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[Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom (Read 12083 times)

Started by Reverse Yu, June 10, 2013, 07:31:03 am
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[Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#1  June 10, 2013, 07:31:03 am
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Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#2  June 10, 2013, 07:49:55 am
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These stages look great! Too bad I don't have 1.1 to play them on D:
Will be storing somewhere on my computer until public release of the engine lol
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Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#3  June 10, 2013, 08:37:28 am
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Imo.
Sunset freedom should have reflection since you are standing on water and less or none shadow.
Nice use of the 32bits pngs btw.
Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#4  June 10, 2013, 08:40:34 am
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The second Image (Sunset freedom stage) it would have been better if you had use "Transparency" instead of "Shadow". Other than that these are just great.
„ø¤º°"°º¤ø„¨"°º¤ø„¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸„ø¤º°"¨„ø¤º°"°º¤ø„
Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#5  June 10, 2013, 08:59:07 am
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Oooohhh...pretty!

Downloading!
Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#6  June 10, 2013, 09:18:44 am
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I could edit the stage to reflect instead, which isn't honestly hard but I'll update it sooner or later =) and thanks!

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Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#7  June 10, 2013, 10:35:54 am
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Yeah it is not hard, not all of us know how to do it tho. Lol!
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Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#8  June 10, 2013, 04:24:40 pm
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for some reason, none of your stages works on my MUGEN 1.1, I have READY TO FIGHT screenpack and your stages shows no background...
Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#9  June 10, 2013, 04:28:27 pm
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you cant make it work because if the renderer is not a OpenGL (required for those 32bit stages)
Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#10  June 16, 2013, 04:39:40 am
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Do they work in 1.0?
Expect nothing, but remeber everything.+ I am tired. Future spot for Doraemon in MvC picture, the second I learn to create it. (Even further: Pepsiman for Mvc picture.) Insert random Doraemon anime .gif. (Also, Pac-Man Delta whaling on a MLP character .gif........) Now, Wipeout....... OTHER STUFF? Needs blue SSB 64 Mario in tornado .gif......... Add Super Mario Fighters 3 sprite here........ Also, now doing KFA stuff...
Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#11  June 16, 2013, 05:08:36 am
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@Doraemariby nope. I think the use of 32 bit images is exclusive to 1.1 (at least I think these stages use 32 bit images)

A question of my own what resolution do these stages require?
Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#12  June 16, 2013, 05:28:45 am
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It's mostly HD, you can adjust it to 640x480 res. And it's 1.1 only.

~ Yasogami High Steel President
Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#13  June 16, 2013, 06:33:19 am
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Sorry to bother but I encountered this error with Galaxy Storm on 1.1 with OpenGL.

Error detected.

BG error reading stages\ Galaxy Storm.def

Clipboard tail:
Charsel init
Selected char 0 on teamslot 0.0
Char DivineKFM.def (0) request pal 0 FFF (FFF) -> reserved 0 (FFE)
Selected char 0 on teamslot 1.0
Char DivineKFM.def (0) request pal 0 FFF (FFE) -> reserved 0 (FFC)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assests...
Loading stage...
 Loading BG...

Doesn't happen with the other 2 stages.
Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#14  June 16, 2013, 06:36:35 am
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It's the ram thing, you don't have enough ram to run this stage. Trust me, I know. The stage already uses cropped sprites, so that shouldn't be causing the problem besides the amount of transparency sprites I used.

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Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#15  June 16, 2013, 06:42:38 am
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Oh I guess I overestimated my computers ram then. Sorry for the noobish question.
Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#16  August 16, 2014, 07:42:27 am
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I'm too late (really late. ;P), but this stage are quite BEAUTIFUL!!

Please keep it up with your works and believe in your potiential! :thumbsup:
Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#17  August 16, 2014, 09:40:31 am
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I'm curious. For your particle effects in Galaxy Storm, are you using Trapcode Paricular? I'm certainly curious to know what you use for a lot of those looping effects. Wonderful work, by the way.
Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#18  August 17, 2014, 08:54:28 am
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Nope, timeline fx. If you want to know =)

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Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#19  October 31, 2014, 03:58:03 pm
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It's the ram thing, you don't have enough ram to run this stage. Trust me, I know. The stage already uses cropped sprites, so that shouldn't be causing the problem besides the amount of transparency sprites I used.

This is happening to me on there 1.1 stages i brought over from legacy and I have 16 gigs of ram and a 2gb 75o ti vid card.
Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom
#20  November 01, 2014, 02:34:41 pm
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It's the ram thing, you don't have enough ram to run this stage. Trust me, I know. The stage already uses cropped sprites, so that shouldn't be causing the problem besides the amount of transparency sprites I used.

This is happening to me on there 1.1 stages i brought over from legacy and I have 16 gigs of ram and a 2gb 75o ti vid card.

Exactly man it's crazy. I have 8GB and NO video card and Cosmic Collision brings my PC to its knees. I have an i7 4700MQ if that means anything.