Ok, I began to experience a serious problem. Every time now I open MUGEN, it says that "MUGEN engine has stopped working." I don't understand this. It all started when I began placing the characters I have in .zip files because it said it can load characters from .zip files. I tried one with White Len, it works, I tried it with Adon, Aeris and AeroVeedramon (A char I made), they work fine. I have 135 characters in .zip files, which only takes away 735 MB, compare to over 1GB when they weren't in .zip files. So what happened... I can't have every character in .zip to save room on my laptop?
This is my select.def
Spoiler, click to toggle visibilty
;---------------------------------------------------------------------
;How to add characters
;---------------------
;Use the format:
; charname, stagefilename
;
;eg. For a player with filename "kfm",
; and stage filename "stages/mybg.def"
;type (without the semicolon):
; kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
; kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
; kfm, random
;
;Zipped characters are also supported.
;Place the ZIP file in the chars/ directory. The syntax is as
;follows:
; zipname.zip:defname.def, stages/mybg.def
;For example, if you have newsuave.def in suave.zip, the syntax is:
; suave.zip:newsuave.def, stages/mybg.def
;If your def file has the same name as the zip file (eg. suave.def
;in suave.zip), you can just put the name of the zip file alone:
; suave.zip, stages/mybg.def
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
; paramname = paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
; Set the paramvalue to the name of the music file to use
; as the BGM for that character. This overrides the bgmusic
; parameter in the stage's .def file, so you can re-use the
; same stage for multiple characters, but have a different
; BGM playing for each person.
;
; - includestage
; Set the paramvalue to 0 to avoid including this stage
; in the stage select list (in VS, training modes, etc)
;
; - order
; Set the paramvalue to the ordering priority to give the
; character. Valid values are from 1 to 10. A smaller value
; means you will fight the character sooner. You will never
; fight an order 2 character before an order 1 character,
; and never an order 3 character before an order 2 one.
; For example, you might want to set your boss character
; to have order=3. The default order value is 1 if you omit
; this param. See *.maxmatches under [Options] for how to
; limit the number of matches per order priority.
;
; Some examples:
; kfm, stages/mybg.def, includestage=0
; kfm, stages/mybg.def, music=sound/song.mp3
; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
; kfm, stages/mybg.def, order=3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.
;---------------------------------------------------------------------
[Characters]
;---------------------------------------------------------------------
randomselect
abyss.zip,stages/abyss3.def,order=10,music=sound/MBAA-FinalBoss.mp3
ACO-00.zip,random
Adon.zip,random
aeris.zip,random
aeroveedramon.zip,random
Agumon.zip,random
Agunimon.zip,random
alessi.zip,random
AmyRose.zip,random
apoc.zip,stages/InfinityMoon.def,order=4,music=sound/ApocalypseFight.mp3
armaggon.zip,random
Arthur.zip,random
AshuraMH.zip,random
BabyCommando.zip,random
Balrog_MvC.zip,random
bane.zip,random
Banshee.zip,random
barkmh.zip,random
bartman.zip,random
Bastion.zip,random
Batman.zip,random
bbh.zip,random
BeanMH.zip,random
Beast.zip,random
bee.zip,random
BigMH.zip,random
Birdie.zip,random
bishamon.zip,random
Bishop.zip,random
black wargreymon digimon 6 12 2008 The_Virus_X.zip,random
Black_heart.zip,random
blackwar.zip,random
Blade.zip,random
Blanka.zip,random
BlazeMH.zip,random
Blaziken.zip,random
blaziken_r1.zip,random
Blizzard Buffalo.zip,random
Bowser.zip,random
Brian.zip,random
BTotodileSS.zip,random
bubblegum1105.zip,random
bulba.zip,random
Bulleta.zip,random
BunnieMH.zip,random
bunny.zip,random
C.Falcon.zip,random
capcom.zip,random
capcomKFM.zip,random
CaptainMarvel.zip,random
CaptainMarVell.zip,random
Carnage_MMV.zip,random
ChaosMH.zip,random
Charizard2.zip,random
CharmyMH.zip,random
cheetah.zip,random
Chris.zip,random
chun_li.zip,random
chung.zip,random
ciel.zip,random
Clarice_Di_Lanza.zip,random
Cody.zip,random
Combusken.zip,random
coyote.zip,random
Crashman.zip,random
croc.zip,random
crystal.zip,random
Cutman.zip,random
CvS2Kyosuke.zip,random
cvseagle.zip,random
cvsxRock.zip,random
Cyber Dan.zip,random
cyber.zip,random
Cyberbots_Super-8.zip,random
Daffy.zip,random
Daiyousei.zip,random
dali.zip,random
DaphneBlake.zip,random
Dazzler.zip,random
Dcat_Leo.zip,random
dchunli.zip,random
Deadpool.zip,random
Deejay_MvC.zip,random
Delga.zip,random
demitris.zip,random
DevilJ.zip,random
dhalsim.zip,random
Dorumon.zip,random
draco.zip,random
DragonClaw.zip,random
dudley.zip,random
ed.zip,random
Edd.zip,random
eddy.zip,random
edi.zip,random
ElectroBeta.zip,random
Elektra.zip,random
Elena.zip,random
Elizabeth.zip,random
EmmaFrost.zip,random
enya.zip,random
eq-PrincessPeach.zip,random
Eregion.zip,random
EspioMH.zip,random
EvilDan.zip,random
evilken.zip,random
Falco.zip,random
fbison.zip,stages/CVS2K-Shadoloo.def,order=9
fei-long.zip,random
Fenri-Lunaedge.zip,random
Firebrand.zip,random
Flareon.zip,random
flash.zip,random
Fox Mccloud.zip,random
foxy.zip,random
Gabumon_RDC_V1.1.zip,random
Gaomon.zip,random
Garchomp.zip,random
Gardevoir.zip,random
Geese.zip,random
gen.zip,random
Gengar.zip,random
GhostRider.zip,random
Giran.zip,random
giro.zip,random
Glaceon.zip,random
GodRugal.zip,stages/cvs2_osaka(Boss).def,order=9
GoldWarmachine.zip,random
goma_byakuren.zip,random
goma_chen.zip,random
GreenGoblin.zip,random
Guile v3.zip,random
Guilmon.zip,random
Guy.zip,random
Haggar,random
haohmarul,random
Haruka2,random
Hauzer2,random
Hikari, random
Hobgoblin_2009,random
Honda,random
huitzil,random
HumanTorch,random
Iceman,random
iggy,random
ingrid-sfa,random,music=sound/cfj-Ingrid.ogg
IQ 300, random
Isabella Valentine,random
ivan,random
iwa-ku,random
J.Talbain_EOH,random
J_miyako,random
Jayden,random
JeanPX,random
jedah,random
Jin-Sao_MvC,random
Joe,random
Jolteon,random
Jomo_Momo,random
jotaro,random
jshomer2.2,random
Jubilee,random
juli2,random
karin,random
katswell1105,random
kenji_EOH,random
kfm, random
khan,random
kingl,random
kishima,random
kitty,random
KlonoaD,random
KnuxMH,random
Kohaku,random
krusty,random
Kyo,random
leilei,random
Len,random
LeoFM,random
leon,random
lilith_mvc,random
Lobo,random
Lobomon,random
Lord Raptor,random
Lou,random
Lucario,random
Magma-Dragoon,random
Mai,random
Maki,random
makoto,random
ManicMH,random
Mariah,random
Mattrex,random
Mature,random
MetaKnight,random
Metalman,random
MF_Yamazaki,random
MIDLER,random
mienshao,random
MightyMH,random
miko,random
Mismagius,random
MissMarvel,random
mole,random
mordecai1105,random
morph,random
Morrigan,stages/CVS2K-Aensland-castle.def
morrigan_mvc,stages/CVS2K-Aensland-castle.def
MorriganE,stages/CVS2K-Aensland-castle.def
MrFantastic,random
MVC2_Amingo,random
MVC2_Anakaris,random
MVC2_Cable,random
MVC2_Cammy,random
MVC2_CaptainAmerica,random
MvC2_Charlie,random
MVC2_Colossus,random
MVC2_Cyclops,random
MVC2_Donovan,random
MVC2_DrDoom,random
MVC2_Gambit,random
MVC2_Gill,random
MVC2_Hulk,random
MVC2_Ibuki,random
MVC2_Iceman,random
MVC2_IronMan,random
MVC2_Juggernaut,random
MvC2_Magneto,stages/avalon.def,order=8
MVC2_Marrow,random
MVC2_MBison,stages/CVS2K-Shadoloo.def
MvC2_Norimaro,random
MVC2_Oro,random
MVC2_Psylocke,random
MVC2_Rogue,random
MVC2_Sabretooth,random
MVC2_Sentinel,random
MVC2_ShumaGorath,random
MVC2_SilverSamurai,random
MVC2_Sonson,random
MVC2_Spiderman,random
MVC2_Spiral,random
MVC2_Strider_Hiryu,random
MVC2_TronBonne,random
MVC2_Venom,random
MVC2_WarMachine,random
MvC2_WereGarurumon,stages/cvs2_Osakajou.def,order=9
MVC2_Wolverine,random
MVC2_WolverineB,random
mvc2felicia,random
mvc2magneto,random
MvC2Zangief,random
MvC-EoH_Chun-Li_DCL,random
MvC-EoH_Dan_DCL,random
MvC-EoH_Ken_DCL,random
MvC-EoH_Rockman_DCL,random
MvC-EoH_Roll_DCL,random
MvC-EoH_Ryu_DCL,stages/CVS2K-suzakucastle.def
MvC-EoH_Sakura_DCL,random
MVCJuni,random
Mystique,random
NackMH,random
Nakoruru,stages/Cvs2K-kamuikotan3.def
Nanaya,random
Necro,random
Nightcrawler,random
Nool,random
Omega_Red,random
omni,random
oshawott,random
pantha,random
pikachu,random
Poison,random
poktrai,random
ProfessorX,random
pulseman,random
Punisher,random
Pyro,random
pyrons,stages/cfj_Infinity_Chamber.def
QBEE,random
Quicksilver,random
r_mika,random
RajaaAoko,random
RajaaArcueid,random
RajaaMech-Hisui,random
RajaaNero,random
RajaaRiesbyfe,random
RajaaRoa,random
ramparudo,random
ravange,random
Rayman,random
RayMH,random
Rayquaza,random
remy,random
Renamon,random
rhei,random
RHINO_EOH,random
rigby1105,random
rikuo,random
Robert,random
Rolento,random
Rose,random
RotorMH,random
RougeMH,random
Rubyheart,random
Rush,random
Ryugen,random
Sagat_MvC,random
SallyMH,random
sandman,random
sasquatch,random
Satsuki,random
scolipede,random
ScourgeMH,random
Scyther,random
SeanDG,random
Sentry,random
servbot,random
sf3_alex,random
sf3hugo,random
shadowKFM,stages/Tartarus_rooftop.def
ShadowMH,random
ShinGouki,stages/cvs2_osaka(Boss)00.def,order=9
SilverSurfer_MvC,random
sion_a,random
sion_t,random
Slash-Beast,random
Snorlax,random
sodom-ss,random
SoniaMH,random
SonicMH,random
sparkster,random
Spawn,random
spongebob1105,random
Squall,random
ssbbkirby,random
Starfire,random
storm,random
StrongGuy,random
SueStorm,random
SuperLuigi,random
superman01,random
SuperMario,random
T.Hawk_MvC,random
TailsMH,random
tekkaman,random
Terry MVC,random
THANOS,random
Thor,random
tiger_mask,random
TMNT_Raph,random
Tyranitar,random
ultrarox_clark,random
ultrarox_vice,random
Umbreon,random
urien,random
Valdoll,random
Vanessa,random
veedramon,random
Veemon,random
vega,random
victor,random
volteel,random
VP_WarGreymon,random
warakia,random
White_Len_AA.zip,random
wolf,random
wolfang,random
wonder,random
wonderman,random
xCvsKimx,random
xjill,random
xMvCGoukix,stages/CVS2K-Gouki.def
xMVCHayatox,random
Yang,random
Yun,random
Yuri,random
z-akuma,random
;---------------------------------------------------------------------
[ExtraStages]
;---------------------------------------------------------------------
stages/Digimon_Grass.def
stages/Bskyfoghi2.def
stages/Tartarus_rooftop.def
stages/stage0-720.def ;Training Room
;stages/trainingred.def ;Red Training Room
stages/cfj_Newyork.def
stages/cfj-japan-hi.def
stages/cfj-ruins_old.def
stages/cfj-underworld-hi.def
stages/cfj_Jungle.def
stages/cfj_Infinity_Chamber.def
stages/cfj_Hongkong.def
stages/cfj_Infinity_Chamber_Remains.def
stages/cfj_Training_Zone.def
stages/CVS2K-Ayutaya-Extra.def
stages/cvs2_Aomori.def
stages/cvs2_Barentsburg.def
stages/cvs2_Kinderdijk.def
stages/cvs2_London.def
stages/cvs2_Nairobi.def
stages/cvs2_Newyork.def
stages/cvs2_osaka(Boss).def
stages/cvs2_osaka(Boss)00.def
stages/cvs2_Osakajou.def
stages/cvs2_shanghai.def
stages/cvs2_stadium.def
stages/cvs2_stadium00.def
stages/cvs2_stadium01.def
stages/cvs2_stadium02.def
stages/CVS2K-Aensland-castle.def
stages/cvs2k-ayutaya.def
stages/CVS2k-finalfight.def
stages/CVS2k-finalfight2.def
stages/Cvs2K-train.def
stages/CVS2-sipstage.def
stages/CVS2K-Gouki.def
stages/CVS2K-Hansin-highway.def
stages/Cvs2K-kamuikotan2.def
stages/Cvs2K-kamuikotan3.def
stages/Cvs2k-neogeoLand.def
stages/CVS2K-Osaka-Town.def
stages/CVS2K-paopaocafe.def
stages/CVS2K-suzakucastle.def
stages/Cvs2K-sakazakidojo.def
stages/CVS2K-Shadoloo.def
stages/R_Gamindustri.def
stages/R_Leanbox.def
;---------------------------------------------------------------------
[Options]
;---------------------------------------------------------------------
arcade.maxmatches =0,0,0,0,0,0,0,0,0,1
team.maxmatches = 10,0,0,0,0,0,0,0,1,0
edit: Solved my own problem... it was Gold War Machine that was my game crasher. Guess that's been settled... I'm locking this thread since it's solved