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Mugen 1.1 Questions (Read 934 times)

Started by Makurayami, June 07, 2013, 09:58:03 pm
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Mugen 1.1 Questions
#1  June 07, 2013, 09:58:03 pm
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I've been gone for a while and am way less active then I used to be, but seeing 1.1 released is pretty cool.  I just have two questions about it:

1) Are 1.0 screenpacks compatible with 1.1, or do we have to use 1.1 screenpacks only?

2) Am I correct in saying the stage zoom feature has to be added to every stage's .def?  Or is there a feature that allows it for every stage loaded in mugen?

Thanks for anyone that can help.  If this has been posted before, excuse me for my laziness of not wanting to go searching for it.
This is how you recognize a character is polished or not : when small details are taken care of to provide the best experience possible.
Re: Mugen 1.1 Questions
#2  June 08, 2013, 02:25:58 am
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1.) Everything that was 1.0 compatable should work in 1.1, as 1.1 is an update to 1.0. So no problem here.

2.) Yes, you have to add zoom feature to every stage that you want to have zoom features for by modifying their .DEF files. It just doesn't "add themselves". It doesn't work that way, unless the zoom feature was part of the game engine itself, not the stages. :P

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Re: Mugen 1.1 Questions
#3  June 08, 2013, 02:38:22 am
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2) Am I correct in saying the stage zoom feature has to be added to every stage's .def?  Or is there a feature that allows it for every stage loaded in mugen?

You can edit the mugen.cfg from any mugen 1.1 to give all the stages an universal zoom in and zoom out value without modifying them at all.
pls
Re: Mugen 1.1 Questions
#4  June 08, 2013, 06:06:03 am
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Universal zoom works fine if all stages can support zoom. Some stages are simply too small or their heights isn't big enough for the zoom itself (usually the bottom). Otherwise, it's better to edit defs one by one.
And as always, if you're planning to go HD, you have to edit deltas.

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Re: Mugen 1.1 Questions
#5  June 08, 2013, 06:25:24 am
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Quote
2) Am I correct in saying the stage zoom feature has to be added to every stage's .def?  Or is there a feature that allows it for every stage loaded in mugen?

You can edit the mugen.cfg from any mugen 1.1 to give all the stages an universal zoom in and zoom out value without modifying them at all.

Oh.... I did not know this. Thanks for the info. :)

While this does help to make all stages use zoom by default, it doesn't work well on stages that don't support it like KFM's temple stage. So I'd think it still make sense to add zoom function only on certain stages that actually support it. ;)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Mugen 1.1 Questions
#6  June 08, 2013, 04:59:25 pm
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Thanks a ton guys, that's exactly what I was looking for.  Now I just have to decide how I want to implement the zoom.  But here's another question then; if there is a universal zoom implemented in the mugen.cfg and zoom added to a stage's def, which takes precedent?  I'm assuming the universal zoom is only used if there is no zoom in the stage def, but just want to confirm this.
This is how you recognize a character is polished or not : when small details are taken care of to provide the best experience possible.