Here's another stage, hope you like this Stage Preview: http://www.youtube.com/watch?v=AzcqFYFGtkwDLink : http://www.sendspace.com/file/ex5em6second version:used different color in the stage and used some filthers to hopefully make the clashing of sprites lesser noticable (first try on that one )from left to right DLink V2 : http://www.sendspace.com/file/9l4uvuGrts
Pretty cool. The sad part is that I can pick out exactly what elements you used from what stage. Yeah, I was an MK diehard back when.Some nitpicking... Some of your elements clash between low and high resolution. Otherwise, this an interesting and welcome addition. Thanks for the share!!
@ Saikoro thx for your feedback as allways it's much apreciated,i think the clash mentioned is because there's mk and mk2 sprites put in this.Was trying to make this stage have more of it's own looks instead of an excisting stage with a twist Glad you like it as it is tho grts @ s1navyseal allready made 2 edits of the jade's desert stage some time ago, maybe you'll like them. tho they are in a daytime setting
Indeed. Let's break this stage down...Floor: The PortalSpikes: MK3 Bell TowerBricks: Goro's LairRed Skulls: Kombat TombSmall Red Flags: Palace GatesRed Pillars: The ArmoryScreen Gate: The Dead Pool.Did I miss anything?? Am I wrong on any of these??You should probably try utilizing some of PhotoShop's filters and color correction techniques to make things look more uniform. The stage is awesome as it stands. Improving these details would only add to the awesomeness of this stage.
@ SaikoroLOL that's a perfect score on the breakdown since the spikes are the same as in the mk1 pit bottom.Gonna put your advise in for an update for the stage (if only i knew what's making things look more uniform? meant) my english ain't 2 gr8 Grts
Saikoro said, July 25, 2012, 04:34:01 pmVery nice upgrade. Well done Moralist!! Thx to your advise Saikoro wouldn't have thought of doing this myself grts
No problem at all. Mismatching elements always look strange, even if you don't consciously pick them up.Make sure to stick to this standard from now on as you have made a definite improvement. I'd also recommend revising any older stages that require the same amount of attention.
Saikoro said, July 25, 2012, 04:58:00 pmNo problem at all. Mismatching elements always look strange, even if you don't consciously pick them up.Make sure to stick to this standard from now on as you have made a definite improvement. I'd also recommend revising any older stages that require the same amount of attention.Saikoro,i'll look into the previous stages for clashing issues i know that the railway stage had 'm in there it was more with the light/darkness of things clashing.So that one and probably re-enter the living forest (after looking back it's much to green) will be updated somewhere soon.Sure gonna be using this in future releases thx again for gr8 advise grts