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Mr. Jones (Read 6673 times)

Started by Jango Hakamichi, June 29, 2010, 08:11:53 am
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Mr. Jones
#1  June 29, 2010, 08:11:53 am
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As Jones has won the Community Update poll (by a margin of ONE VOTE), I'm going to present the general direction of the character. But first, mandatory WIP screenshot.



Will be in
  • All ROTD common system features (including First Impact a.k.a. "that auto-combo thing")
  • In important matters (Physics, Damage values, etc), as accurate to ROTD as I can get it.
  • Redone Sparks/effects and new SFX to go with them. This is partly because I hate the way ROTD's sparks/sounds are, and also because I suck at ripping the latter, lol.
  • In short, gameplay-wise he'll feel like Jones, but he'll get a facelift.

Might be in
  • His Lv. 2 Super "King Kang" from Power Instinct Matrimelee. Debating on this since it was pretty useless, although it could always be revamped if I so please
  • An original super somewhere, since one super with two levels per character feels boring IMO.
  • Not really a huge thing, but a redone small portrait would be nice. Currently using the ROTD lifebar portrait, but it won't change colors with palette.
  • Reverse GANKBANK

WON'T be in
  • CvS sparks/sfx. They look and sound bad IMO
  • System mechanics that weren't in ROTD, although if you have any ideas I'll at least listen to them.
  • The so-called "PotS-Style" everyone and their dog seems to be doing these days. Nothing against PotS of course (he's a cool guy that literally helps me every time I ask him a question, and his chars are fun to mess around with), but the term really pisses me off since it's just another way of getting fame by namedropping a well-known creator, and also because nowdays it's just a cop-out term for a converter to just make things up as they go along without an regards to either accuracy or what plays good.

Questions and Comments are welcome
Last Edit: July 03, 2010, 12:49:24 pm by Jango
Re: Mr. Jones Afro-storming
#2  June 29, 2010, 08:33:45 am
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Reverse GANKBANK?
Re: Mr. Jones Afro-storming
#3  June 29, 2010, 09:41:20 am
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yes please original super

Yeah, that works.

No witty quotes though.
Re: Mr. Jones Afro-storming
#4  June 29, 2010, 09:57:28 am
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Yeah, I want a super involving dance, rasta, disco and lights!
Good luck with the project.
Re: Mr. Jones Afro-storming
#5  June 29, 2010, 09:58:21 am
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Not the double team super from RotD? That would involve Kang and possibly be less stupid


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Mr. Jones Afro-storming
#6  June 29, 2010, 10:09:44 am
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Reverse GANKBANK?
I really don't want to give out what I have in mind, but I'll give you one hint: People that enjoy Kuromaru/Haruhi/etc appreciate GANKBANK on male characters since they don't want to watch them doing the nasty. Therefore...

Yeah, I want a super involving dance, rasta, disco and lights!
Good luck with the project.
Surprisingly (?) you're the SECOND person who requested that. Dunno about making Jones dance, per se, but something like Gloomy Puppet show might be fun.

Not the double team super from RotD? That would involve Kang and possibly be less stupid
The problem with that one is that it's really fucking long and is really just Kang and Jones alternating with various attacks.

EDIT: On a side-note, adapting some of the palettes I received over, and I made a Heita outfit palette.

Last Edit: June 29, 2010, 10:18:08 am by Jango
Re: Mr. Jones Afro-storming
#7  June 29, 2010, 10:12:20 am
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As far as an original super goes, you could always take the easy way out and just have Kang come in to do some  other moves.  But maybe you'd want something a little more creative than that.
Re: Mr. Jones Afro-storming
#8  June 29, 2010, 11:51:07 am
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Give him a move involving the KFC Double Down.
Re: Mr. Jones Afro-storming
#9  June 29, 2010, 11:54:47 am
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Original super : a counter move a la Fei Long second ultra would be cool since he is a Bruce Lee wanna be!


Re: Mr. Jones Afro-storming
#10  June 29, 2010, 11:57:18 am
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As far as an original super goes, you could always take the easy way out and just have Kang come in to do some  other moves.  But maybe you'd want something a little more creative than that.
Yeah, probably something more creative like them attacking the opponent at the same time, but eh.

Give him a move involving the KFC Double Down.
PFFFFFFFFHAHAHAHAHAHAHA

Original super : a counter move a la Fei Long second ultra would be cool since he is a Bruce Lee wanna be!
Maybe not that particular ultra, but now you just gave me another character to draw from for ideas!
Re: Mr. Jones Afro-storming
#11  June 29, 2010, 12:11:01 pm
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Re: Mr. Jones Afro-storming
#12  June 29, 2010, 01:10:18 pm
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super idea: he punches the enemy REEAL  fast and ends with that qcf+punch special. does 100 hits  8)

Yeah, that works.

No witty quotes though.
Re: Mr. Jones Afro-storming
#13  June 29, 2010, 01:46:21 pm
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Re: Mr. Jones Afro-storming
#14  June 29, 2010, 01:54:15 pm
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Yeah, that works.

No witty quotes though.
Re: Mr. Jones Afro-storming
#15  June 29, 2010, 02:15:45 pm
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Re: Mr. Jones Afro-storming
#16  June 29, 2010, 02:50:34 pm
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I liked it, but I've got other ideas that I'll try out first.

In the meantime, minor progress report, Evade and Rolls are done. Yes, PotS, you can throw him out of them.




After-images for that roll are temporary, hopefully I can get something closer to the source game.
RETRO KNUCKLE
#17  July 03, 2010, 12:53:53 pm
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All the basics are finished. Moving onto the specials now.



Both versions of Retro Knuckle are complete. Debating on how to handle his gethits during this move. In the game, if you hit him out of it, he slides back as if he's standing (even when he's clearly in midair). The effect looks stupid, but from a programming standpoint, I can kinda see why Noise Factory went with that.
Re: Mr. Jones
#18  July 03, 2010, 01:02:00 pm
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i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Re: Mr. Jones
#19  July 03, 2010, 03:27:48 pm
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That would require some major (?) editing lol
Re: Mr. Jones
#20  July 03, 2010, 03:44:58 pm
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No, Jones is Rufus before he turned white and obese.

So he should have SPACE OPERA SYMPHONY!!!!!

GOODBYE!!!
Re: Mr. Jones
#21  July 04, 2010, 12:27:19 pm
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That's a possibility, but that reminds me of how I could easily add in SPECTACLE ROMANCE.
Re: Mr. Jones Afro-storming
#22  July 04, 2010, 07:26:58 pm
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fucking bad poster asshole that home32 bitch
Re: Mr. Jones
#23  July 05, 2010, 09:59:38 am
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Fourth of July Update



Arc Fliegan, coding-wise, is pretty much done (aside from damage/power-add tweaking). But a new problem has just come to my attention that I just noticed.

Perhaps it's my method of coding, but I'm unable to get a second spark to appear if the first hit of a multi-hitting attack connects.  It's probably related to "trigger1 = movehit" (in case anyone didn't know already, the sparks are currently explods) but I can't think of anything else to replace it. Which brings me to the grim reality that I might have to axe the hi-res effects. Granted, they'll still look better than what ROTD has, but they will be low-res.

Of course if anyone knows of a way to rectify the problem, I'm all ears.
Last Edit: July 05, 2010, 10:08:58 am by Jango1632
Re: Mr. Jones
#24  July 05, 2010, 05:20:10 pm
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Instead of just using "movehit", create multiple triggers like this:
Code:
trigger1=animelem=X&&movehit
trigger2=animelem=Y&&movehit
Obviously, animelem=X and Y should be replaced with the numbers of the frames that have red clsn. Instead of "movehit", "target,movetype=H" might work better. But, someone might have a better suggestion.
Re: Mr. Jones
#25  July 05, 2010, 08:59:15 pm
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Yeah, for my Batman, who uses the same type of system, I used several explods, each triggered by animelem && movehit.

However, just something you may want to test : put two Jones face to face, and make them perform the same move so they hit at the same time. Do both hitsparks appear, or none of them appears ? My Batman has this problem for now, and I may have to switch to POTS' style of coding just because of this. :(
Re: Mr. Jones
#26  July 05, 2010, 10:14:54 pm
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Still having problems with those. Thus, with much much heaviness in my heart, I've decided to make them low-res.



IMO doesn't look like *that* much of a difference.
Re: Mr. Jones
#27  July 05, 2010, 10:23:53 pm
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He has all of his awesome voice sound effects right? Those are freaking awesome. :sugoi:

fucking bad poster asshole that home32 bitch
Re: Mr. Jones
#28  July 06, 2010, 08:29:01 am
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Yeah his voice is going to be unchanged from ROTD. The hitsounds will be different though.
Hokuto Hyakuretsu Ken!
#29  July 06, 2010, 01:54:40 pm
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... or maybe it's called "Gaudy Punch," what do I know?

In case you're wondering why the damage is so low, my testing in ROTD shows that every hit only removes 1 point of health from the 96-point lifebar. So roughly 10 damage per hit. Might break the rules here, but I dunno.

Also for those of you who love tallying things up, here's progress thus far:

COMPLETED:
- All Basics
- All Command Moves
- 3/4 of his Specials (Arc Fliegan, Retro Knuckle, and Gaudy Punch)

WHAT'S LEFT:
- His last Special (Funky Impact which behaves a lot like a Fast Kung Fu Palm with guard breaking and super armor)
- His "two" supers (Or technically the same super with two different levels of power)
- An original super (most likely Rufus' "Spectacle Romance" at the moment, although with editing, "Space Opera Symphony" might be feasible).
- First Impact.
- Not really important, but five more palettes lol

Spoiler, click to toggle visibilty
Last Edit: July 06, 2010, 02:10:59 pm by Jango1632
Re: Mr. Jones
#30  July 06, 2010, 02:36:42 pm
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Are you giving him 1.0 coding patch for him when WINMUGEN version is released?
Re: Mr. Jones
#31  July 06, 2010, 02:42:38 pm
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imo it would be better if he had the rotd super as LVL 1 and the original one as lvl 2. but hey, its up to you

Yeah, that works.

No witty quotes though.
Re: Mr. Jones
#32  July 06, 2010, 06:39:38 pm
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Please consider a third super for him, maybe a lv3 only. I really think this character deserve more juice, he is so f amazing!


Re: Mr. Jones
#33  July 06, 2010, 09:19:20 pm
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Are you giving him 1.0 coding patch for him when WINMUGEN version is released?
He'll have some compatibility features with 1.0 (read: winquotes), but other than that, he's built for and compatible with Winmugen.

imo it would be better if he had the rotd super as LVL 1 and the original one as lvl 2. but hey, its up to you
No the ROTD Super has two levels of strength, just like the new super would also have two levels of strength.

Please consider a third super for him, maybe a lv3 only. I really think this character deserve more juice, he is so f amazing!
MAYBE
Re: Mr. Jones
#34  July 07, 2010, 01:07:57 pm
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Started coding the level one version of Groove Master. Trying to decide on a new Super BG to go with the updated hitsparks.

Also you can blame Iced for my current signature, which may/may not end up in the finished product in some form.
Re: Mr. Jones
#35  July 07, 2010, 03:10:05 pm
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Your project is coming alone really well, keep going strong and yeah I'm looking forward to playing Mr.Jones.
Re: Mr. Jones
#36  July 11, 2010, 05:06:37 am
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Looks nice so far. Just one question. Do you still have the palette template for him. Might as well make custom palettes for him now rather than waiting until he's releases. Unless you want the palettes I make...
Re: Mr. Jones
#37  July 11, 2010, 11:55:06 am
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Posted a while back in the Community Update thread but I forgot to post it here lol

Re: Mr. Jones
#38  July 11, 2010, 01:10:06 pm
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As you all know, I'm a TF2 fan, so when the Engineer Update came out, I slowed down on updating Jones to get some TF2 time in. But I'm back on track, at least until the next big thing distracts me.



Groove Master AND Enter the Groove Master are now completed. A bit concerned on how to do the CLSN for the latter since in the original game, he could hit people WITH THE BACK OF HIS AFRO. Right now they're taking that into consideration, but I might redo them later. Also concerned with the damage values since right now, even though it's accurate to ROTD, Groove Master does just 20 points more damage (MUGEN-wise) than a Strong Retro Knuckle.

So yeah, now with those out of the way, I can get to the hard stuff: Namely First Impact (the auto-combo thing), Funky Impact (the special move).

Spoiler, click to toggle visibilty
Re: Mr. Jones
#39  July 11, 2010, 04:42:31 pm
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Instead of just using "movehit", create multiple triggers like this:
Code:
trigger1=animelem=X&&movehit
trigger2=animelem=Y&&movehit
Obviously, animelem=X and Y should be replaced with the numbers of the frames that have red clsn. Instead of "movehit", "target,movetype=H" might work better. But, someone might have a better suggestion.

Another option could be setting an ID to each one of the multi-hits, and them use it in the triggers. I don't know if it could improve your code because I didn't test yet.

I tried many ways, and

Triggerall    = Movehit
Trigger1    = Animelem = x

is a good option during fight, but is glitchy. If a super has 25 hits and you manage to kill the opponent at, let's say, 8-9th hit, the opponent fly towards the screen and hitsparks apeear even though the opponent isn't being hit, until your special move ends  :(
Re: Mr. Jones
#40  July 11, 2010, 10:38:11 pm
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Eh, still too much work for a mere cosmetic. The low-res sparks look kinda nice anyway, so whatev.
Re: Mr. Jones
#41  July 11, 2010, 11:15:01 pm
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Well, POTS' method is just about adding some lines in state-2, creating a helper and setting some variables in the hitdefs of the attacks. It's nice to use once you understand it.
Whatever, since you've gone LR.
Re: Mr. Jones
#42  July 12, 2010, 01:03:21 am
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HAY GUYS I'M RIPPING OFF FROM BBB



Tentative Super BG. BTW before you say that the face in the BG is misaligned, it's coded so that it shakes around a little bit.
Re: Mr. Jones
#43  July 12, 2010, 01:20:25 am
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That face is...kind of scary actually.
Re: Mr. Jones
#44  July 12, 2010, 01:22:27 am
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looks great so far man just needs better hypersparks then mugen default
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Mr. Jones
#45  July 12, 2010, 01:24:00 am
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Orgasm Jones.
Re: Mr. Jones
#46  July 12, 2010, 01:26:00 am
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I like where this is going
"I’m never gonna grab anything by its balls, especially life. especially if life shows up in the incarnation where it would have testicles. if life showed up and had balls, the last thing I would do is grab those balls" - kyle kinane
Re: Mr. Jones
#47  July 12, 2010, 02:15:44 am
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That face is...kind of scary actually.
It's the inversed portrait from the ROTD intro. He's fortunate enough to have a clear one (Pepe/Pupa, Annie/Radel, Oni/Cassandra. Alice doesn't have one, and neither do Sonia/Lynn). Also just for fun, here are the other solo inversed portraits



looks great so far man just needs better hypersparks then mugen default
Of course those will be changed in the final version, I'm just hunting around for something atm.

Also at Jesuszilla's request, the face now also zooms in ala the JJBA games.
Last Edit: July 12, 2010, 02:37:25 am by Jango1632
Re: Mr. Jones
#48  July 12, 2010, 02:35:03 am
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Yeah I know this sucks



Also I thought the RotD super sparks could be used in lieu of the default but that's probably going to be ugly with the new super BG(unless if it was blue, maybe)
Re: Mr. Jones
#49  July 12, 2010, 02:36:21 am
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THEN MJ'S SOUL FOR STAND
DO IT



edit:

that's all for tonight D:
"I’m never gonna grab anything by its balls, especially life. especially if life shows up in the incarnation where it would have testicles. if life showed up and had balls, the last thing I would do is grab those balls" - kyle kinane
Last Edit: July 12, 2010, 03:27:21 am by bitter nothings

GT

Re: Mr. Jones
#50  July 12, 2010, 04:38:01 am
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Yeah Titiln, in fact, You Made Him
Re: Mr. Jones
#51  July 12, 2010, 06:25:52 am
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MJ's Thriller palette, the separation isn't very large. ::)


fucking bad poster asshole that home32 bitch

GT

Re: Mr. Jones
#52  July 12, 2010, 06:42:48 am
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Why is his body so brown? The inner shading should be darker than the outer shading.

Also, why did you add a B & W gradient?
Yeah Titiln, in fact, You Made Him
Re: Mr. Jones
#53  July 12, 2010, 06:43:41 am
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Thanks, I forgot to fix that. The gradient is PS being a bitch.

fucking bad poster asshole that home32 bitch

GT

Re: Mr. Jones
#54  July 12, 2010, 06:46:08 am
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Try using Fighter Factory to make your palettes (You can even use irfanview!), because you shouldn't have a gradient!
Yeah Titiln, in fact, You Made Him
Re: Mr. Jones
#55  July 12, 2010, 06:47:32 am
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The gradient doesn't have any effect on the palette in anyway, I like making my palettes in ps.

fucking bad poster asshole that home32 bitch
Re: Mr. Jones
#56  July 12, 2010, 10:20:17 am
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the separation isn't very large. ::)
Not a big fan of color separating, especially since most commercial fighting games (except Blazblue on possibly a few others) don't do it. Of course, after release, if anyone wants to, they are free to.

* Jango1632 stares at the MIA Snake.



Added Yzan's palette and the collab between him and Home32
Re: Mr. Jones
#57  July 12, 2010, 10:32:57 am
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'CAUSE THIS IS THRILLER, THRILLER NIGGHTT

fucking bad poster asshole that home32 bitch
Re: Mr. Jones
#58  July 12, 2010, 04:56:59 pm
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::)
Re: Mr. Jones
#59  July 12, 2010, 10:32:44 pm
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Afro Samurai music for intro would be a blast. Kufu/Gangsta Flavor! 8)
Re: Mr. Jones
#60  July 13, 2010, 04:10:02 am
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LOL @ Joker palette.

Afro Samurai music for intro would be a blast. Kufu/Gangsta Flavor! 8)
Not a big fan of playing music during an intro. Maybe during a specialty super or something, but other than that, most likely not.
Re: Mr. Jones
#61  July 14, 2010, 01:25:02 am
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What's interesting is that his Funky Impact and Retro Knuckle could be fused to make gato's QCF+P move O_o. Anyways, the progress so far is looking fairly good, and the lo-res sparks aren't that big of a sacrifice, it'll reduce bugs and overall add more polish to how he looks and feels cosmetically. So, good job on the progress so far.
Re: Mr. Jones
#62  July 17, 2010, 10:12:56 am
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Yet another period of creative bankruptcy (read, procrastinating on coding Funky Impact and First Impact). Coded the super jump and short super jump. No pictures because I seriously doubt it's exciting to look at pictures of Jones jumping with after-images trailing behind him.

ANYWAY, for aspiring palette makers, here are the palettes that will be in so far:

The Official Game Colors


By Me

Heita Zinnai palette (yeah I know I didn't get the hair right, so sue me)

Shoshingo

Marvel VS Capcom 3 estilio

Cyan Paul

... Brazil pride? I dunno.

Yzan

ZOMBIE GOAST

Home32 (with edits by Yzan)

Michael Jackson's Thriller suit

Hoshi

Purple... yeah that's it pretty much, but it looks good so whatev... (not everything needs a theme)

So if you're going to make a palette, try to make it not look like these.
Re: Mr. Jones
#63  July 17, 2010, 11:48:09 am
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It sucks.
If I can't be the best, I sure as hell can be the worst.

GT

Re: Mr. Jones
#64  July 17, 2010, 12:05:36 pm
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Nah. Just darken the Afro and the shoes some more.. And it appears that you've increased the color depth.  :-\
Yeah Titiln, in fact, You Made Him
Re: Mr. Jones
#65  July 17, 2010, 12:24:03 pm
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If I can't be the best, I sure as hell can be the worst.

Re: Mr. Jones
#66  July 17, 2010, 12:35:02 pm
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Yeah that palette added on too much colors so it won't work out (I could convert it to 8-bit but I'm too lazy to check if there are any other color mess-ups).

Well, shall I up the ante by filling up one of those slots?


LOOKS LIKE IT'S TIME TO OIL UP

And a tentative slot fill-up unless someone can make something better. I recommend you do not click on the spoiler if you are prone to fits of rage.

Spoiler: I am a genius (click to see content)

So if you want Jones to avoid this fate, a better palette is required.
Last Edit: July 17, 2010, 12:46:31 pm by Jango1632
Re: Mr. Jones
#67  July 17, 2010, 12:52:50 pm
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KOFXIII Andy style. My palettes would be nicer looking if there was better color separation. :P

fucking bad poster asshole that home32 bitch

GT

Re: Mr. Jones
#68  July 17, 2010, 12:53:03 pm
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Well, I looked at the material inside the spoiler and raged.

Mista Ice Cream



I'm very angry atm.
Yeah Titiln, in fact, You Made Him
Re: Mr. Jones
#69  July 17, 2010, 01:17:43 pm
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That is an interesting palette, but I dunno if it's enough to stop the 12th palette
Re: Mr. Jones
#70  July 17, 2010, 08:42:47 pm
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GT

Re: Mr. Jones
#71  July 17, 2010, 09:39:23 pm
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Yeah Titiln, in fact, You Made Him
Re: Mr. Jones
#72  July 17, 2010, 10:11:22 pm
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I'm really digging Sho's palette. Lots of style out of it.
I didn't do much, though. I just tried to make Jones look like... well, Jones.
Thing is, I hated how Noise Factory and Evoga gave their sprites weird ass colors going towards a bluer shade, and their claims were due to console limitations and shared colors and shit.

Welp,
Spoiler, click to toggle visibilty

or there's also
Spoiler, click to toggle visibilty
Re: Mr. Jones
#73  July 17, 2010, 11:21:59 pm
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I was going to make palettes, but I got way too lazy. Eh, i'll either make some later or wait for the release so I can get the SFF.
Re: Mr. Jones
#74  July 18, 2010, 12:03:27 am
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Beware your eyeballs

Spoiler, click to toggle visibilty

And this is mostly me taking the piss. Although his hair does look pretty awesome.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Mr. Jones
#75  July 18, 2010, 12:14:40 am
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You used the spectrum palette in photoshop didn't you?

fucking bad poster asshole that home32 bitch
Re: Mr. Jones
#76  July 18, 2010, 12:19:11 am
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Nope, i just went from his head to his shoes following the ROYGBIV thing for a rainbow. Added a couple of extras at the end.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Mr. Jones
#77  July 18, 2010, 12:20:14 am
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Lol ok.

fucking bad poster asshole that home32 bitch
Re: Mr. Jones
#78  July 18, 2010, 09:01:50 am
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Shwa just saved you all from the wrath of the nine-ball. More than that, his redo of the default Jones palette was so awesome it's going to replace the game's actual default palette (although it will still be available in a spare palettes folder, along with some other palettes that I were kinda cool).

We must all bow to this bro's massive palette-making cock.
Re: Mr. Jones
#79  July 18, 2010, 11:32:57 am
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 :hump:
Re: Mr. Jones
#80  July 18, 2010, 12:28:47 pm
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Just finished coding both versions of "The attack you wouldn't know the name of unless you read an FAQ" and by that I mean Funky Impact.



Toying with edited effects for this, although it might clash with the low-res sparks and would render the separation (lol) I did for it totally useless. BTW, for you Jones noobs, that spark doesn't actually hit the opponent, only Jones' fist can.

So basically all that's left on my checklist is:

1) First Impact
2) The Guard Counter (which is essentially Funky Impact with a red palfx)
3) His Throw
4) Tweaks and stuff.
5) Oh yeah and the original shit
Last Edit: July 18, 2010, 12:39:30 pm by Jango1632
Re: Mr. Jones
#81  July 18, 2010, 03:23:38 pm
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Looking great man, keep it up!
Just finished coding both versions of "The attack you wouldn't know the name of unless you read an FAQ" and by that I mean Funky Impact.
Pf, I always remembered move names by the sounds he made. ;D

fucking bad poster asshole that home32 bitch
Re: Mr. Jones
#82  July 18, 2010, 04:53:40 pm
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Here comes a new pals! :sugoi: :ninja:
Spoiler, click to toggle visibilty
Re: Mr. Jones
#83  July 18, 2010, 05:42:12 pm
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This is cool, Jones is coming soon. :D
Re: Mr. Jones
#84  July 18, 2010, 05:50:14 pm
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oh you are not using my pal. well it kinda sucked anyway

but yeah, this looks badass. keep up the good work

Yeah, that works.

No witty quotes though.
Re: Mr. Jones
#85  July 18, 2010, 07:01:10 pm
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For First Impact, are you planning for it to be like in the game ala the button inputs are randomized or are you going to have them be the same each time?
Re: Mr. Jones
#86  July 18, 2010, 09:27:13 pm
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oh you are not using my pal. well it kinda sucked anyway
Yeah, sorry. Thanks for the effort though.

Here comes a new pals! :sugoi: :ninja:
Spoiler, click to toggle visibilty
Wow, those are awesome! Ibuki, Shin Jones, and Military all make the cut. One of them will be selectable, and the others will go in the extra palettes folder.

For First Impact, are you planning for it to be like in the game ala the button inputs are randomized or are you going to have them be the same each time?
The buttons aren't randomized, it's the same combination every time. It's just that each combination is character unique (Jones' standing one for example is ABCDC, or in MUGEN notation, XAYBY), and every character has two (one for ground juggles and one for air juggles). In Jones' case, however, the air one is pretty useless and can't chain into anything else.
Re: Mr. Jones
#87  July 18, 2010, 09:37:43 pm
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Bugger me, my memory of RotD is worse than I expected.
Re: Mr. Jones
#88  July 18, 2010, 09:50:22 pm
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Great, thanks, I like this version of Jones, keep workin'! :sugoi:
Re: Mr. Jones
#89  July 21, 2010, 12:27:05 pm
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Added teh Guard Counter. Picture omitted since it's basically Funky Impact with a red palfx.

After some serious thought, I'm not going to implement First Impact into the character. Unlike the other characters in the game, Jones really doesn't have as many setups for it, and most of them involve the breakaway walls which aren't in MUGEN. Not to mention coding it is a pain in the ass.
Re: Mr. Jones
#90  July 21, 2010, 02:23:06 pm
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I am happy with that, I didn't like FI in the original game too!


Re: Mr. Jones
#91  July 25, 2010, 01:55:50 pm
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OKAY MEN

No substantial updates today, been swamped with work, plus trying to iron out the replacement stuff. Everything that was in the game (save for First Impact) is in.

Everything here is brainstorming. Your input is greatly appreciated (especially since, well this IS the Community Update).

Replace First Impact with Custom Combo

Basically while playing around with random games, SFZ2's Custom Combo seems like a viable option to replace First Impact. It's an advancing combo like First Impact, but you have more freedom, speed and combo options, not to mention that unlike First Impact, it's balanced out taking super power.

Spoiler, click to toggle visibilty

Yes Man Kablam

A few nights back, me and Iced were groaning about how Gene wasn't going to be in MvC3, when it hit me: he has potential moves that I could very easily replicate with Jones' existing sprites.

The idea behind this one is that it would be like Ryu's fake Hadou Ken, but applied to Jones' Funky Impact with some modifications. Unlike Ryu's attack, YMK would do some damage, but it would be very light. In exchange for the extremely small amount of damage it does combined with being completely open before and after the attack (although maybe you'd be able to cancel out of the after part with an evade roll like in Godhand), super meter shoots up like crazy (maybe even an entire level). Naturally, there would be few uses for this move in serious play, similar to Godhand (except when opponents are forced into dizzy, which may be something to toy with).

The Second Super

Well right now it's between two options, both of which address the weakness in Jones' Groove Master series, in that the opponent is still relatively close to Jones after he's done:

  • Discombobulator: Another Godhand attack, wherein a series of bicycle kicks is done to the opponent's face, ending with a kick that sends them flying away.
  • Spectacle Romance: Rufus' Super from SFIV, wherein he does a few punches, jumps behind the opponent, then hits them with a two handed attack that sends them flying away. Lv. 2 version might be Space Opera Symphony, but that would involve edits for the "GOODBYE" part.

So in short, for the super, it's a battle between ICED and WILD TENGU
Last Edit: July 25, 2010, 02:11:42 pm by Blutarch Jango
Re: Mr. Jones
#92  July 25, 2010, 02:56:24 pm
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I vote Custom Combo and Wild Tengu on this one.
I'm not very fond of fake moves, unless they really allow to trick the opponent, which doesn't seem to be the case here.
And yeah, the SFZ2 Custom Combo code works well, NxC Ryu can confirm. :yes:
Re: Mr. Jones
#93  July 25, 2010, 03:14:26 pm
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Personally I don't really like the idea of putting in a bunch of God Hand stuff :/

But I do like the custom combo.  That is fun.
Re: Mr. Jones
#94  July 25, 2010, 11:05:24 pm
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Custom Combo all the way!!!

And for the additional super : why not both??? I always tought that RotD chars were lacking supers...


Re: Mr. Jones
#95  July 26, 2010, 08:56:52 pm
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I dunno. I like First Impact more, but A2CC does seem interesting. Always prefered that to how it was done in A2G, really.
Re: Mr. Jones
#96  July 27, 2010, 11:03:27 am
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Quite a lot of fun messing around with this (for a quick laugh, spam Retro Knuckle through-out this move. RETRO RETRO RETRO RETRO RETRO RETRO RETRO etc etc). Still deciding on the damage dampener, at the moment it's set at 0.3 all normal damage values.
Re: Mr. Jones
#97  July 27, 2010, 11:13:11 am
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0.3 is a good value. :)
Does CC take one powerbar or three in your case ? Or does it decrease until you get hit ? Does it allow the use of a super at the end of it ?
Re: Mr. Jones
#98  July 27, 2010, 11:22:12 am
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Re: Mr. Jones
#99  July 27, 2010, 11:27:04 am
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You can go into a super, but the moment you do, the mode ends.
Good. :)
Also, how does it work exactly ?
- You perform the super for free, but it has attackmulset=0.3 and ends the mode.
- You perform the super at its normal cost, which means attackmulset=1, and it ends the mode. Of course, dampener would apply, even though it may have to be modified somehow.
Re: Mr. Jones
#100  July 28, 2010, 08:06:23 am
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Still think you need to call it J groove. Being a take off of A groove, Jones and the fact that he has a move called groove master.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Mr. Jones
#101  July 28, 2010, 11:25:41 am
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- You perform the super at its normal cost, which means attackmulset=1, and it ends the mode. Of course, dampener would apply, even though it may have to be modified somehow.
That one

Still think you need to call it J groove. Being a take off of A groove, Jones and the fact that he has a move called groove master.
Alrighty, although I have a stigma against the word "Groove" in that particular context, I guess it applies.
Re: Mr. Jones
#102  August 01, 2010, 11:16:48 am
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Re: Mr. Jones
#103  August 01, 2010, 02:46:44 pm
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i had the craziest idea of giving him black barons moves from madworld *shot*

but uh... ill vote wild tengu on the original super part.

great progress btw

Yeah, that works.

No witty quotes though.
Re: Mr. Jones
#104  August 01, 2010, 10:57:38 pm
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Cool video. I'm eagerly waiting for him.