge for a functional, completely custom sprited and beautiful char
kamekaze's system conversions of sfex, mvc3 and mvc2
tatsu's stages and add04basic/whatever that shit was called
akuma by felineki/cvs2 chars by jesuszilla for accuracy
tony won by mitai dake for all his great specials and supers, such as summoning a crowd that throws bottles at you
tokei's characters

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Re: Most Innovative Creations
#9  October 13, 2014, 04:52:42 am
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dhalsim with clones by NRF for all the crazy combos and shit you can do plus the super that transforms the opponent into dhalsim.
Dhalsims is the best.

Kamekaze's custom GG-esque fighters (Tristan, Alcott, Captain Falcon, Roa) for their very existence.
Choujin's DBZ characters for being fun, relatively balanced, and really visually pleasing.
The_None's Giygas for...whatever the fuck it's there for.
Why did nobody mention Evil Ryu/Evil Ken by Reu, seriously.
Senator Liebman by The_None because I don't think I need to explain why.
The_None's Battle K-Road characters (I think I'm noticing a pattern here).
Don Drago's characters because of all the custom spritework and effort put into converting 4-button SNK-esque characters into fully functional 6-button characters with custom gameplay (especially his Geese with nine modes and three groove options to choose from).
Kamekaze's KOF 13 characters (especially his Rugals).
Iron Fist Ryu by Ahuron because Iron Fist + Ryu = a shoto I actually play as.
Sander's KOF characters (Kyo and Terry especially).
The_None's Shadow Kouma for being Double before Double existed.
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Re: Most Innovative Creations
#10  October 13, 2014, 04:58:41 am
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whipkai: for she showed that a character does nto has to be done in it's original game style to be good.
evil ken: while it took tears and blood it was the first evil character done right.
Re: Most Innovative Creations
#11  October 13, 2014, 05:01:17 am
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Neat Unsou's Sonans/Wobufett.
Omegapsycho's stuff.
Mabskmk's Metal Slug adaptations.
Cyanide's Kirby.
PotS' multiple bonus characters, specially Duck Hunt.
Doggiedoo's Warzard/DD characters.
The japanese guy behind Richter, Dracula and Alucard.
Fh... you know, the IBWTG fangame guy.
Last Edit: October 13, 2014, 05:07:44 am by The Simplistic Fubini
Re: Most Innovative Creations
#12  October 13, 2014, 05:43:36 am
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Kamekaze's custom GG-esque fighters (Tristan, Alcott, Captain Falcon, Roa) for their very existence.

They're actually more aimed at Blazblue's style than Guilty Gear.

Also, OmegaPsycho's boss characters are pretty much the most innovative characters ever. His Shang Tsung deserves special mention (so does Legion and Beelzebub).
PotS said:
That they don't just restrict themselves to my style.

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Re: Most Innovative Creations
#13  October 13, 2014, 05:49:48 am
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Talking about creations... In a VS Style talking, Beximus inspired me much. [Especially of HOW he converts a NON-MvC character to a VS Style perfectly, like he did with Rolento, Guy, Hugo, Phobos, Urien and the whole roster of Capcom Universe]

Kamekaze also for his MvC2 alongside with Mouser, those two guys rocks with his MvC2 systems :) .


I always loved also the Sean Alty characters, maded from scratch to a full character. If I have the same patience of him for DRAWING my own sprites D:
Re: Most Innovative Creations
#14  October 13, 2014, 07:12:42 am
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Re: Most Innovative Creations
#15  October 13, 2014, 08:58:33 am
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You guys are too young to even know about J'Dar II by KGenjuro
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Re: Most Innovative Creations
#16  October 13, 2014, 11:05:22 am
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new entry: a metal slug 5 enemy edited to be one of the mister gutsies from fallout 3, courtesy of rei

sooner or later, everybody puts up with xiangfei
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Re: Most Innovative Creations
#17  October 13, 2014, 01:43:29 pm
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Re: Most Innovative Creations
#18  October 13, 2014, 03:32:31 pm
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I nominate myself for my marriage proposal  :pimp:  Just kidding, it's a unique sequence obviously, but the triggers are simple, no groundbreaking or bar-raising code here.

I have to agree with all of Saikoro's comments on Dcat's TMNT characters.  However I can't quite recall if those were released this year or last... Krang has been my favorite addition to my roster in awhile.
Last Edit: October 13, 2014, 03:52:09 pm by altoiddealer
Re: Most Innovative Creations
#19  October 13, 2014, 04:58:32 pm
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While Ihaven't kept up with more recent developments, back in their day Splode (Rogue with multiple power sets, Randy Green levelling up and getting a menus to customize his stats accordingly) and 3ha's (2 characters in 1, including Fio from Metal Slug riding a Sentinel) stuff was pretty great.

Necromancer's original Piccollo was also pretty great - levelled up, duplicated himself and the duplicate had its own AI, lots of interesting features and tricks with help with the DBZ flavor (IIRC, having him charge his power would push opponents back). Couldn't not mention that one.
Re: Most Innovative Creations
#20  October 13, 2014, 05:35:26 pm
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Re: Most Innovative Creations
#21  October 13, 2014, 05:41:43 pm
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I nominate myself for my marriage proposal  :pimp:  Just kidding, it's a unique sequence obviously, but the triggers are simple, no groundbreaking or bar-raising code here.

Holy crap!! That was one of the more clever intros I've seen in a long while. I've never seen anything outside of clips for Super Jail, and I had no clue that that robot (Sorry, don't know the name) was so versatile. I hope you can get your coding squared away. He looks very cool.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Most Innovative Creations
#22  October 13, 2014, 06:14:33 pm
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You guys are too young to even know about J'Dar II by KGenjuro

ah yeah, was it the first one that was a non fighter thing using mugen ? I don't remember there being a prevouis one. also sorrowedge's sagat, but i don't even know if it was a public release, you were able to score points , use them to buy moves and equip those moves to commands.
Re: Most Innovative Creations
#23  October 13, 2014, 06:32:49 pm
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Leo by DoggieDoo could collect gems and level up to buy moves. You could also use the taunt button to pick which power sets Leo would have. I want to also mention Skiff's sidescrolling template since it's not only a full bonus game in itself but also something you can use to make your own bonus beat'em up.
Re: Most Innovative Creations
#24  October 14, 2014, 12:04:57 am
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Any well made character that is a character that has not appeared or been playable in a fighting because usually they have original sptes and tons unique moves and ideas.
For example all the playable Madoka Magica characters (Witch monster Charlotte especially), the recently made Bubblun and MVC1 Striker characters and that villian Ventre and his Poullet minions from SkyGunner, Klonoa and more.
The most recent surprice must have been oyaji's Hina/Hibachi, the infamous final boss from the bullethell series Dodonpachi.
Judging from the screenshot, I was expecting either pretty idle sprite with no gameplay at all, or literelly bullethell.

What I got was an imaginative and innovative character who can represent the Dodonpachi series and it's gameplay and STILL be a balanced and fun to use character, just because SO much thought was put into it with innovative mechanics and gimmicks that adds a lot of strategy wgile still adding many references to classic Dodonpachi elements such as the helpers being based on the different player ships and even changes the characters own playstyle based on the helper you chose.
Still a BETA, but damn is it well done.

Also, unique characters that are well thought out and imaginative like, Raine (not Bloodrayne one), Aner, Mery White etc.
Favourite OC would have to be robo's Pill who has lots of imagination and unique ideas without even explaining who or what she is, not to mention the Professor Layton like visual style the character has, and amazingly, she manages to avoid the pit that is needless fanservice. Total favourite. :D

When it comes to full games it would be Famicom Fighters, at first the NES centric controls for a complex fighting game had me worried, and the screenshots gave little appeal to me since I've seen much retro style characters before, but when you try it out, it is GOLD!
It's even the only project that has been so jaw dropping that I decided to help out with the project. :D
Re: Most Innovative Creations
#25  October 14, 2014, 02:07:29 am
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Re: Most Innovative Creations
#26  October 14, 2014, 02:15:42 am
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I saw many innovative creations.
I can talk about that SMB stage 1 made by Bane.
Or some bonus stage characters made by Lord Sinistro( Alex Kidd,Altered Beast Stage 2 Boss)

I make a character who can take objects from the ground like a guitar (Doda from a Mobile Game).I guess that can make a different gameplay too.
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Re: Most Innovative Creations
#27  October 14, 2014, 06:08:29 pm
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something looks a little off...

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Re: Most Innovative Creations
#28  October 14, 2014, 10:06:28 pm
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Re: Most Innovative Creations
#29  October 15, 2014, 12:47:16 am
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I consider innovation in the terms of coding stuff.

- As such the way Tatsu coded his 3D stages for Mugen 1.1 (followed by Margatroid_RC) is pretty innovative. His Babel Sword game goes beyond the usual boundaries of Mugen, showing that a shoot'em up is possible, which is really innovative too.

- CastleVania by Serio is pretty innovative in this sense too.

- I also like Link (Zelda) by RMX, Silencer and MikeWerewolf, for the integration of a shop to gain objects as you progress during Arcade mode. This was also done through a lesser extent (via levels, as in a RPG game) by Splode, for his Randy (Guardian Heroes).

- Ziltama was pretty innovative with his stages too, with the way he used Mugen's bug during superpause to make various stuff (MK dragon, Mario stuff) appear in his stages.

- Winane created the smallest (byte-wise) character possible in Mugen (later "updated" by BlackJack to make him even more optimized, via some Linux optimization).

- Syn has always been pretty innovative with his stage stuff, even though it's not the best to install, as you need to edit all your chars and make sure they're compatible.
In this sense, OmegaPsycho, and Bane84 before him, had nice ways to implement "char+ interactive stage" into various characters, with bosses, or even shooting games (Western shoothing by Bane84, also Mario and Contra games).
Re: Most Innovative Creations
#30  November 29, 2014, 08:31:59 pm
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Psychopath Kyo by DrKelexo. KOF13 sprites + ABK mechanics + Dead Rising references = YES
Ms. Fanservice by DrKelexo. Just cuz it makes fun of titboobs.
NMOri Yagami by adamlexus. There are no words to adequately describe this amazing creation.