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Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013) (Read 7655 times)

Started by guille_n_roll, June 02, 2013, 08:03:51 pm
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Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#1  June 02, 2013, 08:03:51 pm
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This is my 9th character for the M.U.G.E.N Engine
Mr.Karate SSF'2 Plus.

Included in this release:

*All basics,including specials and super moves, the Zero Counter and EX moves from various SNK games and gameplay from street fighter games.

*One intro (and one with Ryo SSF'2 Plus).

*Voice and sound fx pack based mainly in SSF4 and SNk games.

*FX sprites edited by me.

*Two Winning poses.

*12 palettes.

All SSF'2 Plus:
*Added some fixed and balanced moves.
*New Hit sparks and Super Sparks

Download Here:
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Mirror links:
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Enjoy all of them!
Last Edit: June 03, 2013, 07:49:05 am by guille_n_roll
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#2  June 02, 2013, 08:36:28 pm
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Why do his fireball moves cast shadows?
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#3  June 02, 2013, 09:32:14 pm
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Because they're fat.  I hope Sagat's crouching light kick causing an instant tiger knee was fixed!  Can't wait to try this bad-boy out!
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#4  June 02, 2013, 09:36:26 pm
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Even fat light doesn't cast a shadow.

Ryo has this problem as well. It just kinda irks me.
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#5  June 02, 2013, 10:11:23 pm
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All characters I am assuming received the upgraded spark-set etc.?
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#6  June 02, 2013, 11:08:08 pm
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oh boy! downloading...  :kugoi:
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#7  June 02, 2013, 11:18:00 pm
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Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#8  June 02, 2013, 11:37:47 pm
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They didn't look bad, but I think these ones will collectively be more well received by a lot of folks considering the CFJ hitsparks are on pretty much everything now ... it's like they're the new cvs2 sparks haha!
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#9  June 02, 2013, 11:43:31 pm
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 was worth the wait! and was a not too long wait... i love it... we have 9 chars now...  :bison:
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#10  June 02, 2013, 11:48:15 pm
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Seeing Geese in an intro made me smile, hopefully he's now on the list ... these characters are really something ... once you get your whole crew made, you'll have the makings for an awesome full game!
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#11  June 02, 2013, 11:56:35 pm
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yes... a screenpack, lifebars, a full game... i was thinking the same!

Xan

Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#12  June 03, 2013, 12:31:08 am
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Here's my feedback.

-EX Kooh Ken shouldn't knock down. Maybe give it a bit more of a delay so it isn't as spammable as well.
-f.Y should knock P2 down if it isn't canceled into. This applies even to standing opponents.
-Good god Kooh Ken looks awful. :gonk:
-His level 3 supers do way too much damage, especially Ryuuko Ranbu.
-Level 3 Ryuuko Ranbu should either be given an immense delay or be made blockable. It's too powerful.
-Shoran Kyaku shouldn't be able to hit P2 during blockstun.
-Happy birthday! :sugoi:
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Last Edit: June 03, 2013, 01:08:13 am by C.A.N
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#13  June 03, 2013, 03:37:20 am
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ok downloading.

What's your next project: I hope Robert García and Yuri for completing the Kyokugen Family.
Have you thougt about the same with the ones from Fatal Fury (Terry, Joe, Mai, Kim, [Andy better not])?
and Chun Li, is remaining.
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#14  June 03, 2013, 04:44:02 am
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Now this is awesome. I have always loved your edits, and Mr. Karate here is no exception. By all means, keep em comin!!

As always, thanks for sharing. :lugoi2:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.

9mb

Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#15  June 03, 2013, 07:07:19 am
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.....cool
shape of my heart
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#16  June 03, 2013, 08:09:58 am
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Here's my feedback.

-EX Kooh Ken shouldn't knock down. Maybe give it a bit more of a delay so it isn't as spammable as well.
-f.Y should knock P2 down if it isn't canceled into. This applies even to standing opponents.
-Good god Kooh Ken looks awful. :gonk:
-His level 3 supers do way too much damage, especially Ryuuko Ranbu.
-Level 3 Ryuuko Ranbu should either be given an immense delay or be made blockable. It's too powerful.
-Shoran Kyaku shouldn't be able to hit P2 during blockstun.
-Happy birthday! :sugoi:
Thanks for your feedback and for the congrats.
I will considerate your feedback in f.Y, Kooh ken sprites, damage in lvl3 moves, ryuko rambu lvl3 delay.
-In Ex Kooh ken i decided to made him knock down because of the power of the attack, and Ryo's Kooh Ken Ex doesn't knocks down the opponents, so i want to Mr.Karate and Ryo's Ex Kooh Ken were different at the hitting moment.
-I still don't know wich Kooh Ken sprites should i can do for Mr.Karate's Kooh Ken move. Have some suggestions, people?
-I forgot put some delay in the animation of the Ryuko Rambu lvl 3 at the moment of dash, in the next update i will do the change, and the damage i will calculate it too.
-Shoran Kyaku is like a SF2 Grab attack, with some dash, so i prefer to leave it the way it is.

Thanks all of you again for your feedbacks, all my chars have the new sparks, and yes, geese is on the list, and yes, maybe i can do kyokugen team complete, and yes, maybe i can make some fatal fury special chars for my full game, and YES, chun-li is the next one! ;)
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#17  June 03, 2013, 11:37:07 am
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Nice character!!Great work!!
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#18  June 03, 2013, 12:40:25 pm
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Oh yeah!!
I'll try it ASAP.

I can't wait for the next release.
Hopefully Cammy, or Chun
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#19  June 03, 2013, 04:51:18 pm
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They didn't look bad, but I think these ones will collectively be more well received by a lot of folks considering the CFJ hitsparks are on pretty much everything now ... it's like they're the new cvs2 sparks haha!

That's just it. Its pretty much a fad now. I miss the Breakers hitsparks.
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#20  June 03, 2013, 05:16:56 pm
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i'm hoping either billy or eiji will be made, maybe you should set up a poll guille_n_roll

Xan

Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#21  June 04, 2013, 12:24:37 am
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-In Ex Kooh ken i decided to made him knock down because of the power of the attack, and Ryo's Kooh Ken Ex doesn't knocks down the opponents, so i want
-Shoran Kyaku is like a SF2 Grab attack, with some dash, so i prefer to leave it the way it is.
-The invisible Kooh Ken didn't knock down in SvC (Serious Mr. Karate). It's just too strong as is.
-That doesn't change the fact that being able to connect with a grab during blockstun is overpowered. Blocking just leads to P2 getting grabbed no matter what.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#22  June 04, 2013, 12:38:01 am
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-The invisible Kooh Ken didn't knock down in SvC (Serious Mr. Karate). It's just too strong as is.
-That doesn't change the fact that being able to connect with a grab during blockstun is overpowered. Blocking just leads to P2 getting grabbed no matter what.
-Yeah but, this is a kind of combination of takuma/mr.karate from different games, so i based Ex Kooh ken in KOF2002 takuma's hard Kooh Ken at the moment of collide.
-Well, i guess i need to considerate this and make a little changes on Shoran Kyaku move at the moment of grabbing the opponent.

Xan

Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#23  June 04, 2013, 12:49:48 am
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-Yeah but, this is a kind of combination of takuma/mr.karate from different games, so i based Ex Kooh ken in KOF2002 takuma's hard Kooh Ken at the moment of collide.
-If you're adamant about having it knock P2 down, nerf its range to about half-screen and add a slight delay to its startup.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#24  June 04, 2013, 10:17:51 pm
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Dude you're next character should be Dan Hibiki in a tengu mask or Gou Hibiki in a tengu mask and halo.
You must defeat my Monkey Paw to stand a chance!
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#25  June 05, 2013, 12:01:19 pm
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Fun fact: I can't remain silent about problems of M.U.G.E.N, or the entire Gameworld, but i can't say about them without it turning into shitpost.


Akuma: Akuma Yuiko! *grabs Andy with SGS* Isshun Sengeki! *starts relentlessy beating Andy*
Andy: Ahhahhahhahahha!!!
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#26  June 05, 2013, 03:51:50 pm
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Dude you're next character should be Dan Hibiki in a tengu mask or Gou Hibiki in a tengu mask and halo.
Actually, my plan is make a SF2 version of Dan, but your idea is not bad at all, maybe latter i can make a SF2 version of Mr.Saikyo.
Thanks you all for your comments :)
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#27  June 05, 2013, 04:47:08 pm
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you could do either regular balrog and vega or fallen balrogega ssf'2 plus and dream balrog/mike bison ssf'2 plus, but with moves from super street fighter IV arcade edition?
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#28  June 05, 2013, 04:54:42 pm
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If I can't be the best, I sure as hell can be the worst.

Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#29  June 05, 2013, 05:02:45 pm
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Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#30  June 06, 2013, 05:51:37 pm
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dream balrog/mike bison
I think regular Vega and Balrog would do, this isn't 2005.

thanks, regulars would do because is kaiser vega based on vega II or something?
Kaiser Vega is a based version of SFA3 and SFEX3 Shin Bison with some extras.
I'm going to release all SF2 chars because it's going to be a full game, that means Balrog, Vega, Sagat and Normal Bison will be released to, and some characters extra like Dan (maybe sean matsuda or SSF4 seth), some snk chars with retro sprites like ffsp like terry, geese or krauser with my style will enter too.
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#31  June 07, 2013, 07:31:03 am
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Yeah, Some SF2 Dan is a great idea.
Beside the fact there is already a lot of shoto.

But I'm pretty excited by this idea to see DAN in an SF2 look.
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#32  June 07, 2013, 04:03:52 pm
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Yeah, Some SF2 Dan is a great idea.
Beside the fact there is already a lot of shoto.

But I'm pretty excited by this idea to see DAN in an SF2 look.

yeah since we already have an sf1 dan why not an sf2 dan of course?
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#33  June 07, 2013, 08:22:36 pm
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Kaiser Vega is a based version of SFA3 and SFEX3 Shin Bison with some extras.
I'm going to release all SF2 chars because it's going to be a full game, that means Balrog, Vega, Sagat and Normal Bison will be released to, and some characters extra like Dan (maybe sean matsuda)
:D


Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#34  June 07, 2013, 08:41:36 pm
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great new character and great choice with Mr.Karate .have you thought about making original versions of some characters rather than the SSF2 versions or maybe edit the sprites or outfit etc for example
bare knuckle Balrog
Mech Zangief  (could increase his size and be very slow but very powerful with stage shake effect as he walks)
Bloody Blanka (all vicious with blood effects)
MB-02 Cyber Sagat  (would be awesome)  http://mugen.wikia.com/wiki/Mb-02
Guile riot gear   http://monkeygigabuster.deviantart.com/art/SF-X-TEKKEN-Guile-as-Hunk-from-Resident-Evil-2-338562015
Cammy (spec ops version)
Ryu  http://i.imgur.com/GlLe1.jpg
cyber Dan
I guess it depends on the sprite work tho because would be more difficult but definitely way more original. Anyway was just an idea to mix things up
Last Edit: June 08, 2013, 05:32:08 pm by steab666
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#35  June 11, 2013, 07:01:24 pm
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Next character should be, Dhalsim, Guile, or Terry.  Nothing super shin or omega ... some of the ideas are hit and miss but if he's doing a full game we cant expect it to have like 4 versions of a single character ...
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#36  June 12, 2013, 09:44:14 am
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Honestly the next character should be sf2Dan you guys mention a couple good ones but it would fit with the rest of the characters especially now that we have mr. karate/ryo and next boss character should be krauser its the snk version of sagat just better.
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#37  June 12, 2013, 03:33:33 pm
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yeh I agree on not doing loads of versions of characters maybe just making the characters original rather than just a sf2 version but i'm sure they'll be great anyway with a few extra moves or whatever. not sure why he's making an original bison (dictator) when Kaiser version is already done and a great boss character ,unless he combined the 2 versions and have him transform on round 2 into Kaiser version now that would be cool. i suppose a Sean or Dan would be easier to create because of the sprite editing but there not the best of street fighters and maybe a bit bland compared to his awesome Ryu , Ken and Akuma etc but why make Dan when you could be original and have Kaiser Possessed Dan or Cyber Dan or even zombie Dan lol or even better lets get a naked Dan in There haha   :yippi:
Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)
#38  June 13, 2013, 06:31:51 pm
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I like your style maan!
your characters kicks ass!
I'm Making someting very fucked up >:)
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