Is that an in-game screen recording? Looks great!
My only suggestion would be to play around with the Screenbound controllers a bit more, to try and get rid of that weird vertical camera jump. It looks like P1 loses Screenbound once P2 starts flying, snapping the camera back down - should probably just keep it applied until P2 hits the last wall.
My Jailbot character has a "bash-n-toss" grab where I made the camera follow the enemy exclusively, until he hits the wall.
Spoiler: Jailbot's Screenbound (click to see content)