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MvC2 Sonic Bugfixes + small edits (Read 5450 times)

Started by I am The Master Donut, November 11, 2010, 01:00:33 am
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MvC2 Sonic Bugfixes + small edits
#1  November 11, 2010, 01:00:33 am
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a while back  ago my friend showed this MvC2 sonic he found that was really hard to find
and no it is not Claymizer's sonic or that sonic with the goku voice
this one i havent even seen before so i decided to test it out
it was ok but it had major problems so i decided to make some small edits and post it here
as for those who are wonder "WHO DA FAK IS TEH AUTHOR"
i have no clue because he didnt put his name in the .def file
but appearantly he modified it from ryouwin's MvC Kung Fu Man
but for those who actually have seen this sonic before *and i doubt they have*
heres the bugfixes/minoredits
Fixes:
projectiles are no longer spammable
fall through floor glitch fixed
no air shoryuken
added new hyper
fixed some collisions
lowered some of the damage of some of the specials
no longer chibi sized
THINGS THAT NEED TO BE FIXED:
more of the collsions:they are horrible
some sprite allignments
Kung Fu Man Sprites on Gethits
maybe a new hyper?
download:http://www.mediafire.com/?rrhfvn7uaftyhy0
if anyone does know the author of this sonic let me know
also heres the original, unedited version
http://www.esnips.com/doc/65e68fdb-b17e-468f-8a9e-c6471e4257d7/MvC2-sonic
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: MvC2 Sonic Bugfixes + small edits
#2  November 11, 2010, 01:16:42 am
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Since I have stuff to do (Key Club augghh) Im gonna lay down some stuff that's easily noticeable;
-No readme?
-If there are problems, then list this as a beta.
-I did one of his air projectiles and it has ugly CLSNs.
-The KFM intro.
....it's horrible.
-His portrait.
-He needs pushback on his basics


I'll leave the rest to somebody else willing to review this. Otherwise, it's not good.

uguu
Re: MvC2 Sonic Bugfixes + small edits
#3  November 11, 2010, 01:21:06 am
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  • .....meh
Since I have stuff to do (Key Club augghh) Im gonna lay down some stuff that's easily noticeable;
-No readme?

there is a readme called right click on the cmd file and hit "Edit"
-I did one of his air projectiles and it has ugly CLSNs.

like i said some of the collisions still need to be fixed

-The KFM intro.
....it's horrible.


im still working on changing the intro......as soon as i get ideas >_>


-His portrait.

whats wrong with it?

.
-He needs pushback on his basics



the only problem is if i add pushbacks you wont be able to combo chain AT ALL due to the lack of range


I will force feed Dark Pit right into your ass if we ever play on wi fi.
Last Edit: November 11, 2010, 01:24:18 am by Donutman
Re: MvC2 Sonic Bugfixes + small edits
#4  November 11, 2010, 01:23:22 am
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  • Best supporting character in history of anime.
    • USA
    • www.youtube.com/user/aznperson569M
That's called the lazy way to do it.

uguu
Re: MvC2 Sonic Bugfixes + small edits
#5  November 11, 2010, 01:25:26 am
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  • .....meh
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: MvC2 Sonic Bugfixes + small edits
#6  November 11, 2010, 02:00:01 am
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Missing sprite put me in this infinite.

One moment he disappears...


The next he reappears.


And it keeps going.
omg you live omg omg omg
fire emblem awakening owns
Re: MvC2 Sonic Bugfixes + small edits
#7  November 11, 2010, 02:12:10 am
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Mvc2 Sonic, now I've seen it all.
Re: MvC2 Sonic Bugfixes + small edits
#8  November 11, 2010, 03:06:27 am
  • ****
  • .....meh
Missing sprite put me in this infinite.

One moment he disappears...


The next he reappears.


And it keeps going.
missing sprite?
i put the debug on he has all the required sprites
another way i know he has all the sprites because he was edited off kfm
maybe its a gethit problem?
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: MvC2 Sonic Bugfixes + small edits
#9  November 11, 2010, 03:15:48 am
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  • I am AEEEEEGGUOUUR
MvC2 sonic... Something tells me that I shouldn't put too much hope into this character...

But prejudices aside, I guess I'll try him anyway.

EDIT:
Didn't expect much and didn't receive much either. The required sprites are placed horribly, whenever he gets grabbed or lands after falling fast from a "fall" type gethit, he jumps all over the place. There's some black crap whenever the character goes off screen, don't know what the fuck that is all about.
Eh, not much quality to the character really. Just another MvC attempt at an overrated character -_-

Hopefully you will work to fix this stuff and take my critique rather than take it as offensive and pointlessly defend yourself. If you can fix this stuff then there might be some value to this character.


Links lead to their original Elecbyte posts.
Last Edit: November 11, 2010, 03:27:08 am by Zuhukanah
Re: MvC2 Sonic Bugfixes + small edits
#10  November 11, 2010, 04:16:17 am
  • ****
  • .....meh
MvC2 sonic... Something tells me that I shouldn't put too much hope into this character...

But prejudices aside, I guess I'll try him anyway.

EDIT:
Didn't expect much and didn't receive much either. The required sprites are placed horribly, whenever he gets grabbed or lands after falling fast from a "fall" type gethit, he jumps all over the place. There's some black crap whenever the character goes off screen, don't know what the fuck that is all about.
Eh, not much quality to the character really. Just another MvC attempt at an overrated character -_-

Hopefully you will work to fix this stuff and take my critique rather than take it as offensive and pointlessly defend yourself. If you can fix this stuff then there might be some value to this character.
ok i'll be fixing that soon
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: MvC2 Sonic Bugfixes + small edits
#11  November 11, 2010, 04:50:57 am
  • **
  • I am AEEEEEGGUOUUR


Links lead to their original Elecbyte posts.
Re: MvC2 Sonic Bugfixes + small edits
#12  November 11, 2010, 06:55:04 am
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Since I have stuff to do (Key Club augghh) Im gonna lay down some stuff that's easily noticeable;
-No readme?

there is a readme called right click on the cmd file and hit "Edit"
which is a terrible replacement since it dosen't explain clearly the conditions to perform the moves unless you have some expirience editing them and which the average mugen newcomer has never heard of, let alone try to open.
Re: MvC2 Sonic Bugfixes + small edits
#13  November 11, 2010, 07:24:16 am
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Feedback:

- There is no pushback at all. Please fix this.
- Infinite priority on every attack. Fix this.
- XBOX HUGE Attack boxes too?! Fix this. (He can hit in the air in between his fist and opponent)
- Voices are very low.
- He turns to a badly miscolored kung fu man during his dizzy state.
- He disappears a lot.
- His MvC jump indicator thing is black.

Needs improvement.  :-\


I made this sig. :ninja:

Props to a friend for my avvie
Re: MvC2 Sonic Bugfixes + small edits
#14  November 11, 2010, 04:14:32 pm
  • ****
  • .....meh
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: MvC2 Sonic Bugfixes + small edits
#15  November 11, 2010, 04:19:21 pm
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He's based on Ryouwin's Kung Fu Marvel

Now there's a sign of quality right?
Re: MvC2 Sonic Bugfixes + small edits
#16  November 11, 2010, 06:05:02 pm
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  • Best supporting character in history of anime.
    • USA
    • www.youtube.com/user/aznperson569M

- His MvC jump indicator thing is black.


that my friend i have no clue how to fix  without fcking up the .sff file

Then just remove it.

And since you edited your first post, here's what I gotta say;



-His portrait.

whats wrong with it?
Some already posted a picture of it.


.
-He needs pushback on his basics



the only problem is if i add pushbacks you wont be able to combo chain AT ALL due to the lack of range
Ryu, Ken ,etc. in MvC games had crappy range. Just use a different Magic Series combo instead of Zig Zag (Maybe Stronger, which is LP -> MP -> HP)


uguu
Last Edit: November 11, 2010, 06:13:01 pm by aznperson569M
Re: MvC2 Sonic Bugfixes + small edits
#17  November 11, 2010, 06:23:27 pm
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Esnips?! This is the last time I download a character from esnips, but next time someone puts a link to esnips to download the char, I will report it for trying to make people catch a virus on their computer. Prepare your lawsuit for that :twisted:

---

Feedback:

- Intro pose...
Spoiler, click to toggle visibilty
--;

- Her dash is way too fast and I can't control where I want to stop. Really, reduce the speed and allow me to stop dashing at a certain point. Oh, and remove that invincibility frames (or rather, add CLSN in this dash).

- Backdash:
Spoiler, click to toggle visibilty
I don't think that CLSN is normal. The same happens when Sonic is hit.

- While he walks really fast (and let's not comment about the dash), your jumping speed is really slow (it takes a lot of time for him to jump). Find a middle point of speed, please.

- Infinite priority in all attacks. Though it doesn't really matter that much, seeing how little are the red CLSN.

- When you knock Sonic to the floor, a sprite from KFM appears. The same when he's dizzy or when he grabs someone.

- Completely misaligned sprites when Sonic is hit on the air.

- It's impossible to do the common combo of using a normal attack to launch the opponent to the air followed by a superjump, since the speed of the superjump is so slow that the opponent has already recovered in the air. And yeah, that happnes with any kind of character, not only with characters that have air recovery,

- No pushback for any normal attack except "z", which pushes the opponent really far away from you.

- Complete invincibility frames (aka no CLSN at all) for "c" and "z" crouch normal attack.

- Okay, "x" and "y" normal attacks, the CLSN seems to follow KFM proportions. And in the worst way possible. Not gonna bother with pics, it's really bad.

- The special "F,B,a" does 300 damage! Wow, that's way too much! Also, no blue CLSN in that move (aka complete invincibility frames).

- All SonicEagle specials (B,F,a/b/c) miss blockstun.

- Seems that you can follow "F,D,DF,a/b/c" with another move, but I don't know. Reasons below, with an angry face.

- Go and look how to do a Shoryuken with POTS Ryu. The "z" version is just plain stupid. This is not how you do a Shoryuken, seriously. And I think there's an infinite in the "y" version, since I can even use it in the air without any kind of cooldown at all.

- Reduce the speed for the TrusthKick attack. It's impossible to predict because of its abnormal speed.

- RisingTackle "c" version does nearly 500 damage :-\

- KFDPower super is amazing. Before using it Rising Tackle does 500 damage. Now it's nearly a 1 Hit-Ko! Yay!

- SonicAirkinesis is also amazing. A projectile of 1000 power that does 600 damage. Also, the damage is not instantaneous, but it hits you a lot of times before you lose all that health, and while that happens, you can just move and continue hitting your opponent. Really amazing.........

- SmashKFUpper... forget it, I don't want to say anything about it. I quit.

- No readme, which helps to do feedback >:(

Again, why is there a MvC2 near the name of the character when it doesn't play at all like MvC2? Why? Also, it's really bad.
Last Edit: November 11, 2010, 07:04:17 pm by Nanashi_1337
Re: MvC2 Sonic Bugfixes + small edits
#18  November 11, 2010, 08:25:44 pm
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Re: MvC2 Sonic Bugfixes + small edits
#19  November 11, 2010, 08:41:11 pm
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yes they can. Nanashi's just did :P

Yeah, that works.

No witty quotes though.
Re: MvC2 Sonic Bugfixes + small edits
#20  November 11, 2010, 10:53:28 pm
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Not good enough!