My God. I am so going to download this and fiddle around with it. Thanks for the links!P.S. Also added you to my deviantWatch
You can swap bodyparts to different ones in the middle of animations so it is possible to create complicated ones like rotations and stuff I updated raphael zip with new running versionhttps://drive.google.com/file/d/0B8RnYSep1u_YZlJBNF9kd3RUazA/view?usp=sharing
I wonder if you could do some of your wizardry for this http://i1111.photobucket.com/albums/h470/xatavis/snake_by_niewidomy-d5t1869-2.png
bWWd said, December 21, 2014, 07:36:05 pmI updated raphael zip with new running versionNow it needs some clean-up. It's looking too grainy if you know what I mean.
yeah , its just good way to animate your base version that can be adjusted and cleaned up later.Theres gonna be new rotation algorithm so it should look a bit better straight out from spriter, nearest neighbour doesnt look that nice when you rotate graphics too much.Thats why stance looks better because there arent many rotations in animation.If i would have some use for them then i would clean them up but its just for testing stuff out . Blind you can try out spriter its free, but when you want to use deformation then its currently about 30$.
yah, I'm trying to figure out which way of animating is better, as my currentmethod has hit a cap; I am thinking of sketches vs 3d models, vs sprite rotation; 3d models is pretty much a non option for me because I'd have to learn 3d modeling and animatino and that's totally unproductive; sketching I can learn and the same for sprite rotation , though I still woudl need to compare how efficient both of them are (I think that for real game companies 3d migth be the best option because there is a lot of 3d talent out there).
i messed around with it a little bit and yeah the software is amazing, and very easy to use.Spoiler, click to toggle visibiltyi still need to understand how the animation works though