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MvC Haohmaru (Read 6428 times)

Started by joerock, July 09, 2009, 02:11:28 am
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MvC Haohmaru
#1  July 09, 2009, 02:11:28 am
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Re: MvC Haohmaru
#2  July 09, 2009, 02:48:53 am
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Man...! You can create a patch for Vanessa??
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Try again,kid...
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Re: MvC Haohmaru
#3  July 09, 2009, 03:31:28 am
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This characters AI is not very done or just plain sucks! But thats not what makes a good character good right? The only real thing about this character that I do see is that the characters colors is all inverted. Its nothing like what u posted. I downloaded the character and than added the Patch, TWICE!!! Still, the colors are all inverted. Is there a way to fix this or is there another character i can download... maybe my character's version is outdated or is it possible that this character is not for my version of mugen, which is the latest Mugen out there.
Re: MvC Haohmaru
#4  July 09, 2009, 03:37:52 am
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Why does he have RASETSUMARU as a striker!? They weren't allies at all.

Why does he have MKVSSF sparks?

Why is Rasetsumaru not even colored right?

Oy, another one done completely wrong.
Re: MvC Haohmaru
#5  July 09, 2009, 03:44:54 am
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DOES EVERYTHING HAVE TO BE IN MVC STYLE??? :bomb:

GT

Re: MvC Haohmaru
#6  July 09, 2009, 03:45:45 am
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Please stop. I dun liek seeing Rasetsumaru being used in this way.
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Re: MvC Haohmaru
#7  July 09, 2009, 04:03:27 am
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it will never stop. not till ever char that has nothing to do with capcom nor marvel is converted to this blasphemous wannabe mvc style regardless of the fact that its using mvc2 hyper portraits. only ishida should be able to do snk vs style chars.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

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Re: MvC Haohmaru
#8  July 09, 2009, 04:05:15 am
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MvC SvC GEESE?! NOOOOOOOOOOOOOOOO!
Yeah Titiln, in fact, You Made Him
Re: MvC Haohmaru
#9  July 09, 2009, 04:06:26 am
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"I’m never gonna grab anything by its balls, especially life. especially if life shows up in the incarnation where it would have testicles. if life showed up and had balls, the last thing I would do is grab those balls" - kyle kinane
Re: MvC Haohmaru
#10  July 09, 2009, 04:11:42 am
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Wow just wow another shit patch from this dude.  Graphically the mvc sprites and what not they look horrible and blotchy/pixcelated. *thinks of the super bg and super portait*
Re: MvC Haohmaru
#11  July 09, 2009, 05:03:12 am
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gtfo my territory

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Re: MvC Haohmaru
#12  July 09, 2009, 05:24:09 am
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NEDM

Not Enough Dumb MvCharacters
Re: MvC Haohmaru
#13  July 09, 2009, 08:43:56 am
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Re: MvC Haohmaru
#14  July 09, 2009, 08:46:36 am
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You meant our territory right man. :sugoi:
Setting yourself up...

Feedback:

- Debug flood from the get-go


- Haohmaru suffers from the same infinite OTG (on the ground) problem that the MVC Sonic does, although this one is particularly bad as you can "reset" p2's downtime by using QCB + P:

to be fair, however, it's not TRUE infinite, since p2 does get up eventually (usually around this hit count)

- Super pause is too long for hypers, I have a particular distaste for the way the portraits are resized too, most notably this one:


- He can still run. Dash only!

- Crouching LP needs some more cornerpush:


- Standing HP doesn't have near enough hitstun and is easily punished even if you hit with it, either A) Make it stun longer or; B) Make it comboable into his sweep or something equally safe to do or; C) Make the pushback on block bigger.

- For Rasetsumaru, his QCF + 2P has some problems when the opponent blocks it (Gives control too soon, leaves opponent in blocking state too long)


- Aerial Rave start (launcher -> air combo) is a touchy mistress in this one, using the launcher and immediately pressing up causes both versions to super jump. You can even do it before the CLSN1s come out.

- MvC Characters can use a move more than once in the air, even when not hitting the opponent.

This seems like a really lazy conversion, just some CMD edits even, anyone can do this, but if you address these issues then you will actually have a half way decent SNK MVC creation.

Re: MvC Haohmaru
#15  July 09, 2009, 09:10:39 am
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NICE CHARACTER!!! ;D ;D

can u tell me of where from how i go to get that stage from you pichur in there?

THANKS!!!  :sugoi: :sugoi:
Re: MvC Haohmaru
#16  July 09, 2009, 09:17:54 am
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DOES EVERYTHING HAVE TO BE IN MVC STYLE??? :bomb:

Because people are too stupid to learn how to play a fighter that actually requires skill so they play Masher vs. Capcom.  Therefore the answer is yes.
Re: MvC Haohmaru
#17  July 09, 2009, 09:33:09 am
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People need to stop making stupid shit.
Re: MvC Haohmaru
#18  July 09, 2009, 09:52:39 am
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DOES EVERYTHING HAVE TO BE IN MVC STYLE??? :bomb:

Because people are too stupid to learn how to play a fighter that actually requires skill so they play Masher vs. Capcom.  Therefore the answer is yes.
In Marvel Vs Capcom, as in King Of Fighters (or any fighting game for that matter), combos require timing, whether to start or continue them, the system is very fast and the characters move swiftly, thus the player must move their hands accordingly. Not exactly what I would consider "mashing". Any player can mash in any fighter.

I hate how Marvel players must endure such a shitty reputation, if most of the people who ragged on the game played someone who knew what they were doing they would probably lose even if the person used only HP and special moves.
Re: MvC Haohmaru
#19  July 09, 2009, 10:29:32 am
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That's only because if the other person knows what he's doing the other person would never get out of his infinites. :P
Re: MvC Haohmaru
#20  July 09, 2009, 11:27:02 am
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Last Edit: July 09, 2009, 11:34:29 am by c001357