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Mugen HEX | Screenpack - Public Beta Released! (Read 232958 times)

Started by GDPenguin, July 14, 2015, 10:48:33 pm
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Re: Mugen HEX | Screenpack
#241  November 20, 2017, 12:25:00 am
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Maybe a slight CRT like flicker? Moving spotlights sounds too jarring in my opinion.

Somewhat like a damaged video tape?
Like glitches and such?

EDIT:
Ohh. Just googled it xD
That could be pretty neat. ;)
Thx.

Keep it real, keep it original
Last Edit: November 20, 2017, 12:28:23 am by GDPenguin
Re: Mugen HEX | Screenpack
#242  November 20, 2017, 06:04:36 pm
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YO! I'm really digging were you are taking this! Great Job GDP!
My only grip is the Versus Screen, well not grip I should say.. the VS font better have a dramatic animation to give it more life,
the over all concept is tight though. Looking forward to seeing more. If you need any assistance or advice feel free to hit me up.
Re: Mugen HEX | Screenpack
#243  November 20, 2017, 07:43:14 pm
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awesome looking screen pack but Im not huge fan of Custom Select screen pack. is there any future for a stander version ? or not ?
Re: Mugen HEX | Screenpack
#244  November 20, 2017, 11:07:25 pm
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awesome looking screen pack but Im not huge fan of Custom Select screen pack. is there any future for a stander version ? or not ?
Thx :)
I've been thinking about making a version with standard ports, maybe I'll get to it.
It's still going to be 1.1 no matter what :)

Keep it real, keep it original
Re: Mugen HEX | Screenpack
#245  November 20, 2017, 11:09:04 pm
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YO! I'm really digging were you are taking this! Great Job GDP!
My only grip is the Versus Screen, well not grip I should say.. the VS font better have a dramatic animation to give it more life,
the over all concept is tight though. Looking forward to seeing more. If you need any assistance or advice feel free to hit me up.

Thought you would say that and yes. It will be animated and I might need some help with effects.

Keep it real, keep it original
Re: Mugen HEX | Screenpack
#246  November 21, 2017, 02:28:37 am
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  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA
YO! I'm really digging were you are taking this! Great Job GDP!
My only grip is the Versus Screen, well not grip I should say.. the VS font better have a dramatic animation to give it more life,
the over all concept is tight though. Looking forward to seeing more. If you need any assistance or advice feel free to hit me up.

Thought you would say that and yes. It will be animated and I might need some help with effects.

Hit me up when you have some ideas for it.
Re: Mugen HEX | Screenpack
#247  November 21, 2017, 06:03:02 am
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  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
YO! I'm really digging were you are taking this! Great Job GDP!
My only grip is the Versus Screen, well not grip I should say.. the VS font better have a dramatic animation to give it more life,
the over all concept is tight though. Looking forward to seeing more. If you need any assistance or advice feel free to hit me up.

Thought you would say that and yes. It will be animated and I might need some help with effects.

Hit me up when you have some ideas for it.

Shall do :)

Keep it real, keep it original
Re: Mugen HEX | Screenpack
#248  November 22, 2017, 11:51:55 pm
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Dude, this looks SO GOOD!!! Keep those different screens, i really love the style. Do u plan on including an alternate system.def with normal stage select? Custom Stage selections limit the amount of stages u can have by how many ASCII codes there are.
Re: Mugen HEX | Screenpack
#249  November 23, 2017, 04:42:51 pm
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Dude, this looks SO GOOD!!! Keep those different screens, i really love the style. Do u plan on including an alternate system.def with normal stage select? Custom Stage selections limit the amount of stages u can have by how many ASCII codes there are.
Thanks a lot! :)

And yep...
My idea was to add more slots to the small roster and then put the normal stage select underneath.

Those different screens? :/

Keep it real, keep it original
Re: Mugen HEX | Screenpack
#250  November 23, 2017, 06:40:46 pm
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Dude, this looks SO GOOD!!! Keep those different screens, i really love the style. Do u plan on including an alternate system.def with normal stage select? Custom Stage selections limit the amount of stages u can have by how many ASCII codes there are.
Thanks a lot! :)

And yep...
My idea was to add more slots to the small roster and then put the normal stage select underneath.

Those different screens? :/

Sorry i meant the different menu's :P

And i see, any way ud be able to fit in a version with normal stage select in the Big Roster version as well? This is just me being selfish ofc, so u can ignore me if u want lel
Re: Mugen HEX | Screenpack
#251  November 23, 2017, 06:50:25 pm
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Sorry i meant the different menu's :P

And i see, any way ud be able to fit in a version with normal stage select in the Big Roster version as well? This is just me being selfish ofc, so u can ignore me if u want lel

I will now hate you forever. xD
No, I might be able figure something out. If I make a 3rd roster size I'll have to make even more portraits... -.-
So, I think I'll see if I can figure that out.

Keep it real, keep it original
Re: Mugen HEX | Screenpack
#252  December 26, 2017, 10:36:07 pm
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Keep it real, keep it original
Last Edit: December 27, 2017, 04:54:22 pm by GDPenguin
Re: Mugen HEX | Screenpack - Public Beta Released!
#253  February 07, 2018, 05:32:34 am
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Late as hell but may i just say how amazing this is so far. And how much i love the fact that you used First Person Shooter by Celldweller as the Select Screen music <3

Also dem lifebars are huuuuge holy crap O.o
Re: Mugen HEX | Screenpack - Public Beta Released!
#254  February 07, 2018, 06:02:12 am
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  • It's always possible with willpower and a funnel.
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Late as hell but may i just say how amazing this is so far. And how much i love the fact that you used First Person Shooter by Celldweller as the Select Screen music <3

Also dem lifebars are huuuuge holy crap O.o
Thx!
Hehe. ;)

I am currently cutting some few pixels of the bottom.
Is it distracting that the the lifebars are that big? Because i googled a ljttle, and there's plenty of bars of that size

Keep it real, keep it original
Re: Mugen HEX | Screenpack - Public Beta Released!
#255  February 07, 2018, 09:00:08 am
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Late as hell but may i just say how amazing this is so far. And how much i love the fact that you used First Person Shooter by Celldweller as the Select Screen music <3

Also dem lifebars are huuuuge holy crap O.o
Thx!
Hehe. ;)

I am currently cutting some few pixels of the bottom.
Is it distracting that the the lifebars are that big? Because i googled a ljttle, and there's plenty of bars of that size

It may be better once i use my usual stages with static zoom, but they just seem kinda big to me. But then again its probably just my personal preference. I love the lifebars design and animations a helluva lot but they just seem big. Its just me being weird :P
Re: Mugen HEX | Screenpack - Public Beta Released!
#256  February 07, 2018, 04:34:28 pm
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It may be better once i use my usual stages with static zoom, but they just seem kinda big to me. But then again its probably just my personal preference. I love the lifebars design and animations a helluva lot but they just seem big. Its just me being weird :P
Thx.
I get what you mean, but my only solution would be moving the powerbars to the bottom, but that looks a bit weird.
Else try turning off zoomin and tell me if that helps. :)

Keep it real, keep it original
Re: Mugen HEX | Screenpack - Public Beta Released!
#257  February 08, 2018, 03:31:04 am
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It may be better once i use my usual stages with static zoom, but they just seem kinda big to me. But then again its probably just my personal preference. I love the lifebars design and animations a helluva lot but they just seem big. Its just me being weird :P
Thx.
I get what you mean, but my only solution would be moving the powerbars to the bottom, but that looks a bit weird.
Else try turning off zoomin and tell me if that helps. :)

It looks better zoomed out, but i'll just live with it, its kinda growing on me. And yeah i really don't like bottom powerbars, all they do is obscure the fight.



Also since the Stage Ports aren't working yet, i put the normal select back in. Im absolutely IN LOVE with this SP ❤

Spoiler, click to toggle visibilty
Last Edit: February 08, 2018, 04:23:38 am by Chise
Re: Mugen HEX | Screenpack - Public Beta Released!
#258  February 08, 2018, 06:12:46 am
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  • It's always possible with willpower and a funnel.
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[

It looks better zoomed out, but i'll just live with it, its kinda growing on me. And yeah i really don't like bottom powerbars, all they do is obscure the fight.



Also since the Stage Ports aren't working yet, i put the normal select back in. Im absolutely IN LOVE with this SP ❤

Spoiler, click to toggle visibilty
I am flattered by your words. :)
I love that saber portrait :)
You actually found a pretty good solution for the stage font.

Keep it real, keep it original
Re: Mugen HEX | Screenpack - Public Beta Released!
#259  February 08, 2018, 07:25:27 am
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I am flattered by your words. :)
I love that saber portrait :)
You actually found a pretty good solution for the stage font.

Well their well deserved, i've been desperately searching for a unique and stylish SP that is very light on the load and has amazing looking port designs. After all this progress i've been following of this, im so impressed by how far this has come. Seriously, feel proud of this. I can't wait till this is finished!

And thanks! I've made Saber, Saber Nero and Rin Tohsaka so far ~

Also it took some tweaking but i basically used the Lifebar Font for the Stage Font, and then had to modify the pos which took ALOT of trial and error.
Re: Mugen HEX | Screenpack - Public Beta Released!
#260  February 08, 2018, 07:52:11 am
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  • It's always possible with willpower and a funnel.
    • Denmark
    • supermortensen@hotmail.com
I am flattered by your words. :)
I love that saber portrait :)
You actually found a pretty good solution for the stage font.

Well their well deserved, i've been desperately searching for a unique and stylish SP that is very light on the load and has amazing looking port designs. After all this progress i've been following of this, im so impressed by how far this has come. Seriously, feel proud of this. I can't wait till this is finished!

And thanks! I've made Saber, Saber Nero and Rin Tohsaka so far ~

Also it took some tweaking but i basically used the Lifebar Font for the Stage Font, and then had to modify the pos which took ALOT of trial and error.


If you don't mind, I'm planning on releasing a ports pack as well. I would love to add the ports you make?

Keep it real, keep it original