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MVC2 Strider Hiryu by Kong Released (Read 2822 times)

Started by i_oVo_i, March 08, 2008, 09:06:07 pm
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MVC2 Strider Hiryu by Kong Released
#1  March 08, 2008, 09:06:07 pm
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Last Edit: March 10, 2008, 12:49:06 am by P.o.t.S.
Re: MVC2 Strider Hiryu by Kong Released
#2  March 09, 2008, 02:20:15 am
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Clsn are really weird, his Oroboros super causes 100% damage effortlessly, etc. Interesting that he reversed the commands for supers, yet pretty pointless since they still overlap other specials (in the case of Legion, it now even overlaps a special that's less safe than qcf+k).

Expected more from Kong, has tried enough stuff to know better than this. Like a jam/mini of chars but better.
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Re: MVC2 Strider Hiryu by Kong Released
#3  March 09, 2008, 03:42:03 am
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Re: MVC2 Strider Hiryu by Kong Released
#4  March 09, 2008, 04:18:32 pm
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And Hsieh's Roll.

We're stuck with Omega Red, though.  Oh well, any is better than nothing...
Re: MVC2 Strider Hiryu by Kong Released
#5  March 10, 2008, 03:02:42 am
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Re: MVC2 Strider Hiryu by Kong Released
#6  March 10, 2008, 04:46:15 am
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And Hsieh's Roll.

We're stuck with Omega Red, though.  Oh well, any is better than nothing...

There's OnslaughtX's Omega Red, unless that's a different style. Oh well, if this got a TON of damage dampening, it would be much better. As he is now, the Oroboros super, like PotS mentioned, is an easy KO.
Re: MVC2 Strider Hiryu by Kong Released
#7  March 10, 2008, 07:08:58 am
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There's OnslaughtX's Omega Red, unless that's a different style.

IIRC, it's not so much a different style as it's incomplete; OnslaughtX's version didn't have the trademark coil moves (grab, drain, slam around).
Re: MVC2 Strider Hiryu by Kong Released
#8  March 10, 2008, 07:44:14 am
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Since we are talking about Omega Red Kong Omega Red is more complete because it has all his moves plus the second special. when onslaught version didn't have the coil grab moves or the second hyper combo.
Re: MVC2 Strider Hiryu by Kong Released
#9  March 10, 2008, 11:59:30 pm
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his Oroboros super causes 100% damage effortlessly, etc.

Expected more from Kong, has tried enough stuff to know better than this. Like a jam/mini of chars but better.

Well isn't that the point of a hyper hmm?
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Re: MVC2 Strider Hiryu by Kong Released
#10  March 11, 2008, 12:01:18 am
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Point of a hyper is not to do a guaranteed one hit kill, but to pull off a more damaging move to try to gain an upper hand.

Its the equivalent of placing a "win" button on your character, it breaks the purpose.