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move help// (Read 1059 times)

Started by Iori Fue, October 06, 2007, 03:03:54 am
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move help//
#1  October 06, 2007, 03:03:54 am
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hi can anyone help  me with a special move, like holy order sols destroy move,

ive already got all the animations done. and i knowthat i need more then 1 state so .

first my character (kyo off CVS2) is oing to hit them with all hits from wicked chew. then you need to input a command string like x,x,x,a,a,a,y,y,b,b, HCF+c
(,'s are like then so x,x = x then x)

and with the x's,a's,y's and b's he does a different hit. i tried to do it with Triggerall = (stateno = x) && time > y but that didnt work. does anyone know how to do this. and how many states should i have. one for each hi((t?


(this is hard cyanide)
Last Edit: October 06, 2007, 03:07:18 am by Iori Fue
Re: move help//
#2  October 06, 2007, 03:20:11 am
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It's deadly rave style code at least for the many button presses.  Look up a Geese or a Rock, or a Momoko or a Duck King XI or a SvC Terry   as a referance.

You just need to go through each animation with triggers for the button presses kind of like how you make him perform combos in the cmd.

You check if you are in a state that move can be done from and then check the command and then move to the anim or attack that is next until completion.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: move help//
#3  October 06, 2007, 03:22:23 am
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thanks for the reply

Quote
It's deadly rave style code at least for the many button presses.  Look up a Geese or a Rock, or a Momoko or a Duck King XI or a SvC Terry   as a referance.

are these online?

wait up ill ask after i cant find them
Re: move help//
#4  October 06, 2007, 03:26:04 am
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juke kisara (sp?) made momoko, Warusaki made a Geese and a Rock CvS2 style, Vyn made rock as well (check releases).  Jin made a Rock and a Geese Ahuron made Duck King XI 

Geese is like one of the most made characters man any one of them will do as a reference. deadly rave is his signature move all Geese's would have it.

These should only be used as a reference and not to copy directly.  If you copy you don't learn nothing and get flamed on top of it.

No magic button man.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: move help//
#5  October 06, 2007, 03:28:07 am
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These should only be used as a reference and not to copy directly.  If you copy you don't learn nothing and get flamed on top of it.

No magic button man.
defo. i like learning new things, and im glad that theres people like you inn the world thanks ;D
Re: move help//
#6  October 06, 2007, 03:37:44 am
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Ive explained this to you already.. --;

Look at KFM and see how he does combo's..it isn't that hard..
or maybe a Changestate with a command(not sure about this)... :-X
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Re: move help//
#7  October 06, 2007, 03:40:28 am
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it isnt just a combo ive already tried it

Quote
and with the x's,a's,y's and b's he does a different hit. i tried to do it with Triggerall = (stateno = x) && time > y but that didnt work. does anyone know how to do this. and how many states should i have. one for each hi((t?
Re: move help//
#8  October 06, 2007, 03:43:44 am
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it is like a combo

trust me.  look how its done in those characters you will see at least try to see how its done.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: move help//
#9  October 06, 2007, 03:45:32 am
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i am looking  ;D
Re: move help//
#10  October 06, 2007, 04:03:15 am
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got it now. thanks for your help guys
Re: move help//
#11  October 06, 2007, 04:15:53 am
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how do i make it like
time >200 but;
time < 120?
Re: move help//
#12  October 06, 2007, 05:50:15 am
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by breaking the laws of logic ?

why would you need to check that?
Re: move help//
#13  October 06, 2007, 05:53:11 am
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Re: move help//
#14  October 06, 2007, 05:54:37 am
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time>=120 && time <200?

Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: move help//
#15  October 06, 2007, 08:17:41 am
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a shorter version:
time = [121,199]
Re: move help//
#16  October 06, 2007, 05:32:55 pm
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Quote
hi can anyone help  me with a special move, like holy order sols destroy move,

ive already got all the animations done. and i knowthat i need more then 1 state so .

first my character (kyo off CVS2) is oing to hit them with all hits from wicked chew. then you need to input a command string like x,x,x,a,a,a,y,y,b,b, HCF+c
(,'s are like then so x,x = x then x)

and with the x's,a's,y's and b's he does a different hit. i tried to do it with Triggerall = (stateno = x) && time > y but that didnt work. does anyone know how to do this. and how many states should i have. one for each hi((t?

I asked a question about preemptive supers somewhere else here. The advice Siu gave me (assuming I wanted to do a deadly rave attack) would to just give your player total control for each state of their attacks. So yeah, I would recommend making separate states for each attack and have the control be ctrl = 1 for each. Then again, I do things the hard way  ::), so.....

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(this is hard cyanide)

He can be stubborn sometimes. It's usually justified though, because most questions are very simple to solve as long as you read the docs and drag through the mud of trial & error.
Re: move help//
#17  October 06, 2007, 10:34:28 pm
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Quote
He can be stubborn sometimes. It's usually justified though, because most questions are very simple to solve as long as you read the docs and drag through the mud of trial & error.

Which is the right way to go about things.

In this case yes. Really though all you're doing is setting up a really long combo string. There's a couple of ways you could do it. The simplest would probably be a state for each hit. Use animelemtime and command triggers either in your cmd or your cns to follow the attack through.


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