Took an opportunity to have fun with 1.1 and made some stages for it. It isn't really technical, but more of a qualitative aspect of stage(which I liked). It comes with a space themed stage, a fire themed stage, and a land themed stage. I hope you guys enjoy this!SS:Vid:DL:http://www.mediafire.com/?8d0ikn79vijn3gqhttp://www.mediafire.com/?mbrf886hm7ykud9http://www.mediafire.com/download/z8ghb6jb1q8q3mw/HellzoneInferno.rar
These stages look great! Too bad I don't have 1.1 to play them on D:Will be storing somewhere on my computer until public release of the engine lol
Imo.Sunset freedom should have reflection since you are standing on water and less or none shadow.Nice use of the 32bits pngs btw.
The second Image (Sunset freedom stage) it would have been better if you had use "Transparency" instead of "Shadow". Other than that these are just great.
I could edit the stage to reflect instead, which isn't honestly hard but I'll update it sooner or later and thanks!
for some reason, none of your stages works on my MUGEN 1.1, I have READY TO FIGHT screenpack and your stages shows no background...
@Doraemariby nope. I think the use of 32 bit images is exclusive to 1.1 (at least I think these stages use 32 bit images)A question of my own what resolution do these stages require?
Sorry to bother but I encountered this error with Galaxy Storm on 1.1 with OpenGL.Error detected.BG error reading stages\ Galaxy Storm.def Clipboard tail:Charsel initSelected char 0 on teamslot 0.0Char DivineKFM.def (0) request pal 0 FFF (FFF) -> reserved 0 (FFE)Selected char 0 on teamslot 1.0Char DivineKFM.def (0) request pal 0 FFF (FFE) -> reserved 0 (FFC)End of charsel loopGame loop deinitGameflow 8Gameflow 9Gameflow 10Entering versus screenUnloading match assetsFreeing playersGame loop initVersus screen initEnd of versus screen loopGame loop deinitGameflow 11Loading match assests...Loading stage... Loading BG...Doesn't happen with the other 2 stages.
It's the ram thing, you don't have enough ram to run this stage. Trust me, I know. The stage already uses cropped sprites, so that shouldn't be causing the problem besides the amount of transparency sprites I used.
I'm too late (really late. ), but this stage are quite BEAUTIFUL!!Please keep it up with your works and believe in your potiential!
I'm curious. For your particle effects in Galaxy Storm, are you using Trapcode Paricular? I'm certainly curious to know what you use for a lot of those looping effects. Wonderful work, by the way.
Reverse Yu said, June 16, 2013, 06:36:35 amIt's the ram thing, you don't have enough ram to run this stage. Trust me, I know. The stage already uses cropped sprites, so that shouldn't be causing the problem besides the amount of transparency sprites I used.This is happening to me on there 1.1 stages i brought over from legacy and I have 16 gigs of ram and a 2gb 75o ti vid card.
RipX said, October 31, 2014, 03:58:03 pmReverse Yu said, June 16, 2013, 06:36:35 amIt's the ram thing, you don't have enough ram to run this stage. Trust me, I know. The stage already uses cropped sprites, so that shouldn't be causing the problem besides the amount of transparency sprites I used.This is happening to me on there 1.1 stages i brought over from legacy and I have 16 gigs of ram and a 2gb 75o ti vid card.Exactly man it's crazy. I have 8GB and NO video card and Cosmic Collision brings my PC to its knees. I have an i7 4700MQ if that means anything.