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Mugen Story Mode 2.2a [Source Code Released] (Read 46253 times)

Started by kamiloxnumetal, November 24, 2011, 10:05:09 am
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Re: Mugen Story Mode 2.0
#21  November 24, 2011, 11:29:56 pm
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maybe you don't understand what a COMPUTER CRASH is.  I have two computers, the one I did this with crashed and everything is wiped. what happened is I added your addons to my mugen and launched  the mugen.exe and that happened so explain
Re: Mugen Story Mode 2.0
#22  November 24, 2011, 11:37:03 pm
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First of all to use the addon, you're not supposed to click on mugen.exe, you're supposed to click on MugenStoryMode.exe
And if your computer crashed because you clicked on mugen.exe, it's because you don't have your mugen directories setup right.

Re: Mugen Story Mode 2.0
#23  November 24, 2011, 11:43:06 pm
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maybe you don't understand what a COMPUTER CRASH is.  I have two computers, the one I did this with crashed and everything is wiped. what happened is I added your addons to my mugen and launched  the mugen.exe and that happened so explain

man

1 - This addon is only compatible with Mugen 1.0 final release, it won't work on "winmugen" old versions if you use it on winmugen yes the things is gonna happen is this program is going to enter on a INFINITE LOOP because the log file used to check the mugen actions in winmugen is different for the mugen 1.0 log actions

2 -  As i say if i include a mugen with the program is for use the addon with that version of mugen, if you used a mugen 1.0 then i don't know what happens

3 - I don't know if you copy all files neccesaries of the program to your mugen (supossing its a 1.0 version), this programs needs several files like MSMConfig.dat, MSMConfigRelease.dat , triggerselect.sdef etc, if you only copy the exe or something like that is obvious it is not goint to work

4 - Even if you copy all the necessary files on a 1.0 version of mugen, if you go to Story Mode and play the default story, the default story is configured to use the system.def file located on "data/system.def" probably on your screenpack that files not exists and u have something like "data/screenpackfolder/system.def" so its obvious the system.def is not founded in your mugen
Last Edit: November 24, 2011, 11:50:26 pm by kamiloxnumetal
Re: Mugen Story Mode 2.0
#24  November 24, 2011, 11:54:48 pm
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yes I'm using mugen 1.0

yes I copied everything from your download

finally yes my screenpack's system.def is in the data folder
Re: Mugen Story Mode 2.0
#25  November 25, 2011, 12:02:48 am
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yes I'm using mugen 1.0

yes I copied everything from your download

finally yes my screenpack's system.def is in the data folder

and did you try the program like it upload it without modifying anything? or you go paste all and never try the original version

i'm not saying you are a liar, but you are the only person at this day to say this programs crash it computer, so for that i think this programs can run on all windows x86 or x64 arquitecture machines xd , and i'm not in your house to see what you did so i don't know what can i do to help you
Last Edit: November 25, 2011, 12:06:30 am by kamiloxnumetal
Re: Mugen Story Mode 2.0
#26  November 25, 2011, 12:12:01 am
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I cannot get my introduction video to play in the saga creator. It is called wildlife.wmv
But it will play as the main introduction video. As the saga video, I can only hear the music, no video.
Re: Mugen Story Mode 2.0
#27  November 25, 2011, 12:16:44 am
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I cannot get my introduction video to play in the saga creator. It is called wildlife.wmv
But it will play as the main introduction video. As the saga video, I can only hear the music, no video.

try to use another video format , try to disable the force video option or try to use the WMP 10 Backend instead of Direct Show, this happens with all videos? or only with that one?..

ohh xd i got the same error, i try to fix it wait
Re: Mugen Story Mode 2.0
#28  November 25, 2011, 12:24:41 am
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this program is an ADDON, this programs LAUNCH mugen.exe with certain commands and then mugen.exe uses system.def and that files, but "MugenStoryMode.exe" never use "system.def", the launched mugen.exe uses it, so it's impossible to get a "system.def" not found message from "MugenStoryMode.exe", the only way you can get a message like that (from mugen.exe) is when this program launch mugen.exe for a story battle, if you code a story with the system.def option pointing to a unexisting or bad syntax system.def file in the (Motif (Screenpack) used : ) option in mugen story creator.
This can be a problem with the working directory of the launched mugen.exe.
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Re: Mugen Story Mode 2.0
#29  November 25, 2011, 12:41:29 am
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I cannot get my introduction video to play in the saga creator. It is called wildlife.wmv
But it will play as the main introduction video. As the saga video, I can only hear the music, no video.

Man here's the patch, the problem is a conflict between the music and the video,
in this programa audio and video uses the same player, but i forgot to stop the music
when you play a video to "free" the player, so the video won't work


http://alumnos.informatica.utem.cl/~cgonzalez/cosas/MugenStoryMode2.0aPatch.rar

mirror

http://www.megaupload.com/?d=O7FTIF7G

Re: Mugen Story Mode 2.0
#30  November 25, 2011, 12:42:41 am
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    • kratos-kreations.webs.com/
I'd also like a more in depth tutorial on how to setup the character unlocking. I'm not sure what I have to do with the triggerselect.sdef or if I have to edit my regular select.def

And thanks for your quick responses. I want to make sure this program is bug free and easy to use for everyone! =)

EDIT: I downloaded the new patch. Same problem. Main intro video plays. But the same video for saga does not play, only the music plays.
Last Edit: November 25, 2011, 12:49:17 am by Kratos
Re: Mugen Story Mode 2.0
#31  November 25, 2011, 12:48:01 am
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now this makes me really happy. thank you man. i have downloaded and will try it out.
Your signature was over sized. Max size is 600*200.
Re: Mugen Story Mode 2.0
#32  November 25, 2011, 01:00:58 am
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I'd also like a more in depth tutorial on how to setup the character unlocking. I'm not sure what I have to do with the triggerselect.sdef or if I have to edit my regular select.def

And thanks for your quick responses. I want to make sure this program is bug free and easy to use for everyone! =)

Yes look you have 2 files the first it's the one called "the select.def file defined in configuration",
to set this file go to "MSMConfigurator.exe" , and set it in the "select.def file modified by triggers", by default
this file is pointed to "data/select.def", this file is the one your mugen uses when you launch it alone (direct on mugen.exe), this file will be only used when you direct launch mugen.exe but it will be temporally OVERWRITED
when you launch mugen in the mugen story mode menu, so for the character unlock system the content of this file
doesn't matter, even if you are not going to use directly mugen.exe you can leave it in blank
we call this file the "Default Select.def" (is important to don't encrypt this file)

The second file is the "triggerselect.sdef" this is the dinamyc select.def file, when you launch mugen in the mugen story
mode menu, the content of this file is processed by the program and a select.def file is generated (we call this the "Generated file") this "Generated file" replaces the
"Default Select.def", then mugen is launched, and mugen loads the "Generated file", next when mugen finish loading
the chars, the "Default Select.def" is restored, hiding the contents of the "Generated file" so the thing you have to modify is the "triggerselect.sdef", next let go learn about the syntax of this file

"triggerselect.sdef" is like a common select.def file but it haves trigger support
to make char/stage unlock  (really you can change everything in select.def with this, the arcade orders can be changed too)
 
here's a sample "triggerselect.sdef"

NULL
NULL
chara
charb
;BEGINTRIGGERSELECT
;1
NULL
secretchar
;ENDTRIGGERSELECT
charc
chard
NULL
NULL

in this file, we have a line modifier block defined by trigger 1

;BEGINTRIGGERSELECT  <---- This is the block start
;1  <---- This is the trigger number of the modifier
NULL   <--- This will be in the generated file if the trigger is deactivated
secretchar <---- This will be in the generated file if the trigger is activated
;ENDTRIGGERSELECT  <--- This is the block end

so if you have trigger 1 deactivated the "Generated file" content will be this

NULL
NULL
chara
charb
NULL
charc
chard
NULL
NULL

but if the trigger 1 is activated the "Generated file" content will be this

NULL
NULL
chara
charb
secretchar
charc
chard
NULL
NULL

obviously you can put all the line modifiers blocks you want in the file

i hope you understand this, if not tell me any question u have
Last Edit: November 25, 2011, 01:05:15 am by kamiloxnumetal
Re: Mugen Story Mode 2.0
#33  November 25, 2011, 01:34:15 am
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so if I launch mugen through msm, and have this in my triggerselect.sdef, I should only see kfm and kfm720 in my select screen until i have passed a chapter correct?

;Insert your characters below.

NULL
NULL
kfm
kfm720
;BEGINTRIGGERSELECT
;1
kfm
squall
;ENDTRIGGERSELECT
kfm
kfm720
NULL
NULL

I want squall to be hidden until I pass a chapter.
Re: Mugen Story Mode 2.0
#34  November 25, 2011, 01:44:27 am
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so if I launch mugen through msm, and have this in my triggerselect.sdef, I should only see kfm and kfm720 in my select screen until i have passed a chapter correct?

;Insert your characters below.

NULL
NULL
kfm
kfm720
;BEGINTRIGGERSELECT
;1
kfm
squall
;ENDTRIGGERSELECT
kfm
kfm720
NULL
NULL

I want squall to be hidden until I pass a chapter.

yes but you have to set the a chapter to activate trigger 1 when passed in the story creator
and you can put NULL instead of kfm to set a empty block when squall is hidden
Re: Mugen Story Mode 2.0
#35  November 25, 2011, 01:55:22 am
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okay I'm starting to understand. But I still see squall without having passed a chapter through msm in my select screen. This is what I have in triggerselect.sdef

randomselect
randomselect
kfm
kfm720
;BEGINTRIGGERSELECT
;1
NULL
squall
;ENDTRIGGERSELECT
kfm
kfm720
randomselect
randomselect

This is what I have on the story mode creator:

Re: Mugen Story Mode 2.0
#36  November 25, 2011, 01:58:11 am
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okay I'm starting to understand. But I still see squall without having passed a chapter through msm in my select screen. This is what I have in triggerselect.sdef

randomselect
randomselect
kfm
kfm720
;BEGINTRIGGERSELECT
;1
NULL
squall
;ENDTRIGGERSELECT
kfm
kfm720
randomselect
randomselect

This is what I have on the story mode creator:


probably the trigger 1 is activated yet, for that squall appears, you have to deactivate the triggers

go to "MSMConfigurator.exe" and press "RESET ALL TRIGGERS TO ZERO", with that all the triggers will be set to OFF
Re: Mugen Story Mode 2.0
#37  November 25, 2011, 02:01:39 am
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pobably the trigger 1 is activated yet, for that squall appears, you have to deactivate the triggers

go to "MSMConfigurator.exe" and press "RESET ALL TRIGGERS TO ZERO", with that all the triggers will be set to OFF

success!

Alright now I'm getting the hang of it. Just takes a while to learn this "new" style of mugen.
I noticed you mention a save and load option, will you complete that later?

Re: Mugen Story Mode 2.0
#38  November 25, 2011, 02:10:14 am
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pobably the trigger 1 is activated yet, for that squall appears, you have to deactivate the triggers

go to "MSMConfigurator.exe" and press "RESET ALL TRIGGERS TO ZERO", with that all the triggers will be set to OFF

success!

Alright now I'm getting the hang of it. Just takes a while to learn this "new" style of mugen.
I noticed you mention a save and load option, will you complete that later?

probably on new versions but the problem is i don't know what to save/load jejeje

look the previous version of the program (Mugen Story Mode 1.8b)
has a save / load function, in that version "SAGAS" and char unlock system doesn't exists, and only 1 MHD story can be loaded to storymodemugen, the story loads and in each chapter you have 3 buttons "save / load / normal mugen"
the "system.def" defined in the chapter was loaded with normal mugen if you launch it from that chapter
and it acts like a "char unlock system", and you can save/load the chapter where you are in the story

when i coded the 2.0 version i want to improve so much things, i added the sagas and i create the new
unlock system, and in the development i remove the load / save option because i don't know what to save/load
but i forget to remove that text boxes in the configurator, but if i remove it now, i have to modify the internal format
of the config DAT files, and i make the patch config incompatible with the original 2.0 version
so i'm waiting for something to put there in future versions

 (if you want to check this old version is here http://alumnos.informatica.utem.cl/~cgonzalez/cosas/MugenStoryMode1.8EnglishVersionByKamiloxnumetal.rar patch http://alumnos.informatica.utem.cl/~cgonzalez/cosas/MugenStoryMode1.8bPatch.rar)

Re: Mugen Story Mode 2.0
#39  November 25, 2011, 02:21:15 am
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yes I'm using mugen 1.0

yes I copied everything from your download

finally yes my screenpack's system.def is in the data folder

and did you try the program like it upload it without modifying anything? or you go paste all and never try the original version

i'm not saying you are a liar, but you are the only person at this day to say this programs crash it computer, so for that i think this programs can run on all windows x86 or x64 arquitecture machines xd , and i'm not in your house to see what you did so i don't know what can i do to help you

if you mean modify as in use another program other than mugen.exe no was I suppose to
Re: Mugen Story Mode 2.0
#40  November 25, 2011, 02:24:59 am
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I see. Well this 2.0 version is very functional!

The only bug is that I still have the same video playing problem.

EDIT HERE ARE SOME SUGGESTIONS:
It would be great if we could use 24bit color bitmaps for the menu images so there is no color loss.
There should be two options after you select story mode: "Continue" or "Start New Game" (this would reset all triggers to zero).
Last Edit: November 25, 2011, 03:12:17 am by Kratos