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MUGEN conversion problems (Read 509 times)

Started by Borghi, January 17, 2010, 10:54:07 pm
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MUGEN conversion problems
#1  January 17, 2010, 10:54:07 pm
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Hello! i've finally started to convert my game to the new mugen.
I already spotted some problems that i can't seem to solve. I'll put them in this topic as they appear.

here's the first:

I usually use random triggers in freqmul in playsnd sctrls. In this new mugen this doenst seem to work. the sound plays without being afected by the random trigger. this is not a problem of the random trigger since it works in other controllers. But doesnt seem to work in this one.

Here's an example:

[State 640, 2]
type = PlaySnd
trigger1 = time = 1
value = 5, 0
freqmul = 0.7+(random/5000.0)

Here, the sound always plays in freqmul = 0.7 instead of being randomly changed

How can I solve this?

Another one:  the "loop" in the playsnd doesnt seem to work either and the sounds play only once when having loop = 1

help!
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Re: MUGEN conversion problems
#2  January 17, 2010, 11:10:12 pm
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  • Legendary XIII
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    • network.mugenguild.com/cyanide/
That could be related to how mugen currently does sound. Some of the implementation is a little off. Can i suggest you try using RC5EX+alpha. It's still on the site somewhere. Give that a go and see if it changes things. It may just be sound support issues and they will wind up fixed officially and it'll just be case of waiting for a bit.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

BC

Re: MUGEN conversion problems
#3  January 18, 2010, 12:04:32 pm
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    • www.mugenevolution.co.uk/Forum
its in their blog section.
click the image to join my forum ;)
Re: MUGEN conversion problems
#4  January 18, 2010, 04:41:10 pm
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doesnt work either!
Am I doomed?
Is this real life?

Is there a way to achieve the same thing with another kind of trigger? (aniway i don't think that can be done to the loop thing :( )
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!

BC

Re: MUGEN conversion problems
#5  January 18, 2010, 06:25:49 pm
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    • UK
    • www.mugenevolution.co.uk/Forum
I've also had a Playsnd problem Andrés it happened in one of my characters super moves some sounds didn't even come out i also tried RC5EX+Alpha which also didn't solve the problem. I used alot of playsnd sctrls some had channels and stuff but i reported the problem to elecbyte. (worked fine before in mugen 2002.04.14 of course).

If you can't solve it here it might be worth reporting it to them.
click the image to join my forum ;)
Re: MUGEN conversion problems
#6  January 19, 2010, 08:43:19 pm
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  • Happy release for you all!
    • Argentina
    • www.andresborghi.com.ar
ok, I did that.
Looks like I wont be able to release the game until they fix the sound engine.
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!