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Mugen HEX | Screenpack - Public Beta Released! (Read 259909 times)

Started by GDPenguin, July 14, 2015, 10:48:33 pm
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Re: Mugen HEX lifebars and possibly screenpack DL LINK ADDED
#41  August 15, 2015, 10:25:33 pm
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I would totally use your SP if it had alot more char slots. Not like...1000 but like...200 maybe.
Re: Mugen HEX lifebars and possibly screenpack DL LINK ADDED
#42  August 15, 2015, 10:31:17 pm
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Keep it real, keep it original
Re: Mugen HEX lifebars and possibly screenpack DL LINK ADDED
#43  August 16, 2015, 05:05:35 am
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cool looking sp and lifebars so far bro,i really dig the style,and how many slots is the final sp gonna have? and unlike some people,70 slots is already too much for me 56 is ideal,but that's just me
Re: Mugen HEX lifebars and possibly screenpack DL LINK ADDED
#44  August 16, 2015, 07:02:14 am
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hmm btw how many rounds at your lifebar

it seems you done at 3 rounds why not doing 5 or 7 rounds *who prefer race to 3 or 4 wins* (ifs on turns or single)


I'm not done yet but I'm trying to figure out, how to make it trigger the final round by itself. So that both arcade and survival works pleasant :)

at arcade it should be work fine but in survival meh.
Re: Mugen HEX lifebars and possibly screenpack DL LINK ADDED
#45  August 16, 2015, 10:57:31 am
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hmm btw how many rounds at your lifebar

it seems you done at 3 rounds why not doing 5 or 7 rounds *who prefer race to 3 or 4 wins* (ifs on turns or single)


I'm not done yet but I'm trying to figure out, how to make it trigger the final round by itself. So that both arcade and survival works pleasant :)

at arcade it should be work fine but in survival meh.

Exactly, that's what i'm working on, so that in survival it says round 3 and in arcade it says final round

Keep it real, keep it original
Last Edit: August 16, 2015, 11:04:55 am by GDPenguin
Re: Mugen HEX lifebars and possibly screenpack DL LINK ADDED
#46  August 16, 2015, 11:00:28 am
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cool looking sp and lifebars so far bro,i really dig the style,and how many slots is the final sp gonna have? and unlike some people,70 slots is already too much for me 56 is ideal,but that's just me
THANKS!!! :D
Me too, dude, me too...
I don't know yet. This screenpack will only become a reality when i've finished the lifebars'
and if don't screw up... ;)

Keep it real, keep it original
Last Edit: August 16, 2015, 11:06:33 am by GDPenguin
Re: Mugen HEX lifebars and possibly screenpack DL LINK ADDED
#47  August 17, 2015, 05:36:37 am
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hmm btw how many rounds at your lifebar

it seems you done at 3 rounds why not doing 5 or 7 rounds *who prefer race to 3 or 4 wins* (ifs on turns or single)


Fixed... So far, haven't got the final round trigger working yet "haven't started making it yet, but It'll come I hope"

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Re: [updated 08-17-15]Mugen HEX lifebars and possibly screenpack w. DL
#48  August 17, 2015, 06:14:11 am
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why not seperate def files for those rounds

also you should decrease the size of that combo/hit count
Re: [updated 08-17-15]Mugen HEX lifebars and possibly screenpack w. DL
#49  August 17, 2015, 07:08:56 am
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I can make a special version with a smaller comber counter, for you, cause I like having it that size

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Re: [updated 08-17-15]Mugen HEX lifebars and possibly screenpack w. DL
#50  August 17, 2015, 04:36:32 pm
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Oh trust me, with enough digging (Months) and resources...you can get 200 good characters. I have about 180 atm and they are all HQ characters that are very well made. And im very picky with Mugen.
Re: [updated 08-17-15]Mugen HEX lifebars and possibly screenpack w. DL
#51  August 18, 2015, 08:18:32 am
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Oh trust me, with enough digging (Months) and resources...you can get 200 good characters. I have about 180 atm and they are all HQ characters that are very well made. And im very picky with Mugen.

Impressive O.O I have like 20 X)

Keep it real, keep it original
Re: [updated 08-17-15]Mugen HEX lifebars and possibly screenpack w. DL
#52  August 18, 2015, 09:58:51 pm
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Lel, just take alot of patience and knowing where to look.

Oh some feedback, i think you night wanna make the Combo Font alot smaller. The way it is now, it takes up about 1/3 of the screen when it shows up.

Also as for your template, your not really clear on how to use it.

I.E: Where do we put our own renders in so that it fits inside that port box? Theres nothing to locks the image in. And Copying/Pasting the Layer Style doesnt do anything at all either.


Edit: I figured it out, but its very complicated, you have to disable the effects on the one u have in, and then u have to use the Quick Select to outline the border of the image...but its not accurate because it keeps cutting off specific parts of the image so it takes a while...afterwards u have to inverse the selection, go to ur new image and delete. It shud fit now and then just Copy Style from existing + Paste onto yours. However if you had a big image it will also show black borders around the entire canvas so you have to disable it again...drag it and find the extra parts and delete them...then SOMEHOW (it doesnt snap for some reason) position it manually in the center. THEN re-enable the effects...done.

BUT after ALL OF THAT...

Its too small...



And what i meant about the Hit/Combo Font size:


Also i think you forgot to include the Name Font. Because my chars names arent showing up in the Black Area between the Life + Powerbars.
Last Edit: August 18, 2015, 10:32:16 pm by Yuria
Re: [updated 08-17-15]Mugen HEX lifebars and possibly screenpack w. DL
#53  August 19, 2015, 07:28:08 am
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Lel, just take alot of patience and knowing where to look.

Oh some feedback, i think you night wanna make the Combo Font alot smaller. The way it is now, it takes up about 1/3 of the screen when it shows up.

Also as for your template, your not really clear on how to use it.

I.E: Where do we put our own renders in so that it fits inside that port box? Theres nothing to locks the image in. And Copying/Pasting the Layer Style doesnt do anything at all either.


Edit: I figured it out, but its very complicated, you have to disable the effects on the one u have in, and then u have to use the Quick Select to outline the border of the image...but its not accurate because it keeps cutting off specific parts of the image so it takes a while...afterwards u have to inverse the selection, go to ur new image and delete. It shud fit now and then just Copy Style from existing + Paste onto yours. However if you had a big image it will also show black borders around the entire canvas so you have to disable it again...drag it and find the extra parts and delete them...then SOMEHOW (it doesnt snap for some reason) position it manually in the center. THEN re-enable the effects...done.

BUT after ALL OF THAT...

Its too small...



And what i meant about the Hit/Combo Font size:


Also i think you forgot to include the Name Font. Because my chars names arent showing up in the Black Area between the Life + Powerbars.

Ehh, about the small portraits, I find that SUPER weird, cause I use that template for my Chars, and they look like they do on the screenshots...

2. The way to do it, you found the slow and complicated way yourself ;)
Here's what to do...
On the layer, there's a preview image. Right click that and select "select pixels".
Then go to your characters image and then Ctrl+C and the Ctrl+Alt+V and remove the old layer, so you only have the portrait left ;)

Ps. I'll reupload the lifebars with all the you will need. Then you'll have 'em for when further updates come.

Keep it real, keep it original
Last Edit: August 19, 2015, 04:24:07 pm by GDPenguin
Re: [updated 09-21-05]Mugen HEX lifebars and possibly screenpack w. DL
#54  September 27, 2015, 03:13:06 pm
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Hey, guys!!!
I know I haven't released any updates recently, but I'm still working on the lifebars.
I just got the turns portraits working and I'm currently making more portraits.
Here's a Preview.
Spoiler, click to toggle visibilty

and the portraits.
Spoiler, click to toggle visibilty

Keep it real, keep it original
Last Edit: September 27, 2015, 03:25:21 pm by GDPenguin
Re: [updated 09-27-15]Mugen HEX lifebars and possibly screenpack w. DL
#55  September 27, 2015, 06:23:01 pm
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Whow, can't wait the final product.

thx for news my friend.

keep up your good work GDPenguin.

 :thumbsup:

Re: [updated 09-27-15]Mugen HEX lifebars and possibly screenpack w. DL
#56  October 09, 2015, 08:55:49 pm
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Simul lifebars designed. I'm now trying to make 'em work ^_^

Keep it real, keep it original
Re: [updated 09-27-15]Mugen HEX lifebars and possibly screenpack w. DL
#57  October 10, 2015, 02:07:37 pm
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Just finished the SIMUL LIFEBARS!!!
Hopefully I'll release it later today, I'll rush towards photoshop and start making portraits for ya!!

Keep it real, keep it original
Re: [updated 10-10-15]Mugen HEX lifebars and possibly screenpack w. DL
#58  October 10, 2015, 11:55:03 pm
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Simul lifebars and turns portraits released!

Keep it real, keep it original
Re: [updated 10-10-15]Mugen HEX lifebars and possibly screenpack w. DL
#59  October 11, 2015, 05:04:08 am
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Fantastic!
My image parsing is stupid.
Re: [updated 10-10-15]Mugen HEX lifebars and possibly screenpack w. DL
#60  October 14, 2015, 08:50:20 pm
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Portraits tutorial

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