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Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution. (Read 30759 times)

Started by duracelleur, November 13, 2012, 11:08:16 pm
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Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.
#41  August 13, 2013, 06:50:45 am
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You should upload your characters :3
<3
I need to find some more XD
Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.
#42  August 26, 2013, 12:16:17 am
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Thanks for the screenpack! It's working nicely here.
But I see we can use those custom portraits. How are we suppose to use them?
If I understand well, I must rename data/mvdvsvc-unlimited-1.1/system-customportraits.def to data/mvdvsvc-unlimited-1.1/system.def.
But then, what I should do with the all.7z archive file or with any of the pcx files?
Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.
#43  August 26, 2013, 12:20:03 am
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Still no winning quotes?  :'(
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.
#44  August 26, 2013, 09:53:50 pm
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Ok I found out how to use the custom portraits... As it's not clearly stated anywhere, here's the modus operandi:
  • Get the tool called Fighter Factory. the following is the TODO procedure for v3.0
  • Launch the tool
  • Open the .def of the character to which you want to apply the custom portrait
  • Once the character loaded, switch to the Sprites view
  • Navigate through the 1st slider of the Sprites panel until you get to Group=9000 / Index=1 (it can be at the beginning, the middle or the end...)
  • Click on the 2nd button ("Load a new image for the sprite from a file...") of the Sprites panel and select the custom portrait you want to apply
  • When being asked "Do you want to crop the image?", choose No
  • In the following message box, uncheck "Reverse" and choose "Image's palette if not already added"
  • Save your modification
  • When being asked "Do you want to save the palettes of the group 1 based on the definitions?", choose Yes
  • Close Fighter factory and launch Mugen, all's set and ready!

And this must be done for each character. I wonder if there is any batch mode in Fighter Factory...

     Posted: August 27, 2013, 01:07:55 am
I made a small patch to the screenpack so that victory screens get enabled.
Nothing really fancy, it's based on the custom portrait system.def file, and the accompanying music theme was taken from the screenpack War Zone by NoZ.
So to make it work, you must alter your characters by assigning duracelleur custom portraits to Group=9000/Index=1 and re-assigning big portraits to Group=9000/Index=2, as the new victory screen uses the big portraits.

Download the patch for Mugen Multiverse 1.1 at http://towerofbabel.free.fr/test/MM-CGOF-1.1-VictoryScreenPatch.7z.
Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.
#45  August 27, 2013, 09:18:36 pm
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Ok I found out how to use the custom portraits... As it's not clearly stated anywhere, here's the modus operandi:
  • Get the tool called Fighter Factory. the following is the TODO procedure for v3.0
  • Launch the tool
  • Open the .def of the character to which you want to apply the custom portrait
  • Once the character loaded, switch to the Sprites view
  • Navigate through the 1st slider of the Sprites panel until you get to Group=9000 / Index=1 (it can be at the beginning, the middle or the end...)
  • Click on the 2nd button ("Load a new image for the sprite from a file...") of the Sprites panel and select the custom portrait you want to apply
  • When being asked "Do you want to crop the image?", choose No
  • In the following message box, uncheck "Reverse" and choose "Image's palette if not already added"
  • Save your modification
  • When being asked "Do you want to save the palettes of the group 1 based on the definitions?", choose Yes
  • Close Fighter factory and launch Mugen, all's set and ready!

And this must be done for each character. I wonder if there is any batch mode in Fighter Factory...

      Posted: August 27, 2013, 01:07:55 am
I made a small patch to the screenpack so that victory screens get enabled.
Nothing really fancy, it's based on the custom portrait system.def file, and the accompanying music theme was taken from the screenpack War Zone by NoZ.
So to make it work, you must alter your characters by assigning duracelleur custom portraits to Group=9000/Index=1 and re-assigning big portraits to Group=9000/Index=2, as the new victory screen uses the big portraits.

Download the patch for Mugen Multiverse 1.1 at http://towerofbabel.free.fr/test/MM-CGOF-1.1-VictoryScreenPatch.7z.

Thanks man!
I will make a victory screen for 1.1 release...
Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.
#46  August 27, 2013, 11:09:47 pm
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Any chance we can get this in HD (1280x720)?
Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.
#47  August 31, 2013, 09:00:18 am
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  • LOVE HER RIGHT IN THE PUSSY!
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Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.
#48  September 26, 2014, 05:16:28 am
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Hello, I need urgent help.

I mistakenly overwritten the psd template MM-CGOF-1.1-PortraitsTemplate / xportraits.psd for character selection screen
This one:



and the download link http://duracelleur.free.fr/portraits/ does not work anymore responding with this error:



to avoid misunderstandings I need this template:


Not this one:


If you help me I'd be very grateful ...
Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.
#49  September 26, 2014, 06:29:59 am
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Taybear to the rescue, thanks ;)
Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.
#50  September 26, 2014, 07:03:19 am
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Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.
#51  September 26, 2014, 07:09:31 am
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Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.
New #52  September 26, 2014, 07:14:05 am
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Woah, thanks a bunch  ;)
Last Edit: September 26, 2014, 08:10:56 pm by handaehan
Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.
#53  September 26, 2014, 07:27:32 am
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TIL this screenpack has stage previews. Is there a limit to the stage previews? Can you place custom ones?
Re: Mugen Multiverse - Cross generation of fighters. MvDvSvC evolution.
#54  September 26, 2014, 05:56:41 pm
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Yes, there is a limit, and you can place custom ones, duracelleur can tell you how to get them to work properly