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Mugen Story Mode 2.2a [Source Code Released] (Read 46253 times)

Started by kamiloxnumetal, November 24, 2011, 10:05:09 am
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Re: Mugen Story Mode 2.0 (MSM2.0 f Patch - MSC 2.0a Patch)
#61  November 28, 2011, 01:44:46 am
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yay. that is very cool man. cant wait to get that one. ;) keep up the excelent work
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Re: Mugen Story Mode 2.0 (MSM2.0 f Patch - MSC 2.0a Patch)
#62  November 28, 2011, 02:01:16 am
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Need someone to translate this to portuguese please xd (only the text between strings " " )

General:

              "Portuguese"

MSM Configurator:

   BTNSave -> SetLabel("Save Configuration");
   BTNResetTriggers -> SetLabel("Reset all triggers to zero (This will delete all progress)");
   CHKFullScreen -> SetLabel("Fullscreen");
   CHKForce -> SetLabel("Force video playback (Can fix video playback troubles)");
   CHKIVideo -> SetLabel("Main introduction video:");
   CHKMusic -> SetLabel("Main menu music:");
   RBXMediaType -> SetLabel("Video Playback Backend: ");
   RBXMediaType -> SetString(0,"DirectShow (Recommended)");
   RBXMediaType -> SetString(1,"Windows Media Player 10 (Needs WMP 9 or 10 installed)");
   SetTitle("Mugen Story Mode 2.0 Configuration");
   TXTSelectFile -> SetLabel("\" Select.Def \" file modified by the triggers:");
   TXTb1 -> SetLabel("MUGEN Main Menu Image:");
   TXTb2 -> SetLabel("STORY Main Menu Image:");
   TXTLoad -> SetLabel("GAME EXIT Main Menu Image:");
   TXTNew -> SetLabel("MUGEN executable name:");
   TXTNoSagas -> SetLabel("No Sagas Found Image:");
   CHKLockDebug -> SetLabel("Lock Mugen Debug Keys");
   TXTSeed -> SetLabel("Triggers Algorithm Generator Seed:");
   TXTRes -> SetLabel("FullScreen resolution:");

MSM Mugen Molebox Releaser
   
              "Generate Release"
              "The "Release" folder content will be eliminated!!"
              "Wait a moment"
              "Confirmation"

Mugen Story Creator

    newcapname = "New Chapter";
    BTNBorrarCap -> SetLabel("Delete Last Chapter");
    BTNBorrarOpt -> SetLabel("Delete Last Option");
    BTNCargarHistoria -> SetLabel("Load Story");
    BTNGuardarHistoria -> SetLabel("Save Story");
    BTNNuevaHistoria -> SetLabel("New Story");
    BTNNuevaOpcion -> SetLabel("Add Option");
    BTNNuevoCap -> SetLabel("Add Chapter");
    CHKIntroVid -> SetLabel("Introduction video:");
    CHKMusic -> SetLabel("Menu music");
    CHKTriggerChange -> SetLabel("Enable trigger when this chapter is completed");
    DLGLoadFile -> SetMessage("Load Story");
    DLGSaveFile -> SetMessage("Save Story");
    SetTitle("Mugen Story Mode 2.0 Story Creator");
    RDBChapterStyle -> SetLabel("Chapter Style");
    RDBChapterStyle -> SetString(0,"Fight");
    RDBChapterStyle -> SetString(1,"Video");
    RDBChapterStyle -> SetString(2,"Video+Fight");
    RDBChapterStyle -> SetString(3,"Nothing");
    TXTCapActual -> SetLabel("Chapter:");
    TXTDefPelea -> SetLabel("Fight options definition:");
    TXTDefVideo -> SetLabel("Chapter video:");
    TXTDPersonajeEnemigo -> SetLabel("Enemy Side:");
    TXTDPUserChar -> SetLabel("Player Side:");
    TXThelpvida -> SetLabel("(0 to use default life)");
    TXTHtmlPreview -> SetLabel("Description file (HTML):");
    TXTmotifhelp -> SetLabel("Motif (Screenpack) used:");
    TXTNombreCap -> SetLabel("Chapter title:");
    TXTOpcionPelea -> SetLabel("Fight options:");
    TXTPD001 -> SetLabel("Char show name (on menu):");
    TXTPD002 -> SetLabel("Char mugen file-dir name:");
    TXTPD003 -> SetLabel("Image or Ani-Gif showed:");
    TXTPD004 -> SetLabel("Life modificator:");
    TXTPD005 -> SetLabel("Powerbar start value:");
    TXTPD006 -> SetLabel("Color palette:");
    TXTRounds -> SetLabel("Rounds to win:");
    TXTStage -> SetLabel("Stage:");
    TXTStageHelp -> SetLabel("(don't write *.def, just the filename without extension....)");
    TXTTriggerChange -> SetLabel("Activate Trigger Number:");

Mugen Saga Creator :

    SetTitle("Mugen Story Mode 2.0 Saga Creator");
    DLGLoadSaga -> SetMessage("Load Saga");
    DLGSaveSaga -> SetMessage("Save Saga");
    BTNLoadSaga -> SetLabel("Load Saga");
    BTNSaveSaga -> SetLabel("Save Saga");
    BTNNewSaga -> SetLabel("New Saga");
    TXT001 -> SetLabel("Saga story list:");
    TXT002 -> SetLabel("Saga title:");
    TXT003 -> SetLabel("Preview picture:");
    TXT004 -> SetLabel("Story Name:");
    TXT005 -> SetLabel("Story Show Name:");
    TXT006 -> SetLabel("Story File Name:");
    CHKTriggerEnable -> SetLabel("Unlocked with trigger number:");
    CHKMusic -> SetLabel("Saga music:");
    BTNAddStory -> SetLabel("Add Story");
    BTNDeleteStory -> SetLabel("Delete Selected Story");
    TXTPicNombres ->  SetLabel("Story Picture:");
    TXTStoryImg ->  SetLabel("Story Introduction Picture:");
    TXTLocked ->  SetLabel("Preview Picture (Locked Saga):");
    CHKVideo ->  SetLabel("Introduction Video:");

MUGEN STORY MODE :

    "Main Menu"


if you want to improve the english translation post too
Last Edit: November 28, 2011, 02:04:30 am by kamiloxnumetal
Re: Mugen Story Mode 2.0 (MSM2.0 f Patch - MSC 2.0a Patch)
#63  November 28, 2011, 04:44:35 am
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yea I have the 2.0a patch and I still got the same video problem. I'm on Windows 7.
24 bitmaps do work, but I notice a lot of color loss with them for some reason.

ok i try to fix all that

I see. Well this 2.0 version is very functional!

The only bug is that I still have the same video playing problem.

EDIT HERE ARE SOME SUGGESTIONS:
It would be great if we could use 24bit color bitmaps for the menu images so there is no color loss.
There should be two options after you select story mode: "Continue" or "Start New Game" (this would reset all triggers to zero).

Try this build of the exe, in all video modes and in fullscreen and windowed , and tell me your results please

http://www.megaupload.com/?d=OHGF92HB

i don't have windows 7 so you help me so much testing the program there

and did you try another picture formats? all have the color loss?

This fixed my video problems.
Re: Mugen Story Mode 2.0 (MSM2.0 f Patch - MSC 2.0a Patch)
#64  November 28, 2011, 04:50:27 am
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yea I have the 2.0a patch and I still got the same video problem. I'm on Windows 7.
24 bitmaps do work, but I notice a lot of color loss with them for some reason.

ok i try to fix all that

I see. Well this 2.0 version is very functional!

The only bug is that I still have the same video playing problem.

EDIT HERE ARE SOME SUGGESTIONS:
It would be great if we could use 24bit color bitmaps for the menu images so there is no color loss.
There should be two options after you select story mode: "Continue" or "Start New Game" (this would reset all triggers to zero).

Try this build of the exe, in all video modes and in fullscreen and windowed , and tell me your results please

http://www.megaupload.com/?d=OHGF92HB

i don't have windows 7 so you help me so much testing the program there

and did you try another picture formats? all have the color loss?

This fixed my video problems.

I'm going to release the 2.1 Beta version in a moment (it includes that fix in video, so great that fix that problem) portuguese is still unavailable until someone translate the strings i post xd
Re: Mugen Story Mode 2.1 The Beta Release
#65  November 28, 2011, 06:06:33 am
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i got friends that speak portuguese. i can ask them to do so ok. ;)
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Re: Mugen Story Mode 2.1 The Beta Release (Added Winmugen Support)
#66  November 28, 2011, 04:09:19 pm
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I translated .... see in your Inbox PM
Re: Mugen Story Mode 2.1 The Beta Release (Added Winmugen Support)
#67  November 28, 2011, 07:55:42 pm
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Re: Mugen Story Mode 2.1 The Beta Release (Added Winmugen Support)
#68  November 28, 2011, 08:42:19 pm
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Last Edit: November 28, 2011, 08:52:12 pm by adriano gt
Re: Mugen Story Mode 2.1 The Beta Release (Added Winmugen Support)
#69  November 28, 2011, 08:46:16 pm
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Mugenstorymode screen continues without changing the resolution ....
black background: mugenstorymode;
game screen:        mugen

[IMG=http://img542.imageshack.us/img542/2917/20111128172926.jpg][/IMG]

i see your mugen story mode is in windowed mode not fullscreen, resolution change is only for fullscreen but i add it to windowed mode if you want (don't auto maximize the window)

wait a moment i upload the portuguese patch and that

ahh i found a bug in the winmugen build too (in windowed mode) i try to fix it
Last Edit: November 28, 2011, 09:08:28 pm by kamiloxnumetal
Re: Mugen Story Mode 2.1 The Beta Release (Added Winmugen Support)
#70  November 28, 2011, 09:01:37 pm
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Enabling, or not, the item "Fullscreen", the situation remains ...
If you can fix this, I am very grateful.
XD
Re: Mugen Story Mode 2.1 The Beta Release (Added Winmugen Support)
#71  November 28, 2011, 09:05:06 pm
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Enabling, or not, the item "Fullscreen", the situation remains ...
If you can fix this, I am very grateful.
XD

ohh really for me the resolution change works,  probably it won't work on windows 7....

ahh where i put 800 x 600 x 32   dit your screen support that resolution??? (some wide screens don't support that)

if the resolution specified is not supported by your screen then the resolution don't change

try with another resolution like 1024 x 576


EDIT : I tested it, if you set an unvalid resolution for your screen it don't change anything, and in the winmugen build it  don't work for any case, so if you are using the winmugen build, is a error i'm fixing
Last Edit: November 28, 2011, 09:28:32 pm by kamiloxnumetal
Re: Mugen Story Mode 2.1a (Updated + New Video)
#72  November 29, 2011, 02:00:49 am
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Wow! This is so cool.
Another milestone in Mugen history.
Great work.
Re: Mugen Story Mode 2.1a (Updated + New Video)
#73  November 29, 2011, 04:38:21 am
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Very cool concept, I hope Elecbyte adopts it once it is more complete. It really brings MUGEN from '90s fighting games up to more modern ones. I especially like the feature to Save/Load stories, that way we could release "DLC Story" packs throughout the community.

On a personal usage note:
Spoiler, click to toggle visibilty
Re: Mugen Story Mode 2.1a (Updated + New Video)
#74  November 29, 2011, 07:11:53 pm
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My friend!?!...
everything works perfectly for me.
Thank you for the translation and corrections made so far.

GRACIAS
Re: Mugen Story Mode 2.1a (Updated + New Video)
#75  November 30, 2011, 02:19:04 am
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This looks awesome.
Although I must admit at first glance, this add-on seems rather complicated.
Re: Mugen Story Mode 2.1b Update MSM and MSC
#76  November 30, 2011, 10:34:53 am
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I posted the 2.1b Patch for Mugen Story Mode

   - Fix : the screen defocus (or not resolution re-change) when back from mugen in the mugen 1.0 build (the winmugen build doesn't have the bug, so this patch is only for the 1.0 build)

And i posted the 2.1b Patch for Mugen Story Creator

   - Fix : the buggy chapters and battle options move buttons  (This is for both builds)
Re: Mugen Story Mode 2.1c The Stable Release
#77  November 30, 2011, 05:50:43 pm
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I tested the version 2.1 c ....
I found 2 problems:
1 - when the screen of mugenstorymode will go to the screen of mugen, occurs a empty range (this was not the case in earlier versions; the screen was continuing ...
2 - the mugenstorymode screen does not align with the screen of mugen (see image below):

Spoiler, click to toggle visibilty
Re: Mugen Story Mode 2.1c The Stable Release
#78  November 30, 2011, 05:57:42 pm
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I tested the version 2.1 c ....
I found 2 problems:
1 - when the screen of mugenstorymode will go to the screen of mugen, occurs a empty range (this was not the case in earlier versions; the screen was continuing ...
2 - the mugenstorymode screen does not align with the screen of mugen (see image below):

Spoiler, click to toggle visibilty
About 1 : yes that's because now i "minimize" the mugestorymode window and then i launch mugen, this is because i added some code to make it compatible with winmugen (if i don't do it, winmugen completely trash the graphics in mugenstorymode window), if you want i can remove it but only for mugen 1.0, i can't remove it for winmugen

About 2 : that's normal, mugenstorymode in windowed mode is 12 pixel larger than the specified in configuration this 12 pixels are of the "title bar"

EDIT : added an alternative build for the point 1


MORE EDIT:  Posted the 2.1d Update many bugs fixed
Last Edit: December 01, 2011, 06:14:45 pm by kamiloxnumetal
Re: Mugen Story Mode 2.2 Release (Sound Effects Added)
#79  December 03, 2011, 05:06:11 pm
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Very happy to report 2.2 is compatible with Wine, with no errors at all (so far). :)
Re: Mugen Story Mode 2.2 Release (Sound Effects Added)
#80  December 03, 2011, 05:08:05 pm
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