Part of the StatedefThis is the type of move P1 is doing: "A" for attack, "I" for idle and "H" for being hit. To leave the movetype unchanged from the previous state, use a value of "U". The value is assumed to be "I" if this line is omitted. "A" and "H" should be self-explanatory. "I" is used for states where P1 is neither attacking, nor being hit. For example, an attack state should have the line:Code: movetype = AYou need to specify the movetype so the program will know how to process the state. Incorrectly specifying the movetype may cause P1 to act incorrectly.