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MvC2 Zangief updated (12/17/10) (Read 4683 times)

Started by Kamekaze, March 24, 2010, 03:11:52 am
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MvC2 Zangief updated (12/17/10)
#1  March 24, 2010, 03:11:52 am
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
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Last Edit: December 17, 2010, 09:42:05 am by kamekaze
Re: MvC2 Zangief updated
#2  March 24, 2010, 05:41:17 am
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FINAAAAAAAL ATOMIC BUSTAAAAAAAAAAAA!  8) this is definitively something to try out, thnx dude
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http://mugenguild.com/forumx/index.php?topic=81512.0
Re: MvC2 Zangief updated
#3  December 01, 2010, 01:13:14 pm
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I found a bug with your Zangief.

In Simul mode most of his throws can't connect and if it does the opponent wont "stick" with Zangief making the throw to not do any damage.
Re: MvC2 Zangief updated
#4  December 01, 2010, 07:59:49 pm
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congratulations, i like chars of MVC2 thanks for try de perfection, great worl
Re: MvC2 Zangief updated
#5  December 01, 2010, 09:52:19 pm
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I found a bug with your Zangief.

In Simul mode most of his throws can't connect and if it does the opponent wont "stick" with Zangief making the throw to not do any damage.

Zangief was not designed to work in simul mode. It's probably the most rediculous mode mugen has if the chars are not using some sort of tag team function.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: MvC2 Zangief updated
#6  December 02, 2010, 12:35:23 am
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Simul mode screws up a lot of characters, most creators dont really worry about it.

I'll download in a bit

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: MvC2 Zangief updated
#7  December 05, 2010, 11:55:27 pm
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Pretty good. Before you read, know that I only used winmugen and I used him against kfm.

-His throws are pretty good except for dash grab, running powerbomb and spinning piledriver. When he grabs kfm for the dash grab or running powerbomb it looks as though he's grabbing him with barely his fingertips. The opposite is true for the spd, looks like he's grabbing past kfm's body.
-When he turns around it seems very slow. If this was how he did it in MvC2, then disregard, but if your opp switches sides and you try to follow, he slides while he's turning. Looks like an ugly moonwalk.
-kfm can't jump over him without running.
-I still don't like his large select portrait (I know this is definitely not how it looked in MvC2).
-Is MechZangief's palette supposed to be monochrome? Doesn't he have red tights/boots/wristbands/eyes?
-I had to change his size in the cns to 1 so his sprites wouldn't look bad.

That's it until I have time to play more. Thanks for the update.
Re: MvC2 Zangief updated
#8  December 06, 2010, 12:01:41 am
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I can tell you that as far as the mech Zangief palette goes, that's impossible for winmugen, and it's only in the 1.0 version.

Re: MvC2 Zangief updated
#9  December 06, 2010, 08:21:01 pm
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I thought that was accomplishable via palno triggers.
Re: MvC2 Zangief updated
#10  December 06, 2010, 08:32:30 pm
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No. You can't change palettes mid-game in WinMUGEN, which is what this does.
Re: MvC2 Zangief updated
#11  December 06, 2010, 10:37:19 pm
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Pretty good. Before you read, know that I only used winmugen and I used him against kfm.

-His throws are pretty good except for dash grab, running powerbomb and spinning piledriver. When he grabs kfm for the dash grab or running powerbomb it looks as though he's grabbing him with barely his fingertips. The opposite is true for the spd, looks like he's grabbing past kfm's body.
Well that's pretty much how it appeared in mvc2.
-When he turns around it seems very slow. If this was how he did it in MvC2, then disregard, but if your opp switches sides and you try to follow, he slides while he's turning. Looks like an ugly moonwalk.
-kfm can't jump over him without running.
I'll check it out
-I still don't like his large select portrait (I know this is definitely not how it looked in MvC2).
I chose it because it looks badass. You can change it if you want. But the next update will be permanent
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-Is MechZangief's palette supposed to be monochrome? Doesn't he have red tights/boots/wristbands/eyes?
Because of winmugen's lack of pal switching I've had that method in my zangief since I released him back in 08'
-I had to change his size in the cns to 1 so his sprites wouldn't look bad.

That's his original aspect ration in the vs games. If it looks odd then you're not using winmugen+ or 1.0 mugen.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: MvC2 Zangief updated
#12  December 07, 2010, 04:10:11 am
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I know some people are picky about these things, especially if your char has the prefix MvC2. Some people would go a little bananas just because your portrait is not from MvC2. I'm not one of those people. Do what you want. It's your character. But since your goal seems to be to make an arcade-perfect Zangief, especially with regards to the grab, I felt I should point out this obvious divergence.

I use winmugen plus and rc8. Even while playing I can see that some pixels are normal sized and others not. It's a distraction for me, so I changed it. Just noticed that the slam sound is missing for a grab or two.

About Mech mode; I know SF3 Gill uses a totally different set of sprites just when he switches sides. Couldn't you just add the Mech sprites to his sff and have him use those when he goes into the mode? This might make his file larger, but I think it would definitely solve the palette issue.
Re: MvC2 Zangief updated
#13  December 07, 2010, 04:11:23 am
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That wouldn't work cause he would still switch back to his original sprites when getting hit or grabbed.
Re: MvC2 Zangief updated
#14  December 08, 2010, 05:41:19 am
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Then how does it work for characters like Twelve or NeoGeegus (or Shang Tsung?)? They get hit and thrown in their transformed states.
Re: MvC2 Zangief updated
#15  December 08, 2010, 05:43:34 am
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The Shang Tsungs in mugen turn back into Shang Tsung when thrown.  I've never seen a Twelve that had all his morphs anyway so I can't judge on that.
Re: MvC2 Zangief updated
#16  December 09, 2010, 03:47:21 am
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Well, it was only a suggestion.
Re: MvC2 Zangief updated
#17  December 10, 2010, 07:16:44 am
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Wow this MvC2 Zangief sucks, he doesn't play like MvC2 at all.

Kame learn 2 play MvC2.
Re: MvC2 Zangief updated
#18  December 10, 2010, 12:40:27 pm
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Re: MvC2 Zangief updated
#19  December 10, 2010, 02:32:00 pm
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Re: MvC2 Zangief updated
#20  December 17, 2010, 02:25:03 am
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