Ok. First, goodbye long title.Next, new "unlimited" select screen (based on 8000+ chars imt screenpack). Too much characters for not enough slots, it was like removing a char to add another. I decided to get rid of the mini portraits and having this unlimited space.SFA font updated with "1-9" numbers and "-" (thanks to Megabyt2k2 who pointed this on MFG). Some minor changes on VS screen too.Spoiler, click to toggle visibiltyCustom portraits still work.817 portraits done.http://duracelleur.com/mugen/portraits/(Thanks to -Zox- and OEB for their contributions)All other things were kept from MvDcDvC1.0 (options bg, ending, intro...)PSD custom portraits template includedUPDATE 13.02.21 :New select screen (Combining slots + Unlimited space)How does this work? : slots are for characters you want to show with mini portraits,if you go to the left/right you'll have all the other characters with the category selected.To use custom portraits : rename file "system-customportraits.def" to "system.def" in data folder.Preview video :http://youtu.be/LH-tOaDwMqgGet the SP right there :http://www.duracelleur.com/mugen++
Finally!! Been waiting for this but I noticed something. There are some missing titles. Any way to add categories like for Guilty Gear?
really like how this look can we get sum of ur work duracelleur in HD (1280x720) and thx taybear 4 the info
Really nice looking stuff sir! Side question, do you plan on continuing to support this SP with more portraits or are you leaving it at the ones that are finished already?
Yo, this screenpack is straight BEAST MODE! Loving it, man!@Taybear What up, homie?! Who's that in your Avi?
C.A.N said, November 29, 2012, 06:05:16 amThat's what happens when you install it incorrectly.How do I install it correctly?
Yeah man, good lookin! Big fan of your screenpacks, used them for years. I like the throwbacks to some of your older ones in this one hear. Again beautiful work as per usual!
great stuff as usual, Dura!one thing, though: you might want to consider moving the "Cross Generation of Fighters" to the left on the main menu, so that part of it is not hidden by the characters' sprites
Ok I got my problem fixed! this screenpack is awesome! however I have a question, I found the "xselect-screen" in the psd folder. I added a few more sub-categories... How do I make the PSD that I saved the new select screen, and how do I make the new sub-categories selectable?P.S. What font are you using for the sub-categories, because my computer doesn't recognize them and the final product comes out weird :/
Just missed the mini portraits...Slots are for selected/prefered characters,if you go to the left/right you'll have all the other characters with the category selected.I'll make a video on how this works.
Same permission error, fix link if you would so kindly? Unrelated note: how many characters does the new select screen hold? It looks very nice btw!
Do you plan to make it possible to edit the categories? I don't think lots of people use the characters in some of the categories you used.
The mediafire link doesn't work for me. It says you (you, not me) need to have a prenium account to distribute the file.Better use sendspace ? Or maybe you could ask for some hosting at MugenGuild. Just PM Iced.Also, it would be cool if you could zip all the custom portraits in a single zipped file, instead of having to DL everything one by one.
Cybaster said, February 23, 2013, 11:27:58 amThe mediafire link doesn't work for me. It says you (you, not me) need to have a prenium account to distribute the file.Better use sendspace ? Or maybe you could ask for some hosting at MugenGuild. Just PM Iced.Also, it would be cool if you could zip all the custom portraits in a single zipped file, instead of having to DL everything one by one.Thanks for the advice. Migrating to skydrive right now.The portraits page already has a single file with all custom portraits :http://duracelleur.free.fr/portraits/all.7zTaybear said, February 22, 2013, 08:11:27 pmDo you plan to make it possible to edit the categories? I don't think lots of people use the characters in some of the categories you used.PSD+font included in skydrive link.++
no no, not the portraits i was meaning for the actual category name in the screenpack like how it says "S.Fighter-F.Fight" I went through the sff and noticed they were all compiled onto 1 image so i wanted to know if you were going to allow changing them or not haha
Taybear said, February 24, 2013, 12:10:01 amno no, not the portraits i was meaning for the actual category name in the screenpack like how it says "S.Fighter-F.Fight" I went through the sff and noticed they were all compiled onto 1 image so i wanted to know if you were going to allow changing them or not hahaYeah I know! Check this link : https://skydrive.live.com/redir?resid=217F839EF145BBA2!310&authkey=!AJ88Q98qZD_9UaQFont included too.
duracelleur:Two questions, my friend.1. Might you create a tutorial on this install?2. Might you upload your MUGEN build?Both would help.Love your pack!
Hey there, I attempted to change the list of sections for the characters in the select screen but when I did, the color palette appeared messed up http://s63.beta.photobucket.com/user/xxbl4z3xx/media/help_zpsa196a013.png.htmlAlso I just noticed a minor problem, on the very first screen, I am unable to see to see the Arcade/Versus/Survival/Watch on the screen http://s63.beta.photobucket.com/user/xxbl4z3xx/media/mainmenu_zps4e9f3b32.png.html If you could give me any ideas to fix these two small issues I'd be forever in your debt
infahmuz said, March 12, 2013, 11:23:49 amHey there, I attempted to change the list of sections for the characters in the select screen but when I did, the color palette appeared messed up http://s63.beta.photobucket.com/user/xxbl4z3xx/media/help_zpsa196a013.png.htmlAlso I just noticed a minor problem, on the very first screen, I am unable to see to see the Arcade/Versus/Survival/Watch on the screen http://s63.beta.photobucket.com/user/xxbl4z3xx/media/mainmenu_zps4e9f3b32.png.html If you could give me any ideas to fix these two small issues I'd be forever in your debt Your second problem has an easy fix, just put all the contents of the screenpack's font folder into your mugen's font folder.As for you first problem, PM me I'll help you out with that
I have a question would I be able to use this Screen back for MUGEN 1.1B that been released officially
I was wondering, is there a way to change the character category? I'd perfer to combine like xmen and spider man in one and have an extra slot for something else. Any possible way?
Rdzreborn said, August 12, 2013, 02:29:02 amI have a question would I be able to use this Screen back for MUGEN 1.1B that been released officiallyThe sp works fine with 1.1b. There is just an issue with the sound menu(http://elecbyte.com/forum/index.php?topic=4545.0)I'm planning an update right now with png24 feature.xTooExplizit said, August 12, 2013, 11:06:05 pmI was wondering, is there a way to change the character category? I'd perfer to combine like xmen and spider man in one and have an extra slot for something else. Any possible way?Check the PSD template... (https://skydrive.live.com/redir?resid=217F839EF145BBA2!355&authkey=!ABZ3F_XiRHVBUpo)
Thanks for the screenpack! It's working nicely here.But I see we can use those custom portraits. How are we suppose to use them?If I understand well, I must rename data/mvdvsvc-unlimited-1.1/system-customportraits.def to data/mvdvsvc-unlimited-1.1/system.def.But then, what I should do with the all.7z archive file or with any of the pcx files?
Ok I found out how to use the custom portraits... As it's not clearly stated anywhere, here's the modus operandi:Get the tool called Fighter Factory. the following is the TODO procedure for v3.0Launch the toolOpen the .def of the character to which you want to apply the custom portraitOnce the character loaded, switch to the Sprites viewNavigate through the 1st slider of the Sprites panel until you get to Group=9000 / Index=1 (it can be at the beginning, the middle or the end...)Click on the 2nd button ("Load a new image for the sprite from a file...") of the Sprites panel and select the custom portrait you want to applyWhen being asked "Do you want to crop the image?", choose NoIn the following message box, uncheck "Reverse" and choose "Image's palette if not already added"Save your modificationWhen being asked "Do you want to save the palettes of the group 1 based on the definitions?", choose YesClose Fighter factory and launch Mugen, all's set and ready!And this must be done for each character. I wonder if there is any batch mode in Fighter Factory... Posted: August 27, 2013, 01:07:55 amI made a small patch to the screenpack so that victory screens get enabled.Nothing really fancy, it's based on the custom portrait system.def file, and the accompanying music theme was taken from the screenpack War Zone by NoZ.So to make it work, you must alter your characters by assigning duracelleur custom portraits to Group=9000/Index=1 and re-assigning big portraits to Group=9000/Index=2, as the new victory screen uses the big portraits.Download the patch for Mugen Multiverse 1.1 at http://towerofbabel.free.fr/test/MM-CGOF-1.1-VictoryScreenPatch.7z.
xinyingho said, August 26, 2013, 09:53:50 pmOk I found out how to use the custom portraits... As it's not clearly stated anywhere, here's the modus operandi:Get the tool called Fighter Factory. the following is the TODO procedure for v3.0Launch the toolOpen the .def of the character to which you want to apply the custom portraitOnce the character loaded, switch to the Sprites viewNavigate through the 1st slider of the Sprites panel until you get to Group=9000 / Index=1 (it can be at the beginning, the middle or the end...)Click on the 2nd button ("Load a new image for the sprite from a file...") of the Sprites panel and select the custom portrait you want to applyWhen being asked "Do you want to crop the image?", choose NoIn the following message box, uncheck "Reverse" and choose "Image's palette if not already added"Save your modificationWhen being asked "Do you want to save the palettes of the group 1 based on the definitions?", choose YesClose Fighter factory and launch Mugen, all's set and ready!And this must be done for each character. I wonder if there is any batch mode in Fighter Factory... Posted: August 27, 2013, 01:07:55 amI made a small patch to the screenpack so that victory screens get enabled.Nothing really fancy, it's based on the custom portrait system.def file, and the accompanying music theme was taken from the screenpack War Zone by NoZ.So to make it work, you must alter your characters by assigning duracelleur custom portraits to Group=9000/Index=1 and re-assigning big portraits to Group=9000/Index=2, as the new victory screen uses the big portraits.Download the patch for Mugen Multiverse 1.1 at http://towerofbabel.free.fr/test/MM-CGOF-1.1-VictoryScreenPatch.7z.Thanks man!I will make a victory screen for 1.1 release...
duracelleur said, August 27, 2013, 09:18:36 pmThanks man!I will make a victory screen for 1.1 release...Half Life 3 confirmed!
Hello, I need urgent help.I mistakenly overwritten the psd template MM-CGOF-1.1-PortraitsTemplate / xportraits.psd for character selection screenThis one:and the download link http://duracelleur.free.fr/portraits/ does not work anymore responding with this error:to avoid misunderstandings I need this template:Not this one:If you help me I'd be very grateful ...
Everything you need is right here :http://1drv.ms/1cGD5krPortraits link fixed :http://duracelleur.com/mugen/portraits/++
TIL this screenpack has stage previews. Is there a limit to the stage previews? Can you place custom ones?
Yes, there is a limit, and you can place custom ones, duracelleur can tell you how to get them to work properly