altoiddealer said, October 13, 2014, 03:32:31 pmI nominate myself for my marriage proposal Just kidding, it's a unique sequence obviously, but the triggers are simple, no groundbreaking or bar-raising code here.Holy crap!! That was one of the more clever intros I've seen in a long while. I've never seen anything outside of clips for Super Jail, and I had no clue that that robot (Sorry, don't know the name) was so versatile. I hope you can get your coding squared away. He looks very cool.
XGargoyle said, October 13, 2014, 08:58:33 amYou guys are too young to even know about J'Dar II by KGenjuroah yeah, was it the first one that was a non fighter thing using mugen ? I don't remember there being a prevouis one. also sorrowedge's sagat, but i don't even know if it was a public release, you were able to score points , use them to buy moves and equip those moves to commands.
Leo by DoggieDoo could collect gems and level up to buy moves. You could also use the taunt button to pick which power sets Leo would have. I want to also mention Skiff's sidescrolling template since it's not only a full bonus game in itself but also something you can use to make your own bonus beat'em up.
Any well made character that is a character that has not appeared or been playable in a fighting because usually they have original sptes and tons unique moves and ideas.For example all the playable Madoka Magica characters (Witch monster Charlotte especially), the recently made Bubblun and MVC1 Striker characters and that villian Ventre and his Poullet minions from SkyGunner, Klonoa and more.The most recent surprice must have been oyaji's Hina/Hibachi, the infamous final boss from the bullethell series Dodonpachi.Judging from the screenshot, I was expecting either pretty idle sprite with no gameplay at all, or literelly bullethell.What I got was an imaginative and innovative character who can represent the Dodonpachi series and it's gameplay and STILL be a balanced and fun to use character, just because SO much thought was put into it with innovative mechanics and gimmicks that adds a lot of strategy wgile still adding many references to classic Dodonpachi elements such as the helpers being based on the different player ships and even changes the characters own playstyle based on the helper you chose.Still a BETA, but damn is it well done.Also, unique characters that are well thought out and imaginative like, Raine (not Bloodrayne one), Aner, Mery White etc.Favourite OC would have to be robo's Pill who has lots of imagination and unique ideas without even explaining who or what she is, not to mention the Professor Layton like visual style the character has, and amazingly, she manages to avoid the pit that is needless fanservice. Total favourite. When it comes to full games it would be Famicom Fighters, at first the NES centric controls for a complex fighting game had me worried, and the screenshots gave little appeal to me since I've seen much retro style characters before, but when you try it out, it is GOLD!It's even the only project that has been so jaw dropping that I decided to help out with the project.
aladdin's twerking. lol.jailbots marriage proposal and low health glitchingroad runner's cliff fall.ricepidgeons giratina.....just amazing.and interactive mugen....
I saw many innovative creations.I can talk about that SMB stage 1 made by Bane.Or some bonus stage characters made by Lord Sinistro( Alex Kidd,Altered Beast Stage 2 Boss)I make a character who can take objects from the ground like a guitar (Doda from a Mobile Game).I guess that can make a different gameplay too.A contribution in few words.I remember a character called Owl, was a beta,who can get experience in Arcade Mode.
altoiddealer said, October 13, 2014, 03:32:31 pmI nominate myself for my marriage proposal Just kidding, it's a unique sequence obviously, but the triggers are simple, no groundbreaking or bar-raising code here.Holy shit that is amazing. how long did that take you to make?
タイタニックリバース said, October 12, 2014, 08:22:55 amMine's would be Segare by Touiken, and Teppei. (Forgot creator)I can't seem to find the first character. Is this a typo?
I consider innovation in the terms of coding stuff.- As such the way Tatsu coded his 3D stages for Mugen 1.1 (followed by Margatroid_RC) is pretty innovative. His Babel Sword game goes beyond the usual boundaries of Mugen, showing that a shoot'em up is possible, which is really innovative too.- CastleVania by Serio is pretty innovative in this sense too.- I also like Link (Zelda) by RMX, Silencer and MikeWerewolf, for the integration of a shop to gain objects as you progress during Arcade mode. This was also done through a lesser extent (via levels, as in a RPG game) by Splode, for his Randy (Guardian Heroes).- Ziltama was pretty innovative with his stages too, with the way he used Mugen's bug during superpause to make various stuff (MK dragon, Mario stuff) appear in his stages.- Winane created the smallest (byte-wise) character possible in Mugen (later "updated" by BlackJack to make him even more optimized, via some Linux optimization).- Syn has always been pretty innovative with his stage stuff, even though it's not the best to install, as you need to edit all your chars and make sure they're compatible.In this sense, OmegaPsycho, and Bane84 before him, had nice ways to implement "char+ interactive stage" into various characters, with bosses, or even shooting games (Western shoothing by Bane84, also Mario and Contra games).
Psychopath Kyo by DrKelexo. KOF13 sprites + ABK mechanics + Dead Rising references = YESMs. Fanservice by DrKelexo. Just cuz it makes fun of titboobs.NMOri Yagami by adamlexus. There are no words to adequately describe this amazing creation.