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MvC2 Zangief Updated to 1.3 (Read 3429 times)

Started by Kamekaze, September 07, 2009, 11:15:57 pm
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MvC2 Zangief Updated to 1.3
#1  September 07, 2009, 11:15:57 pm
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Last Edit: September 11, 2009, 01:19:11 am by kamekaze
Re: MvC2 Zangief Updated to 1.2
#2  September 07, 2009, 11:24:22 pm
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nice update kamekaze
Re: MvC2 Zangief Updated to 1.2
#3  September 08, 2009, 11:14:40 pm
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good update  :)
Re: MvC2 Zangief Updated to 1.2
#4  September 08, 2009, 11:49:47 pm
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- No whoosh sound on MP
- Woosh sound on HK is barely audible
- No whoosh sound on Lariats
- Debug on Atomic Buster and 360 + K
- No flame sound for Mech's fire? Also is it really supposed to be able to hit from fullscreen?
- Can't do any 360 super at all in 4 button mode. It's not my keyboard because I can do Atomic Buster just fine
- Doing QCF + P in Mech mode immediately after doing it once causes no flame to appear
- 360 + K doesn't connect at all in 6 button mode? It acts as if it connects even if it doesn't connect? WTF?



Come on Kamekaze. You can do better than newb mistakes. :-\

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Last Edit: September 08, 2009, 11:59:47 pm by ~*Ishida-Uryuu*~
Re: MvC2 Zangief Updated to 1.2
#5  September 10, 2009, 12:02:55 am
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- No whoosh sound on MP

will fix
- Woosh sound on HK is barely audible
I need better whoosh sounds period.
- No whoosh sound on Lariats
FFFFFFFFFFFF after checking it I now see that I deleted it by mistake.
- Debug on Atomic Buster and 360 + K

Damn integer bug, ah well its fixed now.
- No flame sound for Mech's fire? Also is it really supposed to be able to hit from fullscreen?

Fixed, and mugen is partially responsible for that. The sprite is not scaled what so ever. However I'll see what I can do.
- Can't do any 360 super at all in 4 button mode. It's not my keyboard because I can do Atomic Buster just fine

All of them work fine on my keyboard.
- Doing QCF + P in Mech mode immediately after doing it once causes no flame to appear
That was a very n00bish bug. Fixed.
- 360 + K doesn't connect at all in 6 button mode? It acts as if it connects even if it doesn't connect? WTF?
While adding in that 4 button patch i wrote the wrong state number in for it. It happens. [size=2pt]I also for got to check 6 button mode ._.[/size]

http://img199.imageshack.us/img199/2479/comeonwtf.png

Come on Kamekaze. You can do better than newb mistakes. :-\

You damn right I can. I was in a bit of a hurry with his update but still, error is error. Expect an update in a few hours.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: MvC2 Zangief Updated to 1.25
#6  September 10, 2009, 01:26:12 am
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updated check first post.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: MvC2 Zangief Updated to 1.25
#7  September 10, 2009, 03:37:17 am
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Still integer debug in state 1104, 1156, 3001, and 3004. :blank:

Dude, DO EVERY MOVE in EVERY SITUATION with DEBUG ON before you release it. It works WONDERS.

...Also, found the reason why Lariats came out when you try to do supers in 4 button mode. You put the Lariats above the supers in the CMD. WHY?! COME ON KAMEKAZE.

...ALSO, why if I try to do UFAB's 360 going clockwise starting on Down and ending on Left, UFAB comes out, but if I end on Down (AND MIND YOU USING 2 KICKS), the walking, regular FAB comes out??

....ALLSOOO is AERIAL AB supposed to be able to be done on a STANDING opponent?

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Last Edit: September 10, 2009, 03:55:56 am by ~*Ishida-Uryuu*~
Re: MvC2 Zangief Updated to 1.25
#8  September 10, 2009, 08:22:25 am
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Quote
....ALLSOOO is AERIAL AB supposed to be able to be done on a STANDING opponent?

Yes.
Re: MvC2 Zangief Updated to 1.25
#9  September 11, 2009, 12:03:14 am
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Still integer debug in state 1104, 1156, 3001, and 3004. :blank:
Dude, DO EVERY MOVE in EVERY SITUATION with DEBUG ON before you release it. It works WONDERS.
Fixed god dammit. I tested this time. So I know they are gone.


...Also, found the reason why Lariats came out when you try to do supers in 4 button mode. You put the Lariats above the supers in the CMD. WHY?! COME ON KAMEKAZE.
in 6 button mode(which is what he started on) I figured it would need more priority, I was wrong. Keep in mind I made him last year. Every char I make improves my overall coding technique. The further back I go, the more problems I find. Fixed.

...ALSO, why if I try to do UFAB's 360 going clockwise starting on Down and ending on Left, UFAB comes out, but if I end on Down (AND MIND YOU USING 2 KICKS), the walking, regular FAB comes out??

Twas a typo, you saw how many of those damn commands are in there. Give me a break <_< Fixed.

....ALLSOOO is AERIAL AB supposed to be able to be done on a STANDING opponent?

Yes. It's been able to as far back as I remember (MvC1 I know so, but mh vs sf I'm not sure. It does in MvC2 without a doubt cause it's one of my favorite mindgames.) Anyway expect an update in a couple hours.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

BC

Re: MvC2 Zangief Updated to 1.25
#10  September 11, 2009, 01:11:14 am
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i dislike mvc characters, but i like zangief being a street fighter fan and creator :)

his final atomic buster needs work man, ive got 2 screenies on bad targetbinds here but could have posted another 2 also..

(sorry havent had alot of time to test as thorough as i would have liked)




click the image to join my forum ;)
Re: MvC2 Zangief Updated to 1.3
#11  September 11, 2009, 01:19:50 am
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updated check first OH GOD DAMMIT. Honestly I never saw that before.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

BC

Re: MvC2 Zangief Updated to 1.3
#12  September 11, 2009, 01:22:05 am
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little tip when making throws... use a slow motion pause sctrl so you see each frame in that state tick by tick ;)
click the image to join my forum ;)
Last Edit: September 11, 2009, 01:33:57 am by BC
Re: MvC2 Zangief Updated to 1.3
#13  September 11, 2009, 01:41:32 am
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I usually made the frames 10x longer than usual to see everything, but FAB is more or less the same targetbind's copy and pasted. SO...I got lazy. I made zangief while in college(first year = bad time to focus on anything not college) and while I still had much to learn, and being that he was my first grappler, I'm shocked I've had so few problems.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: MvC2 Zangief Updated to 1.3
#14  September 11, 2009, 02:57:38 am
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Better than pause sctrl = MUGEN'S BUILT IN SCROLL LOCK STEPFRAME FEATURE. (press Scroll Lock while paused to stepframe)

Anyway, everything is good now from what I can see. FFFFFF Just the targetbinds on FAB need work and a grab sound on the last grab of both FAB and UFAB would be nice (both should take like 10 seconds dude). Also, some booming sounds for when Mech Zangief walks and lands would be cool.

Also, certain characters (note: KoopaKoot's Adelheid) drop to the floor during Siberian Blizzard after 2 hits. Some vertical hitbox extension couldn't hurt.

EDIT: Noticed you used a super jump sound for the dash. Take my Tron Bonne's dash sound if you can't find the real one (protip: Tron's is the real one). Also, your super background is the ugly mirrored and short version. Kong has hires rips of the full one on his mediafire, look around.

EDIT2: GOD DAMMIT KAMEKAZE INTEGER DEBUG IN STATE 1104

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Last Edit: September 11, 2009, 03:12:49 am by ~*Ishida-Uryuu*~
Re: MvC2 Zangief Updated to 1.3
#15  September 11, 2009, 11:33:59 am
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Better than pause sctrl = MUGEN'S BUILT IN SCROLL LOCK STEPFRAME FEATURE. (press Scroll Lock while paused to stepframe)

Anyway, everything is good now from what I can see. FFFFFF Just the targetbinds on FAB need work and a grab sound on the last grab of both FAB and UFAB would be nice (both should take like 10 seconds dude). Also, some booming sounds for when Mech Zangief walks and lands would be cool.

Also, certain characters (note: KoopaKoot's Adelheid) drop to the floor during Siberian Blizzard after 2 hits. Some vertical hitbox extension couldn't hurt.

EDIT: Noticed you used a super jump sound for the dash. Take my Tron Bonne's dash sound if you can't find the real one (protip: Tron's is the real one). Also, your super background is the ugly mirrored and short version. Kong has hires rips of the full one on his mediafire, look around.

EDIT2: GOD DAMMIT KAMEKAZE INTEGER DEBUG IN STATE 1104

I did not know about this scroll lock ._. And I suppose I can fix siberian Blizzard. My fx all came from Alchemist like may 2008. I didn't want to update them cause no one complained, untill now of course. So If I am to update his fx I must naturally update all my mvc2 works with it. And Guile(he needs fixing anyway.) All of this I will do when I get off work (12 hours from now), Also, what move did you do to trigger that bug? I could have sworn I got em all for that integer shit.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: MvC2 Zangief Updated to 1.3
#16  September 11, 2009, 03:32:28 pm
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FAB in Mech mode.

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Re: MvC2 Zangief Updated to 1.3
#17  September 11, 2009, 11:26:06 pm
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Very nice Zangief. Thanks.