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mugen error (Read 419 times)

Started by FiveFandoms, November 21, 2014, 06:23:27 am
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mugen error
#1  November 21, 2014, 06:23:27 am
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    • American Samoa
    • colby.ralston@gmail.com
help! my mugen characters i downloaded won't show up in my roster! please please PLEEEAASE help!

;---------------------------------------------------------------------
[Characters]
 ;How to add characters
 ;---------------------
 ;Use the format:
 ;    charname, stagefilename
 ;
 ;eg. For a player with filename "kfm",
 ;    and stage filename "stages/mybg.def"
 ;type (without the semicolon):
 ;    kfm, stages/mybg.def
 ;
 ;If you want to load a different def file, you can enter it
 ;as a directory plus the def file. This example loads up
 ;chars/kfm/alt-kfm.def:
 ;    kfm/alt-kfm.def, stages/mybg.def
 ;
 ;If you put "random" as the stagefilename, then a random stage will
 ;be selected for that player. eg.
 ;    kfm, random
 ;
 ;Zipped characters are also supported.
 ;Place the ZIP file in the chars/ directory. The syntax is as
 ;follows:
 ;    zipname.zip:defname.def, stages/mybg.def
 ;For example, if you have newsuave.def in suave.zip, the syntax is:
 ;    suave.zip:newsuave.def, stages/mybg.def
 ;If your def file has the same name as the zip file (eg. suave.def
 ;in suave.zip), you can just put the name of the zip file alone:
 ;    suave.zip, stages/mybg.def
 ;
 ;Optional parameters may follow on the same line, separated
 ;by commas. Each parameter has the form:
 ;    paramname = paramvalue
 ;where paramname is the name of the parameter type, and
 ;paramvalue is the value to assign that parameter.
 ;The optional parameters are:
 ;
 ; - music
 ;   Set the paramvalue to the name of the music file to use
 ;   as the BGM for that character. This overrides the bgmusic
 ;   parameter in the stage's .def file, so you can re-use the
 ;   same stage for multiple characters, but have a different
 ;   BGM playing for each person.
 ;
 ; - includestage
 ;   Set the paramvalue to 0 to avoid including this stage
 ;   in the stage select list (in VS, training modes, etc)
 ;
 ; - order
 ;   Set the paramvalue to the ordering priority to give the
 ;   character. Valid values are from 1 to 10. A smaller value
 ;   means you will fight the character sooner. You will never
 ;   fight an order 2 character before an order 1 character,
 ;   and never an order 3 character before an order 2 one.
 ;   For example, you might want to set your boss character
 ;   to have order=3. The default order value is 1 if you omit
 ;   this param. See *.maxmatches under [Options] for how to
 ;   limit the number of matches per order priority.
 ;
 ;   Some examples:
 ;        kfm, stages/mybg.def, includestage=0
 ;        kfm, stages/mybg.def, music=sound/song.mp3
 ;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
 ;        kfm, stages/mybg.def, order=3
 ;
 ;You can also add a randomize icon to the select screen. To do
 ;this, put the word "randomselect" on a line of its own, with no
 ;extra parameters.
 ;
 ;Insert your characters below.
Daiyousei
koakuma
kyouko
goma_chen
kisume
kogasa
mystia
nazrin
Shanghai
sunny
tokiko
wriggle
;-----------------------
[ExtraStages]
 ;Put extra stages here. They will be available in VS and Watch modes.
 ;For example, you can insert "stages/mybg.def".
stages/stage0-720.def
;---------------------------------------------------------------------
[Options]
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
 ;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,1,1,0,0,0,0,0,0,0
------------------------------------------
M.U.G.E.N ver 1.00 (2011.01.18) status log
------------------------------------------
Parsing command line...
Command line: C:\Users\Ed3\Downloads\All Things Touhou\mugen100\mugen\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...OK
Initializing timer...performance timer enabled...frequency 14318180...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...Using SDL audio driver: dsound
Requesting mixer parameters (44100, 16, 2, 2048)...
Opened mixer with parameters (44100, 16, 2, 2048)...
OK
Initializing BGM...BGMThreadInit returned 0
OK
Initializing graphics...gameCoord 1280x720...render mode 0_0...trying 1280x720x16 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...Optio nBG...OK
  Loading fight data
    Opening fight data file data/mugen1/fight.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
System loaded OK
Initialize OK
Set up graphics...timer...OK
Initializing character info...OK
Initializing select screen...finding characters...
  Error reading character file: chars/Daiyousei/Daiyousei.def

  Error reading character file: chars/koakuma/koakuma.def

  Error reading character file: chars/kyouko/kyouko.def

  Error reading character file: chars/goma_chen/goma_chen.def

  Error reading character file: chars/kisume/kisume.def

  Error reading character file: chars/kogasa/kogasa.def

  Error reading character file: chars/mystia/mystia.def

  Error reading character file: chars/nazrin/nazrin.def

  Error reading character file: chars/Shanghai/Shanghai.def

  Error reading character file: chars/sunny/sunny.def

  Error reading character file: chars/tokiko/tokiko.def

  Error reading character file: chars/wriggle/wriggle.def
OK

Entering main loop
Entering character select.
attempting load and start...no BGM...attempting load and start...no BGM...Entering character select.
attempting load and start...no BGM...Returned from main loop
Deinitializing...
Frames      : 0
Time elapsed: 10.810 sec
ticks: 1081, tps: 100, start 111, end 1192

Clearing player cache...OK
Freeing character info...OK
Freeing select screen...OK
Freeing fight data...OK
Freeing system data...OK
Freeing game variables...OK
Deinitializing input...pad...keyboard...OK
Removing callbacks...OK
Deintializing timer...OK
Deinitializing graphics...OK
Deinitializing BGM...OK
Deinitializing sound...OK
Successful program termination.

Log file successfully closed.

Re: mugen error
#2  November 23, 2014, 06:34:03 am
  • ****
  • English fluency I am swear!
    • Canada
1. Check to make sure your characters aren't double foldered.
2. Check to make sure their def file names match their folder names.
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What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .