Very nice conversion, as usual. Some little nitpicks :- The small portrait doesn't share the palette. - Super jump FX doesn't seem aligned with the floor (see green lines).- Super jump FX is cropped. I think some people use uncropped MVC FX, you may want to check LegendaryXM's Tron Bonne (I think, not sure).- On stages where the screenleft/screenright parameter is not +/-15 (e.g. SF3.3 Gill stage by DarkSaviour, using +/-28, being accurate to the game), you can see the wall bounce FX is not aligned properly. Some code tweaking to take this into account would be nice.- If Psycho Explosion is performed with P2 in one corner and M.Bison in the other corner (i.e. both players on the opposite side of the screen), then M.Bison will shake left and right also.
Thank you for your work mouser In the future, did you consider to make Street Fighter Zero characters ?
All MVC chars are updated.Some bugs are fixed.Other update:Ken -Added a new LV3 super move ”Kuzuryuu Reppa".Guile -Added a new LV3 super move "Crossfire Blitz".Bison -Added a new supecial move "Psycho Crusher Attack".Dan -Added a new LV3 super move "Chohatsu Sinwa". -Added EX mode,when choose P7-P12 color.Download:http://www.mediafire.com/folder/129dbmqh3h66y/releaseCybaster said, June 05, 2013, 12:29:59 pm- The small portrait doesn't share the palette. If someone send me a good portrait,I will replace.Because I can't draw well.Quote- Super jump FX doesn't seem aligned with the floor (see green lines).- Super jump FX is cropped. I think some people use uncropped MVC FX, you may want to check LegendaryXM's Tron Bonne (I think, not sure).- On stages where the screenleft/screenright parameter is not +/-15 (e.g. SF3.3 Gill stage by DarkSaviour, using +/-28, being accurate to the game), you can see the wall bounce FX is not aligned properly. Some code tweaking to take this into account would be nice.Fixed.Quote- If Psycho Explosion is performed with P2 in one corner and M.Bison in the other corner (i.e. both players on the opposite side of the screen), then M.Bison will shake left and right also.It is not a glitch.[SX] said, June 07, 2013, 07:09:43 pmThank you for your work mouser In the future, did you consider to make Street Fighter Zero characters ?I don't have any plans now.
The Big Wang Theory said, June 09, 2013, 06:41:02 amI thought mvc dictator used s.hp for launcher and not c.hp?It is used c.hp in MVC2.
mouser said, June 08, 2013, 09:50:25 amCybaster said, June 05, 2013, 12:29:59 pm- The small portrait doesn't share the palette. If someone send me a good portrait,I will replace.Because I can't draw well.This looks like a job for @Buen Aldo:
[shameless plug]I did a small portrait for Ryu.You can find it here: http://mugenguild.com/forum/topics/jdms-small-portraits-ryu-mouser-148655.msg1777522.html#new[/shameless plug]
Why not just give Psycho Crusher its traditional input? Or am I missing something here? Also, that Bison Warp is trippy. :3-I think you mixed up Knee Press Nightmare and Psycho Crusher (super) in the readme. Psycho Crusher can be used in the air but Knee Press Nightmare can't.
^ Psycho Crusher is a super in the VS series so they gave it the traditional Quarter circle forward + 2 punches command.
I'm talking about the not-a-super version he got in the latest update. It's a HCB+K which feels kinda weird.
C.A.N said, June 11, 2013, 04:33:41 amWhy not just give Psycho Crusher its traditional input? Or am I missing something here? Also, that Bison Warp is trippy. :3If you don't like it, please fix by yourself. Quote-I think you mixed up Knee Press Nightmare and Psycho Crusher (super) in the readme. Psycho Crusher can be used in the air but Knee Press Nightmare can't. Sorry,readme is wrong.Can use Psycho Crusher(super) in air.Knee Press Nightmare is not.
C.A.N said, June 11, 2013, 04:53:54 amI'm talking about the not-a-super version he got in the latest update. It's a HCB+K which feels kinda weird. MvSF Bison had no charge motions. That's why.
Ok here´s the small port for your Bison:Would you prefer the .pcx or you can convert the PNG to PCX??Also fixed the pals cause all of them has the darkest tone unmodified, causing some weird coloring in the s.Port. I´ll kindly ask to use this fixed pals, don´t worry they are the same just fixed the last tone:http://www.mediafire.com/download/xzzx3d7ixn17y2u/Bison_Fixed_Pals.rarGlad to help!
C.A.N said, June 11, 2013, 05:53:51 amHis Head Stomp and Devil Reverse are both charge motions, but I'll just shut up now. :cStop being overly (and annoyingly) pedantic. Just stay on topic.
Jmorphman said, June 11, 2013, 11:00:48 amC.A.N said, June 11, 2013, 05:53:51 amHis Head Stomp and Devil Reverse are both charge motions, but I'll just shut up now. :cStop being overly (and annoyingly) pedantic. Just stay on topic.Why don't we just tell him that the head press motion is accurate to THE GAME THIS BISON CAME FROM. You know, before you go in depth you should probably check, hm? @ CAN.
Thank you for your continued good work for a long time.I always have fun playing with your Characters.
Seems that you are getting the vs system sorted, that's cool... I just noticed minor things (just for purists)-You cannot dash with two punches, without this wave dashing as near impossible-Lie down times are insanely long... and this leads into:-You can OTG from Aaerial Rave and inmediately repeat an air combo... in vs system you are not allowed to superjump and/or execute any supers or hypers until your enemy recovers from AR...-Missing Flying Screen after AR, just a minos stuff, but still -Just as a suggestion, but you can make the HCF/HCB motions more friendly to keyboard users, just add a $ to the Down motion... for example:if:Code: ~B, DB, D, DF, F, asimply add:Code: ~B, $D, F, aThis doesn't break anything and keyboard, as well as joystick users willl be entirely happy.-Super Jump is sometimes a bit hard to pull off... may be just for keyboards again.-When you do any hard punch or kick and you are either out of super jump (normal jump) or you just do this instead of the whole chain, you are supposed to bounce your enemy from ground and then they autorecover, you only slam them on the floor is you are on super jump and you did an aerial rave. Some moves may be affected by this as well, but in the case of Bison, is just this two.Overall, this Bison is a keeper, fun to use and WELL done, good work and keep on going!!!See ya!!!!!! Posted: June 18, 2013, 02:43:51 amShit... forgot to mention... Incorrect magic series for Bison... he should be a Weak to Strong chain when in land or normal jump, and Hunter series while in super jump...