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Mugen Story Mode 2.2a [Source Code Released] (Read 46253 times)

Started by kamiloxnumetal, November 24, 2011, 10:05:09 am
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Re: Mugen Story Mode 2.0
#41  November 25, 2011, 03:17:31 am
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I see. Well this 2.0 version is very functional!

The only bug is that I still have the same video playing problem.

EDIT HERE ARE SOME SUGGESTIONS:
It would be great if we could use 24bit color bitmaps for the menu images so there is no color loss.
There should be two options after you select story mode: "Continue" or "Start New Game" (this would reset all triggers to zero).

hey you download the 2.0a  patch??? , is supossed that fix the video problem

-----------------------------------------

2.0 a Patch (for the conflict between video and music)

http://alumnos.informatica.utem.cl/~cgonzalez/cosas/MugenStoryMode2.0aPatch.rar

mirror

http://www.megaupload.com/?d=O7FTIF7G

-------------------------------------------

and  24 bit bitmaps don't work??? but the default images are 24 bit bitmaps xd, you can use it, but there will be static for the moment the only way to put something animated is with animated gifs but if you want to use static bitmaps you can do it, thanks for the suggestion i will think in that for the next version


pd: in the images you can use gif, bmp, jpg, png, pcx, tiff, tga etc just test any format you want
Re: Mugen Story Mode 2.0
#42  November 25, 2011, 04:52:50 am
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yea I have the 2.0a patch and I still got the same video problem. I'm on Windows 7.
24 bitmaps do work, but I notice a lot of color loss with them for some reason.
Re: Mugen Story Mode 2.0
#43  November 25, 2011, 04:58:13 am
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yea I have the 2.0a patch and I still got the same video problem. I'm on Windows 7.
24 bitmaps do work, but I notice a lot of color loss with them for some reason.

ok i try to fix all that

I see. Well this 2.0 version is very functional!

The only bug is that I still have the same video playing problem.

EDIT HERE ARE SOME SUGGESTIONS:
It would be great if we could use 24bit color bitmaps for the menu images so there is no color loss.
There should be two options after you select story mode: "Continue" or "Start New Game" (this would reset all triggers to zero).

Try this build of the exe, in all video modes and in fullscreen and windowed , and tell me your results please

http://www.megaupload.com/?d=OHGF92HB

i don't have windows 7 so you help me so much testing the program there

and did you try another picture formats? all have the color loss?
Last Edit: November 25, 2011, 11:17:17 pm by kamiloxnumetal
Re: Mugen Story Mode 2.0
#44  November 25, 2011, 12:05:32 pm
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and  24 bit bitmaps don't work??? but the default images are 24 bit bitmaps xd, you can use it, but there will be static for the moment the only way to put something animated is with animated gifs but if you want to use static bitmaps you can do it, thanks for the suggestion i will think in that for the next version


pd: in the images you can use gif, bmp, jpg, png, pcx, tiff, tga etc just test any format you want

Maybe you can add the .apng  format next time.
It's a format that can be animated with way less colorloss than gif.
apng is basically animated png.
Re: Mugen Story Mode 2.0
#45  November 25, 2011, 05:50:30 pm
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kamiloxnumetal

You want to introduce other languages in software? Maybe Portuguese, for example. Thank you
Re: Mugen Story Mode 2.0
#46  November 25, 2011, 07:12:59 pm
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and  24 bit bitmaps don't work??? but the default images are 24 bit bitmaps xd, you can use it, but there will be static for the moment the only way to put something animated is with animated gifs but if you want to use static bitmaps you can do it, thanks for the suggestion i will think in that for the next version


pd: in the images you can use gif, bmp, jpg, png, pcx, tiff, tga etc just test any format you want

Maybe you can add the .apng  format next time.
It's a format that can be animated with way less colorloss than gif.
apng is basically animated png.

the program is coded using a c++ framework called "wxwidgets", i added al formats supported by the framework
also the video/pic problems in win7 are for problems in the framework, but that framework is near to release
a new version with all this problems fixed when this happen i rebuild the program using the new version

kamiloxnumetal

You want to introduce other languages in software? Maybe Portuguese, for example. Thank you

yes i can do a portuguese version but i need someone to translate it, i can do a txt file with the strings of the program
in the next version so anyone can translate to it's language
Last Edit: November 25, 2011, 11:16:37 pm by kamiloxnumetal
Re: Mugen Story Mode 2.0 (Updated 2.0 b Patch)
#47  November 26, 2011, 02:12:51 pm
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In the next version, you must place a configuration to fit the screen size, in the story mode screen: 640 x 480, 800x510, ...
i.e., accompanying the resolution of mugen ...
Thank you
Re: Mugen Story Mode 2.0 (Updated 2.0 b Patch)
#48  November 26, 2011, 02:13:36 pm
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I've been toying with your program a little.

You really need to figure things out first.
It probably is because the folder is totally chaotic, filled with too many stuff.

Another problem I found is that the program doesn't support .wmv, but does .mpg as video formats.
It might be handy to make a list of supported formats for video too.

other than that, I personally think it's rather annoying to see the "Windows Media Player" logo
all the time the program needs to find and load your video.
Is there any chance you can fix that?
Re: Mugen Story Mode 2.0 (Updated 2.0 b Patch)
#49  November 26, 2011, 08:16:28 pm
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I've been toying with your program a little.

You really need to figure things out first.
It probably is because the folder is totally chaotic, filled with too many stuff.

Another problem I found is that the program doesn't support .wmv, but does .mpg as video formats.
It might be handy to make a list of supported formats for video too.

other than that, I personally think it's rather annoying to see the "Windows Media Player" logo
all the time the program needs to find and load your video.
Is there any chance you can fix that?

About the wmv an unsupported video formats, this programs takes your system codecs to play videos
so the supported formats depend of your system standard codecs, personally i use this codecs

http://www.codecguide.com/download_kl.htm   (K lite codec pack, recommended the mega version)

and at the moment i don't have problems with any format...

about the "Windows media player logo", yes there's a solution, go to "MSMConfigurator.exe"
and set the video mode on "Force", then set the "Video Backend" to "WMP 10" (needs windows media player 9 or 10)
in that mode the logo isn't showed, but is less compatible than Direct Show, at least for me the 2 modes works


-----------


Finally i found another bug so i posted the 2.0 C patch, and a Debugger xd
Last Edit: November 26, 2011, 09:30:30 pm by kamiloxnumetal
Re: Mugen Story Mode 2.0 (Updated 2.0 c Patch) +
#50  November 27, 2011, 03:08:31 am
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seems rather cool and it's giving me ideas. I'll definitely checkout a later version. :)
Re: Mugen Story Mode 2.0 (Updated 2.0 c Patch) +
#51  November 27, 2011, 06:15:39 am
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http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Mugen Story Mode 2.0 (Updated 2.0 c Patch) +
#52  November 27, 2011, 08:53:26 am
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You could use "VLC" to read video than "Windows Media Player" ... no need of codex anf it reads all formats.

http://www.videolan.org/vlc/

How can i put "That External Player" on the program source code, when i refer to "Windows Media Player" i'm talking about the WMP Backend (The libraries usable by other programs) Not the WMP Player "Player", and the only options i have for the moment is Direct Show Backend And Windows Media Player "Backend" (Not Player) , for that the video windows appears in the program window and i not call a external video player
Re: Mugen Story Mode 2.0 (MSM2.0 c Patch - MSC 2.0a Patch)
#53  November 27, 2011, 12:36:11 pm
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This tool is great for what I plan to do with X-Prophecy! I'm downloading the current build and testing the limits here.
"Someone to play with! (laughs) I promise to be gentle. . ."
Re: Mugen Story Mode 2.0 (Updated 2.0 b Patch)
#54  November 27, 2011, 02:14:37 pm
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About the wmv an unsupported video formats, this programs takes your system codecs to play videos
so the supported formats depend of your system standard codecs, personally i use this codecs

http://www.codecguide.com/download_kl.htm   (K lite codec pack, recommended the mega version)

and at the moment i don't have problems with any format...

I use the same codecs, so that shouldn't be the problem.
And by standar, wmv is a windows format, hard not to be compatible with.
But the program just won't load the video.


But using the wmp 9/10 fixed that
Last Edit: November 27, 2011, 02:17:58 pm by Rai Tei
Re: Mugen Story Mode 2.0 (Updated 2.0 b Patch)
#55  November 27, 2011, 02:35:20 pm
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Quote
But using the wmp 9/10 fixed that


I'm starting to thinks is better to use that backend xd, plus that one don't show the wmp logo
Re: Mugen Story Mode 2.0 (Updated 2.0 b Patch)
#56  November 27, 2011, 05:52:19 pm
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kamiloxnumetal... please

In the next version, you must place a configuration to fit the screen size, in the story mode screen: 640 x 480, 800x510, ...
i.e., accompanying the resolution of mugen ...
Thank you
Re: Mugen Story Mode 2.0 (Updated 2.0 b Patch)
#57  November 27, 2011, 06:01:25 pm
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Re: Mugen Story Mode 2.0 (MSM2.0 f Patch - MSC 2.0a Patch)
#58  November 27, 2011, 08:32:23 pm
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The MFG admin should have give you a special colored star in your profile for this. Because your program is AMAZING! :bravo:

I can see an endless possibility for storytelling in mugen.

THANK YOU for this wonderful creations. You have done a great deed for mugen community.
Re: Mugen Story Mode 2.0 (MSM2.0 f Patch - MSC 2.0a Patch)
#59  November 27, 2011, 08:54:56 pm
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The MFG admin should have give you a special colored star in your profile for this. Because your program is AMAZING! :bravo:

I can see an endless possibility for storytelling in mugen.

THANK YOU for this wonderful creations. You have done a great deed for mugen community.

YES
a incredible software
Re: Mugen Story Mode 2.0 (Updated 2.0 b Patch)
#60  November 28, 2011, 12:35:28 am
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