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muti intros at random (Read 547 times)

Started by Juan3000333, May 18, 2008, 08:20:04 pm
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muti intros at random
#1  May 18, 2008, 08:20:04 pm
  • **
  • Hay man... Dig this.
yha i got 2 intros to mugen and is it possible to make it so it wii play ether of them at random
M.U.G.E.N.
233  -Characters
140  -Stages
32    -Interactive Stages
*releases*
02    -Stages

lol ^_^

what I can't vote "black people" here? that's racist :sadgoi:

i think its because black people are real
Re: muti intros at random
#2  May 18, 2008, 08:41:17 pm
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    • www.justnopoint.com/Masters/
Yup. You see where you have your statedef 190 (your intro) make that into a intro randomizer i.e. code in your variety of intros starting with state 191, then 192 ect.

In your statdef 190 make it look like this.

[mcode]; Intro State Decider
[Statedef 190]
type = S
ctrl = 0

[State 190, 1]
type = ChangeState
trigger1 = Time = 0
value = 191+random%2[/mcode]

And then code in your intros starting with statedef 191 would be intro one lets say and statedef 192 will be intro two. Same thing applies to win poses but make you 180 a win pose randomizer.
Re: muti intros at random
#3  May 18, 2008, 08:43:22 pm
  • *****
  • You know it!
    • viewtiful9.blog124.fc2.com/
I think he means, two opening for his M.U.G.E.N.
Which isn't possible. :P
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: muti intros at random
#4  May 18, 2008, 08:47:12 pm
  • **
  • Hay man... Dig this.
M.U.G.E.N.
233  -Characters
140  -Stages
32    -Interactive Stages
*releases*
02    -Stages

lol ^_^

what I can't vote "black people" here? that's racist :sadgoi:

i think its because black people are real
Re: muti intros at random
#5  May 19, 2008, 06:54:35 pm
  • ******
  • [E]
    • Mexico
It si spossible, but some small coding knowledge is needed; just make multiple .bat/.cmd files with different scpacks and different intros and have a main runmugen.exe program that launches them at random.